Sonarr/NzbDrone.Core/Providers/SeasonProvider.cs

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using System;
using System.Collections.Generic;
using NLog;
using NzbDrone.Core.Model;
using NzbDrone.Core.Repository;
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using SubSonic.Repository;
using System.Linq;
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namespace NzbDrone.Core.Providers
{
class SeasonProvider : ISeasonProvider
{
private readonly IRepository _sonicRepo;
private readonly ISeriesProvider _seriesProvider;
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
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public SeasonProvider(IRepository dataRepository, ISeriesProvider seriesProvider)
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{
_sonicRepo = dataRepository;
_seriesProvider = seriesProvider;
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}
public Season GetSeason(int seasonId)
{
return _sonicRepo.Single<Season>(seasonId);
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}
public Season GetSeason(int seriesId, int seasonNumber)
{
return _sonicRepo.Single<Season>(s => s.SeriesId == seriesId && s.SeasonNumber == seasonNumber);
}
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public List<Season> GetSeasons(int seriesId)
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{
return _sonicRepo.All<Season>().Where(s => s.SeriesId == seriesId).ToList();
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}
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public Season GetLatestSeason(int seriesId)
{
return _sonicRepo.All<Season>().Where(s => s.SeriesId == seriesId).OrderBy(s => s.SeasonNumber).Last();
}
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public void EnsureSeason(int seriesId, int seasonId, int seasonNumber)
{
if (_sonicRepo.Exists<Season>(s => s.SeasonId == seasonId))
return;
//TODO: Calculate Season Folder
Logger.Trace("Adding Season To DB. [SeriesID:{0} SeasonID:{1} SeasonNumber:{2}]", seriesId, seasonId, seasonNumber, "????");
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var newSeason = new Season()
{
Monitored = true,
SeasonId = seasonId,
SeasonNumber = seasonNumber,
SeriesId = seriesId
};
_sonicRepo.Add<Season>(newSeason);
}
public int SaveSeason(Season season)
{
throw new NotImplementedException();
}
public bool IsIgnored(int seasonId)
{
if (_sonicRepo.Single<Season>(seasonId).Monitored)
return false;
Logger.Debug("Season {0} is not wanted.");
return true;
}
public bool IsIgnored(int seriesId, int seasonNumber)
{
var season = _sonicRepo.Single<Season>(s => s.SeriesId == seriesId && s.SeasonNumber == seasonNumber);
if (season == null)
return true;
return !season.Monitored;
}
public void DeleteSeason(int seasonId)
{
_sonicRepo.Delete<Season>(seasonId);
}
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}
}