Lidarr/build.sh

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6.6 KiB
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Executable File

#! /bin/bash
msBuild='/c/Windows/Microsoft.NET/Framework64/v4.0.30319/'
outputFolder='./_output'
outputFolderMono='./_output_mono'
outputFolderOsx='./_output_osx'
outputFolderOsxApp='./_output_osx_app'
testPackageFolder='./_tests/'
testSearchPattern='*.Test/bin/x86/Release/*'
sourceFolder='./src'
updateFolder=$outputFolder/NzbDrone.Update
updateFolderMono=$outputFolderMono/NzbDrone.Update
CheckExitCode()
{
"$@"
local status=$?
if [ $status -ne 0 ]; then
echo "error with $1" >&2
exit 1
fi
return $status
}
CleanFolder()
{
local path=$1
local keepConfigFiles=$2
echo "Removing XMLDoc files"
local xmlfiles=( $(find $path -name "*.xml") )
for filename in "${xmlfiles[@]}"
do
if [ -e ${filename%.xml}.dll ] || [ -e ${filename%.xml}.exe ] ; then
rm $filename
fi
done
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing .less files"
find $path -name "*.less" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
if [ -d $path/NuGet ] ; then
echo "Removing NuGet"
rm -rf $path/NuGet
fi
echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
AddJsonNet()
{
rm $outputFolder/Newtonsoft.Json.*
cp $sourceFolder/packages/Newtonsoft.Json.*/lib/net35/*.dll $outputFolder
cp $sourceFolder/packages/Newtonsoft.Json.*/lib/net35/*.dll $outputFolder/NzbDrone.Update
}
BuildWithMSBuild()
{
export PATH=$msBuild:$PATH
CheckExitCode MSBuild.exe $sourceFolder/NzbDrone.sln //t:Clean //m
CheckExitCode MSBuild.exe $sourceFolder/NzbDrone.sln //p:Configuration=Release //p:Platform=x86 //t:Build //m
}
BuildWithXbuild()
{
export MONO_IOMAP=case
CheckExitCode xbuild /t:Clean $sourceFolder/NzbDrone.sln
CheckExitCode xbuild /p:Configuration=Release /p:Platform=x86 /t:Build $sourceFolder/NzbDrone.sln
}
Build()
{
echo "##teamcity[progressStart 'Build']"
rm -rf $outputFolder
if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
CleanFolder $outputFolder false
AddJsonNet
echo "Removing Mono.Posix.dll"
rm $outputFolder/Mono.Posix.dll
echo "##teamcity[progressFinish 'Build']"
}
RunGulp()
{
echo "##teamcity[progressStart 'Running Gulp']"
CheckExitCode npm install
CheckExitCode gulp build
echo "##teamcity[progressFinish 'Running Gulp']"
}
CreateMdbs()
{
local path=$1
if [ $runtime = "dotnet" ] ; then
find $path \( -name "*.exe" -o -name "*.dll" \) -not -name "MediaInfo.dll" -not -name "sqlite3.dll" -exec tools/pdb2mdb/pdb2mdb.exe "{}" \;
fi
}
PackageMono()
{
echo "##teamcity[progressStart 'Creating Mono Package']"
rm -rf $outputFolderMono
cp -r $outputFolder $outputFolderMono
echo "Creating MDBs"
CreateMdbs $outputFolderMono
echo "Removing PDBs"
find $outputFolderMono -name "*.pdb" -exec rm "{}" \;
echo "Removing Service helpers"
rm -f $outputFolderMono/ServiceUninstall.*
rm -f $outputFolderMono/ServiceInstall.*
echo "Removing native windows binaries Sqlite, MediaInfo"
rm -f $outputFolderMono/sqlite3.*
rm -f $outputFolderMono/MediaInfo.*
echo "Adding NzbDrone.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/NzbDrone.Core.dll.config $outputFolderMono
echo "Adding CurlSharp.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $outputFolderMono
echo "Renaming NzbDrone.Console.exe to NzbDrone.exe"
rm $outputFolderMono/NzbDrone.exe*
for file in $outputFolderMono/NzbDrone.Console.exe*; do
mv "$file" "${file//.Console/}"
done
echo "Removing NzbDrone.Windows"
rm $outputFolderMono/NzbDrone.Windows.*
echo "Adding NzbDrone.Mono to UpdatePackage"
cp $outputFolderMono/NzbDrone.Mono.* $updateFolderMono
}
PackageOsx()
{
echo "##teamcity[progressStart 'Creating OS X Package']"
rm -rf $outputFolderOsx
cp -r $outputFolderMono $outputFolderOsx
echo "Adding sqlite dylibs"
cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderOsx
echo "Adding MediaInfo dylib"
cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderOsx
echo "Adding Startup script"
cp ./osx/Sonarr $outputFolderOsx
echo "##teamcity[progressFinish 'Creating OS X Package']"
}
PackageOsxApp()
{
echo "##teamcity[progressStart 'Creating OS X App Package']"
rm -rf $outputFolderOsxApp
mkdir $outputFolderOsxApp
cp -r ./osx/Sonarr.app $outputFolderOsxApp
cp -r $outputFolderOsx $outputFolderOsxApp/Sonarr.app/Contents/MacOS
echo "##teamcity[progressFinish 'Creating OS X App Package']"
}
PackageTests()
{
echo "Packaging Tests"
echo "##teamcity[progressStart 'Creating Test Package']"
rm -rf $testPackageFolder
mkdir $testPackageFolder
find . -maxdepth 6 -path $testSearchPattern -exec cp -r "{}" $testPackageFolder \;
if [ $runtime = "dotnet" ] ; then
$sourceFolder/.nuget/NuGet.exe install NUnit.Runners -Version 2.6.1 -Output $testPackageFolder
cp $outputFolder/*.pdb $testPackageFolder
else
mono $sourceFolder/.nuget/NuGet.exe install NUnit.Runners -Version 2.6.1 -Output $testPackageFolder
fi
cp $outputFolder/*.dll $testPackageFolder
cp ./*.sh $testPackageFolder
echo "Creating MDBs for tests"
CreateMdbs $testPackageFolder
rm -f $testPackageFolder/*.log.config
CleanFolder $testPackageFolder true
echo "Adding NzbDrone.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/NzbDrone.Core.dll.config $testPackageFolder
echo "Adding CurlSharp.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Common/CurlSharp.dll.config $testPackageFolder
echo "##teamcity[progressFinish 'Creating Test Package']"
}
CleanupWindowsPackage()
{
echo "Removing NzbDrone.Mono"
rm -f $outputFolder/NzbDrone.Mono.*
echo "Adding NzbDrone.Windows to UpdatePackage"
cp $outputFolder/NzbDrone.Windows.* $updateFolder
}
# Use mono or .net depending on OS
case "$(uname -s)" in
CYGWIN*|MINGW32*|MINGW64*|MSYS*)
# on windows, use dotnet
runtime="dotnet"
;;
*)
# otherwise use mono
runtime="mono"
;;
esac
Build
RunGulp
PackageMono
PackageOsx
PackageOsxApp
PackageTests
CleanupWindowsPackage