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README.md
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README.md
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@ -32,34 +32,6 @@ Lidarr is a music collection manager for Usenet and BitTorrent users. It can mon
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[![GitHub](https://img.shields.io/badge/github-issues-red.svg?maxAge=60)](https://github.com/Lidarr/Lidarr/issues)
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[![GitHub](https://img.shields.io/badge/github-issues-red.svg?maxAge=60)](https://github.com/Lidarr/Lidarr/issues)
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[![GitHub Wiki](https://img.shields.io/badge/github-wiki-181717.svg?maxAge=60)](https://github.com/Lidarr/Lidarr/wiki)
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[![GitHub Wiki](https://img.shields.io/badge/github-wiki-181717.svg?maxAge=60)](https://github.com/Lidarr/Lidarr/wiki)
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## Configuring Development Environment:
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### Requirements
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* Visual Studio 2017 or higher (https://www.visualstudio.com/vs/). The community version is free and works (https://www.visualstudio.com/downloads/).
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* [Git](https://git-scm.com/downloads)
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* [NodeJS](https://nodejs.org/en/download/) (Node 6.X.X or higher)
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* [Yarn](https://yarnpkg.com/)
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### Setup
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* Make sure all the required software mentioned above are installed.
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* Clone the repository into your development machine. [*info*](https://help.github.com/articles/working-with-repositories)
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* Grab the submodules `git submodule init && git submodule update`
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* Install the required Node Packages `yarn install`
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* Start gulp to monitor your dev environment for any changes that need post processing using `yarn start` command.
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* Build the project in Visual Studio
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* Run the project in Visual Studio
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* Open http://localhost:8686
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*Please note gulp must be running at all times while you are working with Lidarr client source files.*
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### Development
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* Open `Lidarr.sln` in Visual Studio
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* Make sure `NzbDrone.Console` is set as the startup project
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* Change build to 'Debug x86'
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## Contributors
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## Contributors
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This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
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This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
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