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Lidarr/NzbDrone.Services/NzbDrone.Services.Service/Providers/SceneMappingProvider.cs

92 lines
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2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using NzbDrone.Services.Service.Repository;
using Services.PetaPoco;
namespace NzbDrone.Services.Service.Providers
{
public class SceneMappingProvider
{
private readonly IDatabase _database;
public SceneMappingProvider(IDatabase database)
{
_database = database;
}
public IList<SceneMapping> AllLive()
{
return _database.Fetch<SceneMapping>();
}
public IList<PendingSceneMapping> AllPending()
{
return _database.Fetch<PendingSceneMapping>();
}
public void Insert(SceneMapping sceneMapping)
{
_database.Insert(sceneMapping);
}
public void Insert(PendingSceneMapping pendingSceneMapping)
{
_database.Insert(pendingSceneMapping);
}
public void DeleteLive(string cleanTitle)
{
_database.Delete<SceneMapping>(cleanTitle);
}
public void DeletePending(string cleanTitle)
{
_database.Delete<PendingSceneMapping>(cleanTitle);
}
public bool Promote(string cleanTitle)
{
try
{
var pendingItem = _database.Single<PendingSceneMapping>(cleanTitle);
var mapping = new SceneMapping
{
CleanTitle = pendingItem.CleanTitle,
Id = pendingItem.Id,
Title = pendingItem.Title
};
_database.Insert(mapping);
_database.Delete(pendingItem);
}
catch (Exception ex)
{
return false;
}
return true;
}
public bool PromoteAll()
{
try
{
var pendingItems = _database.Fetch<PendingSceneMapping>();
foreach (var pendingItem in pendingItems)
{
Promote(pendingItem.Title);
}
}
catch (Exception ex)
{
return false;
}
return true;
}
}
}