Radarr/src/MonoTorrent/BitField.cs

421 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace MonoTorrent
{
/// <summary>
/// This class is for represting the Peer's bitfield
/// </summary>
public class BitField : ICloneable, IEnumerable<bool>
{
#region Member Variables
private int[] array;
private int length;
private int trueCount;
internal bool AllFalse
{
get { return this.trueCount == 0; }
}
internal bool AllTrue
{
get { return this.trueCount == this.length; }
}
public int Length
{
get { return this.length; }
}
public double PercentComplete
{
get { return (double)this.trueCount / this.length * 100.0; }
}
#endregion
#region Constructors
public BitField(byte[] array, int length)
: this(length)
{
this.FromArray(array, 0, array.Length);
}
public BitField(int length)
{
if (length < 0)
throw new ArgumentOutOfRangeException("length");
this.length = length;
this.array = new int[(length + 31) / 32];
}
public BitField(bool[] array)
{
this.length = array.Length;
this.array = new int[(array.Length + 31) / 32];
for (int i = 0; i < array.Length; i++)
this.Set(i, array[i]);
}
#endregion
#region Methods BitArray
public bool this[int index]
{
get { return this.Get(index); }
internal set { this.Set(index, value); }
}
object ICloneable.Clone()
{
return this.Clone();
}
public BitField Clone()
{
BitField b = new BitField(this.length);
Buffer.BlockCopy(this.array, 0, b.array, 0, this.array.Length * 4);
b.trueCount = this.trueCount;
return b;
}
public BitField From(BitField value)
{
this.Check(value);
Buffer.BlockCopy(value.array, 0, this.array, 0, this.array.Length * 4);
this.trueCount = value.trueCount;
return this;
}
public BitField Not()
{
for (int i = 0; i < this.array.Length; i++)
this.array[i] = ~this.array[i];
this.trueCount = this.length - this.trueCount;
return this;
}
public BitField And(BitField value)
{
this.Check(value);
for (int i = 0; i < this.array.Length; i++)
this.array[i] &= value.array[i];
this.Validate();
return this;
}
internal BitField NAnd(BitField value)
{
this.Check(value);
for (int i = 0; i < this.array.Length; i++)
this.array[i] &= ~value.array[i];
this.Validate();
return this;
}
public BitField Or(BitField value)
{
this.Check(value);
for (int i = 0; i < this.array.Length; i++)
this.array[i] |= value.array[i];
this.Validate();
return this;
}
public BitField Xor(BitField value)
{
this.Check(value);
for (int i = 0; i < this.array.Length; i++)
this.array[i] ^= value.array[i];
this.Validate();
return this;
}
public override bool Equals(object obj)
{
BitField bf = obj as BitField;
if (bf == null || this.array.Length != bf.array.Length || this.TrueCount != bf.TrueCount)
return false;
for (int i = 0; i < this.array.Length; i++)
if (this.array[i] != bf.array[i])
return false;
return true;
}
public int FirstTrue()
{
return this.FirstTrue(0, this.length);
}
public int FirstTrue(int startIndex, int endIndex)
{
int start;
int end;
// If the number of pieces is an exact multiple of 32, we need to decrement by 1 so we don't overrun the array
// For the case when endIndex == 0, we need to ensure we don't go negative
int loopEnd = Math.Min((endIndex / 32), this.array.Length - 1);
for (int i = (startIndex / 32); i <= loopEnd; i++)
{
if (this.array[i] == 0) // This one has no true values
continue;
start = i * 32;
end = start + 32;
start = (start < startIndex) ? startIndex : start;
end = (end > this.length) ? this.length : end;
end = (end > endIndex) ? endIndex : end;
if (end == this.Length && end > 0)
end--;
for (int j = start; j <= end; j++)
if (this.Get(j)) // This piece is true
return j;
}
return -1; // Nothing is true
}
public int FirstFalse()
{
return this.FirstFalse(0, this.Length);
}
public int FirstFalse(int startIndex, int endIndex)
{
int start;
int end;
// If the number of pieces is an exact multiple of 32, we need to decrement by 1 so we don't overrun the array
// For the case when endIndex == 0, we need to ensure we don't go negative
int loopEnd = Math.Min((endIndex / 32), this.array.Length - 1);
for (int i = (startIndex / 32); i <= loopEnd; i++)
{
if (this.array[i] == ~0) // This one has no false values
continue;
start = i * 32;
end = start + 32;
start = (start < startIndex) ? startIndex : start;
end = (end > this.length) ? this.length : end;
end = (end > endIndex) ? endIndex : end;
if (end == this.Length && end > 0)
end--;
for (int j = start; j <= end; j++)
if (!this.Get(j)) // This piece is true
return j;
}
return -1; // Nothing is true
}
internal void FromArray(byte[] buffer, int offset, int length)
{
int end = this.Length / 32;
for (int i = 0; i < end; i++)
this.array[i] = (buffer[offset++] << 24) |
(buffer[offset++] << 16) |
(buffer[offset++] << 8) |
(buffer[offset++] << 0);
int shift = 24;
for (int i = end * 32; i < this.Length; i += 8)
{
this.array[this.array.Length - 1] |= buffer[offset++] << shift;
shift -= 8;
}
this.Validate();
}
bool Get(int index)
{
if (index < 0 || index >= this.length)
throw new ArgumentOutOfRangeException("index");
return (this.array[index >> 5] & (1 << (31 - (index & 31)))) != 0;
}
public IEnumerator<bool> GetEnumerator()
{
for (int i = 0; i < this.length; i++)
yield return this.Get(i);
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public override int GetHashCode()
{
int count = 0;
for (int i = 0; i < this.array.Length; i++)
count += this.array[i];
return count;
}
public int LengthInBytes
{
get { return (this.length + 7) / 8; } //8 bits in a byte.
}
public BitField Set(int index, bool value)
{
if (index < 0 || index >= this.length)
throw new ArgumentOutOfRangeException("index");
if (value)
{
if ((this.array[index >> 5] & (1 << (31 - (index & 31)))) == 0)// If it's not already true
this.trueCount++; // Increase true count
this.array[index >> 5] |= (1 << (31 - index & 31));
}
else
{
if ((this.array[index >> 5] & (1 << (31 - (index & 31)))) != 0)// If it's not already false
this.trueCount--; // Decrease true count
this.array[index >> 5] &= ~(1 << (31 - (index & 31)));
}
return this;
}
internal BitField SetTrue(params int[] indices)
{
foreach (int index in indices)
this.Set(index, true);
return this;
}
internal BitField SetFalse(params int[] indices)
{
foreach (int index in indices)
this.Set(index, false);
return this;
}
internal BitField SetAll(bool value)
{
if (value)
{
for (int i = 0; i < this.array.Length; i++)
this.array[i] = ~0;
this.Validate();
}
else
{
for (int i = 0; i < this.array.Length; i++)
this.array[i] = 0;
this.trueCount = 0;
}
return this;
}
internal byte[] ToByteArray()
{
byte[] data = new byte[this.LengthInBytes];
this.ToByteArray(data, 0);
return data;
}
internal void ToByteArray(byte[] buffer, int offset)
{
if (buffer == null)
throw new ArgumentNullException("buffer");
this.ZeroUnusedBits();
int end = this.Length / 32;
for (int i = 0; i < end; i++)
{
buffer[offset++] = (byte)(this.array[i] >> 24);
buffer[offset++] = (byte)(this.array[i] >> 16);
buffer[offset++] = (byte)(this.array[i] >> 8);
buffer[offset++] = (byte)(this.array[i] >> 0);
}
int shift = 24;
for (int i = end * 32; i < this.Length; i += 8)
{
buffer[offset++] = (byte)(this.array[this.array.Length - 1] >> shift);
shift -= 8;
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder(this.array.Length * 16);
for (int i = 0; i < this.Length; i++)
{
sb.Append(this.Get(i) ? 'T' : 'F');
sb.Append(' ');
}
return sb.ToString(0, sb.Length - 1);
}
public int TrueCount
{
get { return this.trueCount; }
}
void Validate()
{
this.ZeroUnusedBits();
// Update the population count
uint count = 0;
for (int i = 0; i < this.array.Length; i++)
{
uint v = (uint)this.array[i];
v = v - ((v >> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
count += (((v + (v >> 4) & 0xF0F0F0F) * 0x1010101)) >> 24;
}
this.trueCount = (int)count;
}
void ZeroUnusedBits()
{
if (this.array.Length == 0)
return;
// Zero the unused bits
int shift = 32 - this.length % 32;
if (shift != 0)
this.array[this.array.Length - 1] &= (-1 << shift);
}
void Check(BitField value)
{
MonoTorrent.Check.Value(value);
if (this.length != value.length)
throw new ArgumentException("BitFields are of different lengths", "value");
}
#endregion
}
}