mirror of https://github.com/lidarr/Lidarr
421 lines
12 KiB
C#
421 lines
12 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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namespace MonoTorrent
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{
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/// <summary>
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/// This class is for represting the Peer's bitfield
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/// </summary>
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public class BitField : ICloneable, IEnumerable<bool>
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{
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#region Member Variables
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private int[] array;
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private int length;
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private int trueCount;
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internal bool AllFalse
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{
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get { return this.trueCount == 0; }
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}
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internal bool AllTrue
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{
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get { return this.trueCount == this.length; }
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}
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public int Length
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{
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get { return this.length; }
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}
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public double PercentComplete
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{
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get { return (double)this.trueCount / this.length * 100.0; }
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}
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#endregion
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#region Constructors
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public BitField(byte[] array, int length)
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: this(length)
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{
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this.FromArray(array, 0, array.Length);
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}
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public BitField(int length)
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{
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if (length < 0)
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throw new ArgumentOutOfRangeException("length");
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this.length = length;
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this.array = new int[(length + 31) / 32];
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}
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public BitField(bool[] array)
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{
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this.length = array.Length;
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this.array = new int[(array.Length + 31) / 32];
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for (int i = 0; i < array.Length; i++)
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this.Set(i, array[i]);
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}
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#endregion
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#region Methods BitArray
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public bool this[int index]
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{
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get { return this.Get(index); }
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internal set { this.Set(index, value); }
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}
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object ICloneable.Clone()
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{
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return this.Clone();
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}
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public BitField Clone()
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{
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BitField b = new BitField(this.length);
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Buffer.BlockCopy(this.array, 0, b.array, 0, this.array.Length * 4);
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b.trueCount = this.trueCount;
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return b;
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}
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public BitField From(BitField value)
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{
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this.Check(value);
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Buffer.BlockCopy(value.array, 0, this.array, 0, this.array.Length * 4);
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this.trueCount = value.trueCount;
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return this;
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}
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public BitField Not()
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{
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] = ~this.array[i];
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this.trueCount = this.length - this.trueCount;
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return this;
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}
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public BitField And(BitField value)
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{
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this.Check(value);
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] &= value.array[i];
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this.Validate();
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return this;
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}
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internal BitField NAnd(BitField value)
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{
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this.Check(value);
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] &= ~value.array[i];
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this.Validate();
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return this;
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}
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public BitField Or(BitField value)
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{
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this.Check(value);
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] |= value.array[i];
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this.Validate();
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return this;
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}
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public BitField Xor(BitField value)
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{
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this.Check(value);
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] ^= value.array[i];
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this.Validate();
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return this;
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}
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public override bool Equals(object obj)
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{
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BitField bf = obj as BitField;
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if (bf == null || this.array.Length != bf.array.Length || this.TrueCount != bf.TrueCount)
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return false;
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for (int i = 0; i < this.array.Length; i++)
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if (this.array[i] != bf.array[i])
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return false;
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return true;
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}
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public int FirstTrue()
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{
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return this.FirstTrue(0, this.length);
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}
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public int FirstTrue(int startIndex, int endIndex)
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{
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int start;
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int end;
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// If the number of pieces is an exact multiple of 32, we need to decrement by 1 so we don't overrun the array
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// For the case when endIndex == 0, we need to ensure we don't go negative
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int loopEnd = Math.Min((endIndex / 32), this.array.Length - 1);
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for (int i = (startIndex / 32); i <= loopEnd; i++)
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{
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if (this.array[i] == 0) // This one has no true values
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continue;
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start = i * 32;
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end = start + 32;
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start = (start < startIndex) ? startIndex : start;
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end = (end > this.length) ? this.length : end;
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end = (end > endIndex) ? endIndex : end;
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if (end == this.Length && end > 0)
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end--;
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for (int j = start; j <= end; j++)
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if (this.Get(j)) // This piece is true
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return j;
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}
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return -1; // Nothing is true
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}
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public int FirstFalse()
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{
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return this.FirstFalse(0, this.Length);
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}
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public int FirstFalse(int startIndex, int endIndex)
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{
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int start;
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int end;
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// If the number of pieces is an exact multiple of 32, we need to decrement by 1 so we don't overrun the array
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// For the case when endIndex == 0, we need to ensure we don't go negative
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int loopEnd = Math.Min((endIndex / 32), this.array.Length - 1);
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for (int i = (startIndex / 32); i <= loopEnd; i++)
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{
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if (this.array[i] == ~0) // This one has no false values
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continue;
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start = i * 32;
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end = start + 32;
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start = (start < startIndex) ? startIndex : start;
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end = (end > this.length) ? this.length : end;
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end = (end > endIndex) ? endIndex : end;
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if (end == this.Length && end > 0)
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end--;
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for (int j = start; j <= end; j++)
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if (!this.Get(j)) // This piece is true
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return j;
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}
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return -1; // Nothing is true
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}
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internal void FromArray(byte[] buffer, int offset, int length)
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{
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int end = this.Length / 32;
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for (int i = 0; i < end; i++)
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this.array[i] = (buffer[offset++] << 24) |
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(buffer[offset++] << 16) |
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(buffer[offset++] << 8) |
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(buffer[offset++] << 0);
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int shift = 24;
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for (int i = end * 32; i < this.Length; i += 8)
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{
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this.array[this.array.Length - 1] |= buffer[offset++] << shift;
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shift -= 8;
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}
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this.Validate();
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}
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bool Get(int index)
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{
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if (index < 0 || index >= this.length)
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throw new ArgumentOutOfRangeException("index");
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return (this.array[index >> 5] & (1 << (31 - (index & 31)))) != 0;
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}
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public IEnumerator<bool> GetEnumerator()
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{
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for (int i = 0; i < this.length; i++)
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yield return this.Get(i);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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public override int GetHashCode()
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{
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int count = 0;
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for (int i = 0; i < this.array.Length; i++)
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count += this.array[i];
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return count;
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}
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public int LengthInBytes
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{
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get { return (this.length + 7) / 8; } //8 bits in a byte.
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}
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public BitField Set(int index, bool value)
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{
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if (index < 0 || index >= this.length)
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throw new ArgumentOutOfRangeException("index");
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if (value)
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{
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if ((this.array[index >> 5] & (1 << (31 - (index & 31)))) == 0)// If it's not already true
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this.trueCount++; // Increase true count
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this.array[index >> 5] |= (1 << (31 - index & 31));
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}
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else
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{
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if ((this.array[index >> 5] & (1 << (31 - (index & 31)))) != 0)// If it's not already false
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this.trueCount--; // Decrease true count
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this.array[index >> 5] &= ~(1 << (31 - (index & 31)));
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}
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return this;
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}
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internal BitField SetTrue(params int[] indices)
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{
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foreach (int index in indices)
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this.Set(index, true);
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return this;
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}
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internal BitField SetFalse(params int[] indices)
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{
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foreach (int index in indices)
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this.Set(index, false);
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return this;
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}
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internal BitField SetAll(bool value)
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{
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if (value)
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{
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] = ~0;
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this.Validate();
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}
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else
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{
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for (int i = 0; i < this.array.Length; i++)
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this.array[i] = 0;
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this.trueCount = 0;
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}
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return this;
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}
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internal byte[] ToByteArray()
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{
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byte[] data = new byte[this.LengthInBytes];
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this.ToByteArray(data, 0);
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return data;
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}
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internal void ToByteArray(byte[] buffer, int offset)
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{
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if (buffer == null)
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throw new ArgumentNullException("buffer");
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this.ZeroUnusedBits();
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int end = this.Length / 32;
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for (int i = 0; i < end; i++)
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{
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buffer[offset++] = (byte)(this.array[i] >> 24);
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buffer[offset++] = (byte)(this.array[i] >> 16);
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buffer[offset++] = (byte)(this.array[i] >> 8);
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buffer[offset++] = (byte)(this.array[i] >> 0);
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}
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int shift = 24;
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for (int i = end * 32; i < this.Length; i += 8)
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{
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buffer[offset++] = (byte)(this.array[this.array.Length - 1] >> shift);
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shift -= 8;
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}
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder(this.array.Length * 16);
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for (int i = 0; i < this.Length; i++)
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{
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sb.Append(this.Get(i) ? 'T' : 'F');
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sb.Append(' ');
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}
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return sb.ToString(0, sb.Length - 1);
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}
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public int TrueCount
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{
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get { return this.trueCount; }
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}
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void Validate()
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{
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this.ZeroUnusedBits();
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// Update the population count
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uint count = 0;
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for (int i = 0; i < this.array.Length; i++)
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{
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uint v = (uint)this.array[i];
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v = v - ((v >> 1) & 0x55555555);
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v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
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count += (((v + (v >> 4) & 0xF0F0F0F) * 0x1010101)) >> 24;
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}
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this.trueCount = (int)count ;
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}
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void ZeroUnusedBits()
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{
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if (this.array.Length == 0)
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return;
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// Zero the unused bits
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int shift = 32 - this.length % 32;
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if (shift != 0)
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this.array[this.array.Length - 1] &= (-1 << shift);
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}
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void Check(BitField value)
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{
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MonoTorrent.Check.Value(value);
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if (this.length != value.length)
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throw new ArgumentException("BitFields are of different lengths", "value");
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}
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#endregion
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}
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}
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