1
0
Fork 0
mirror of https://github.com/lidarr/Lidarr synced 2024-12-23 16:23:13 +00:00
No description
Find a file
Qstick f460f630c3 Target to .NET 4.6.1, Update SignalR, Owin, Nancy (#84)
* Target .net 4.6.1

* Update to SignalR 2.2.2

* Fix Socks Reference in NZBDrone.Common

* UI Fixes, Build Fixes

* Update Nancy to 1.4.4

* Upgrade Microsoft Owin to 3.1.0

* Delete npm-shrinkwrap.json

* Fix SignalR Messages
2017-09-20 22:05:00 -04:00
.github Update readme, replace sonarr->lidarr 2017-05-06 07:44:46 -07:00
debian Update readme, replace sonarr->lidarr 2017-05-06 07:44:46 -07:00
frontend Target to .NET 4.6.1, Update SignalR, Owin, Nancy (#84) 2017-09-20 22:05:00 -04:00
gulp Include CSS files in minification (#23) 2017-07-08 07:05:49 -05:00
Logo Image/Logo Updates 2017-05-20 22:01:03 -04:00
osx Fix macOS icon (#56) 2017-08-19 12:07:59 -04:00
schemas add downloadvolumefactor and uploadvolumefactor torznab attributes (#1464) 2016-09-23 21:08:50 +02:00
setup Track Parsing Code (#10) 2017-07-03 13:39:06 -05:00
src Target to .NET 4.6.1, Update SignalR, Owin, Nancy (#84) 2017-09-20 22:05:00 -04:00
tools added nuget.exe to tools 2016-01-16 16:19:28 -08:00
.editorconfig Added .editorconfig 2016-08-13 22:22:24 +02:00
.gitattributes
.gitignore Fix GitIgnore, Update from Sonarr 2017-09-10 21:20:36 -04:00
.gitmodules
.npmrc Initial Commit Rework 2017-09-05 23:00:26 -04:00
.yarnrc Initial Commit Rework 2017-09-05 23:00:26 -04:00
appveyor.yml Turning tests off for the time being 2017-05-08 09:01:52 -06:00
build-appveyor.cake Fix some Build Issues, Renaming 2017-09-05 23:38:05 -04:00
build-appveyor.ps1 AppVeyor: Attempt 3 2017-05-07 15:29:10 -06:00
build.sh Initial Commit Rework 2017-09-05 23:00:26 -04:00
CLA.md Update readme, replace sonarr->lidarr 2017-05-06 07:44:46 -07:00
CONTRIBUTING.md Update readme, replace sonarr->lidarr 2017-05-06 07:44:46 -07:00
gulpFile.js Initial Commit Rework 2017-09-05 23:00:26 -04:00
package-lock.json Target to .NET 4.6.1, Update SignalR, Owin, Nancy (#84) 2017-09-20 22:05:00 -04:00
package.json Target to .NET 4.6.1, Update SignalR, Owin, Nancy (#84) 2017-09-20 22:05:00 -04:00
README.md Update README.md 2017-09-15 18:53:05 -04:00
test.sh Capture exit code of nunit to avoid using failed tests as exit code 2016-10-25 14:00:27 -07:00
webpack.config.js Initial Commit Rework 2017-09-05 23:00:26 -04:00

Build status

Codacy Badge

Lidarr

Lidarr is a music collection manager for Usenet and BitTorrent users. It can monitor multiple RSS feeds for new tracks from your favorite artists and will grab, sort and rename them. It can also be configured to automatically upgrade the quality of files already downloaded when a better quality format becomes available.

Major Features Include:

  • Support for major platforms: Windows, Linux, macOS, Raspberry Pi, etc.
  • Automatically detects new tracks.
  • Can scan your existing library and download any missing tracks.
  • Can watch for better quality of the tracks you already have and do an automatic upgrade.
  • Automatic failed download handling will try another release if one fails
  • Manual search so you can pick any release or to see why a release was not downloaded automatically
  • Fully configurable episode renaming
  • Full integration with SABnzbd and NZBGet
  • Full integration with Kodi, Plex (notification, library update, metadata)
  • Full support for specials and multi-episode releases
  • And a beautiful UI

Feature Requests

Feature Requests

Configuring Development Environment:

Requirements

Setup

  • Make sure all the required software mentioned above are installed.
  • Clone the repository into your development machine. info
  • Grab the submodules git submodule init && git submodule update
  • Install the required Node Packages npm install
  • Start gulp to monitor your dev environment for any changes that need post processing using npm start command.
  • Run the project in Visual Studio
  • Open http://localhost:8686

Please note gulp must be running at all times while you are working with Lidarr client source files.

Development

  • Open NzbDrone.sln in Visual Studio
  • Make sure NzbDrone.Console is set as the startup project
  • Change build to 'Debug x86'

License