mirror of
https://github.com/Sonarr/Sonarr
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46 lines
2.2 KiB
Text
46 lines
2.2 KiB
Text
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___ ___ ___ ___ __ __ ___ __ _ _ _
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Q) Which files do I need?
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A) More than likely, you only need Twitterizer2.dll and Newtonsoft.Json.dll
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Q) What exactly are all these files?
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A)
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Twitterizer2.dll
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This is the main binary which contains the core class library. This file is required for all addon
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libraries.
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Twitterizer2.Data.dll
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This is an additional library that provides data conversion functionality.
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For example, with it you can quickly generate DataTables from any Twitterizer2 collection.
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This file is not necessary for most projects.
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Newtonsoft.Json.dll
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This is JSON.NET, developed by James Newton-King. You do not need to add a reference in your
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project to this library, but it must be placed in your project's bin folder along with Twitterizer2.dll.
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More information can be found here: http://james.newtonking.com/pages/json-net.aspx
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Twitterizer2.Async.dll
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This is an addon library that allows developers to call Twitterizer2 methods asynchronously.
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This file is not necessary for most projects.
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Twitterizer2.Streaming.dll
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This is an addon library that provides access to the Streaming API.
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This file is not necessary for most projects.
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Twitterizer.OAuth.dll
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This is a standalone library that provides access to our OAuth request signing functionality without
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using Twitterizer2. _DO_NOT_ include this file in your project if you are using Twitterizer2.dll.
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All of the functionality found in this library is available within Twitterizer2.dll.
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This file is not necessary for most projects.
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Twitterizer2lite.dll
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This is a slimmed down version of the Twitterizer2.dll file built with the client profile as the target framework.
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It will lack some extra pieces of functionality, such as the built-in data caching and support for application
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configuration settings.
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_DO_NOT_ include this file in your project if you are using Twitterizer2.dll.
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This file is not necessary for most projects.
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Q) What about the license files?
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A) The license files must accompany the dlls. That means that they must be distributed along with your application.
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