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#! /bin/bash
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msBuildVersion = '15.0'
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outputFolder = './_output'
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outputFolderWindows = './_output_windows'
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outputFolderLinux = './_output_linux'
outputFolderMacOS = './_output_macos'
outputFolderMacOSApp = './_output_macos_app'
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testPackageFolder = './_tests'
testPackageFolderWindows = './_tests_windows'
testPackageFolderLinux = './_tests_linux'
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sourceFolder = './src'
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slnFile = $sourceFolder /Sonarr.sln
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updateSubFolder = Sonarr.Update
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nuget = 'tools/nuget/nuget.exe' ;
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vswhere = 'tools/vswhere/vswhere.exe' ;
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. ./version.sh
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CheckExitCode( )
{
" $@ "
local status = $?
if [ $status -ne 0 ] ; then
echo " error with $1 " >& 2
exit 1
fi
return $status
}
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ProgressStart( )
{
echo " ##teamcity[blockOpened name=' $1 '] "
echo " ##teamcity[progressStart ' $1 '] "
}
ProgressEnd( )
{
echo " ##teamcity[progressFinish ' $1 '] "
echo " ##teamcity[blockClosed name=' $1 '] "
}
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UpdateVersionNumber( )
{
if [ " $BUILD_NUMBER " != "" ] ; then
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echo "Updating Version Info"
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verMajorMinorRevision = ` echo " $buildVersion " | cut -d. -f1,2,3`
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verBuild = ` echo " ${ BUILD_NUMBER } " | cut -d. -f4`
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BUILD_NUMBER = $verMajorMinorRevision .$verBuild
echo " ##teamcity[buildNumber ' $BUILD_NUMBER '] "
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sed -i " s/<AssemblyVersion>[0-9.*]\+<\/AssemblyVersion>/<AssemblyVersion> $BUILD_NUMBER <\/AssemblyVersion>/g " ./src/Directory.Build.props
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sed -i " s/<AssemblyConfiguration>[\$()A-Za-z-]\+<\/AssemblyConfiguration>/<AssemblyConfiguration> ${ BRANCH :- dev } <\/AssemblyConfiguration>/g " ./src/Directory.Build.props
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fi
}
CreateReleaseInfo( )
{
if [ " $BUILD_NUMBER " != "" ] ; then
echo "Create Release Info"
echo -e " # Do Not Edit\nReleaseVersion= $BUILD_NUMBER \nBranch= ${ BRANCH :- dev } " > $outputFolder /release_info
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fi
}
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CleanFolder( )
{
local path = $1
local keepConfigFiles = $2
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
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echo "Removing dylib files"
find $path -name "*.dylib" -exec rm "{}" \;
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echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
BuildWithMSBuild( )
{
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msBuildPath = ` $vswhere -latest -products \* -requires Microsoft.Component.MSBuild -find MSBuild\\ \\ \* \* \\ \\ Bin\\ \\ MSBuild.exe`
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msBuildPath = ${ msBuildPath /C : \\ / \/ c \/ }
msBuildPath = ${ msBuildPath // \\ / \/ }
msBuildDir = $( dirname " $msBuildPath " )
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echo $msBuildDir
export PATH = $msBuildDir :$PATH
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CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Clean //m
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$nuget restore $slnFile
CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions= .pdb
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}
BuildWithXbuild( )
{
export MONO_IOMAP = case
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CheckExitCode msbuild /t:Clean $slnFile
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mono $nuget restore $slnFile
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CheckExitCode msbuild /p:Configuration= Release /p:Platform= x86 /t:Build /p:AllowedReferenceRelatedFileExtensions= .pdb $slnFile
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}
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LintUI( )
{
ProgressStart 'ESLint'
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CheckExitCode yarn lint
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ProgressEnd 'ESLint'
ProgressStart 'Stylelint'
CheckExitCode yarn stylelint
ProgressEnd 'Stylelint'
}
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Build( )
{
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ProgressStart 'Build'
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rm -rf $outputFolder
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rm -rf $testPackageFolder
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if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
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CleanFolder $outputFolder false
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echo "Removing Mono.Posix.dll"
rm $outputFolder /Mono.Posix.dll
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ProgressEnd 'Build'
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}
RunGulp( )
{
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ProgressStart 'yarn install'
yarn install
ProgressEnd 'yarn install'
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LintUI
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ProgressStart 'Running gulp'
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CheckExitCode yarn run build --production
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ProgressEnd 'Running gulp'
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}
CreateMdbs( )
{
local path = $1
if [ $runtime = "dotnet" ] ; then
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local pdbFiles = ( $( find $path -name "*.pdb" ) )
for filename in " ${ pdbFiles [@] } "
do
if [ -e ${ filename %.pdb } .dll ] ; then
tools/pdb2mdb/pdb2mdb.exe ${ filename %.pdb } .dll
fi
if [ -e ${ filename %.pdb } .exe ] ; then
tools/pdb2mdb/pdb2mdb.exe ${ filename %.pdb } .exe
fi
done
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fi
}
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PatchMono( )
{
local path = $1
# Below we deal with some mono incompatibilities with windows-only dotnet core/standard libs
# See: https://github.com/mono/mono/blob/master/tools/nuget-hash-extractor/download.sh
# That list defines assemblies that are prohibited from being loaded from the appdir, instead loading from mono GAC.
# We have debian dependencies to get these installed or facades from mono 5.10+
for assembly in System.IO.Compression System.Runtime.InteropServices.RuntimeInformation System.Net.Http System.Globalization.Extensions System.Text.Encoding.CodePages System.Threading.Overlapped
do
if [ -e $path /$assembly .dll ] ; then
if [ -e $sourceFolder /Libraries/Mono/$assembly .dll ] ; then
echo " Copy Mono-specific facade $assembly .dll (uses win32 interop) "
cp $sourceFolder /Libraries/Mono/$assembly .dll $path /$assembly .dll
else
echo " Remove $assembly .dll (uses win32 interop) "
rm $path /$assembly .dll
fi
fi
done
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# Copy more stable version of Vectors for mono <5.12
if [ -e $path /System.Numerics.Vectors.dll ] ; then
packageDir = " $HOME /.nuget/packages/system.numerics.vectors/4.5.0 "
if [ ! -d " $HOME /.nuget/packages/system.numerics.vectors/4.5.0 " ] ; then
# May reside in the NuGetFallback folder, which is harder to find
# Download somewhere to get the real cache populated
if [ $runtime = "dotnet" ] ; then
$nuget install System.Numerics.Vectors -Version 4.5.0 -Output ./_temp/System.Numerics.Vectors
else
mono $nuget install System.Numerics.Vectors -Version 4.5.0 -Output ./_temp/System.Numerics.Vectors
fi
rm -rf ./_temp/System.Numerics.Vectors
fi
# Copy the netstandard2.0 version rather than net46
cp " $packageDir /lib/netstandard2.0/System.Numerics.Vectors.dll " $path /
fi
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}
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PackageMono( )
{
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ProgressStart 'Creating Mono Package'
rm -rf $outputFolderLinux
echo "Copying Binaries"
cp -r $outputFolder $outputFolderLinux
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echo "Creating MDBs"
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CreateMdbs $outputFolderLinux
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echo "Removing PDBs"
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find $outputFolderLinux -name "*.pdb" -exec rm "{}" \;
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echo "Removing Service helpers"
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rm -f $outputFolderLinux /ServiceUninstall.*
rm -f $outputFolderLinux /ServiceInstall.*
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echo "Removing native windows binaries Sqlite, MediaInfo"
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rm -f $outputFolderLinux /sqlite3.*
rm -f $outputFolderLinux /MediaInfo.*
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PatchMono $outputFolderLinux
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Core/Sonarr.Core.dll.config $outputFolderLinux
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# Remove Http binding redirect by renaming it
# We don't need this anymore once our minimum mono version is 5.10
sed -i "s/System.Net.Http/System.Net.Http.Mono/g" $outputFolderLinux /Sonarr.Console.exe.config
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echo "Renaming Sonarr.Console.exe to Sonarr.exe"
rm $outputFolderLinux /Sonarr.exe*
for file in $outputFolderLinux /Sonarr.Console.exe*; do
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mv " $file " " ${ file //.Console/ } "
done
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echo "Removing Sonarr.Windows"
rm $outputFolderLinux /Sonarr.Windows.*
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echo "Adding Sonarr.Mono to UpdatePackage"
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cp $outputFolderLinux /Sonarr.Mono.* $outputFolderLinux /$updateSubFolder /
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ProgressEnd 'Creating Mono Package'
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}
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PackageMacOS( )
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{
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ProgressStart 'Creating MacOS Package'
rm -rf $outputFolderMacOS
mkdir $outputFolderMacOS
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echo "Copying Binaries"
cp -r $outputFolderLinux /* $outputFolderMacOS
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echo "Adding Sonarr Launcher"
cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOS /
mv $outputFolderMacOS /Sonarr.exe $outputFolderMacOS /Sonarr.exe.bak
mv $outputFolderMacOS /Launcher $outputFolderMacOS /Sonarr
mv $outputFolderMacOS /Sonarr.exe.bak $outputFolderMacOS /Sonarr.exe
chmod +x $outputFolderMacOS /Sonarr
echo "Adding Sonarr.Update Launcher"
cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOS /Sonarr.Update/
mv $outputFolderMacOS /Sonarr.Update/Sonarr.Update.exe $outputFolderMacOS /Sonarr.Update/Sonarr.Update.exe.bak
mv $outputFolderMacOS /Sonarr.Update/Launcher $outputFolderMacOS /Sonarr.Update/Sonarr.Update
mv $outputFolderMacOS /Sonarr.Update/Sonarr.Update.exe.bak $outputFolderMacOS /Sonarr.Update/Sonarr.Update.exe
chmod +x $outputFolderMacOS /Sonarr.Update/Sonarr.Update
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echo "Adding sqlite dylibs"
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cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOS
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echo "Adding MediaInfo dylib"
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cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOS
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ProgressEnd 'Creating MacOS Package'
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}
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PackageMacOSApp( )
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{
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ProgressStart 'Creating macOS App Package'
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rm -rf $outputFolderMacOSApp
mkdir $outputFolderMacOSApp
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cp -r ./distribution/osx/Sonarr.app $outputFolderMacOSApp
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mkdir -p $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
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echo "Adding Sonarr Launcher"
cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/
mv $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/Launcher $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/Sonarr
chmod +x $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/Sonarr
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echo "Copying Binaries"
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mkdir -p $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/bin
cp -r $outputFolderLinux /* $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/bin/
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echo "Adding sqlite dylibs"
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cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/bin/
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echo "Adding MediaInfo dylib"
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cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/bin/
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echo "Removing Update Folder"
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rm -r $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/bin/Sonarr.Update
echo " # Do Not Edit\nPackageVersion= ${ BUILD_NUMBER } \nPackageAuthor=[Team Sonarr](https://sonarr.tv)\nReleaseVersion= ${ BUILD_NUMBER } \nUpdateMethod= $PackageUpdater \nBranch= ${ Branch :- master } " > $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/package_info
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ProgressEnd 'Creating macOS App Package'
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}
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PackageTestsMono( )
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{
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ProgressStart 'Creating Mono Test Package'
rm -rf $testPackageFolderLinux
echo "Copying Binaries"
cp -r $testPackageFolder $testPackageFolderLinux
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if [ $runtime = "dotnet" ] ; then
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$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderLinux
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else
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mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderLinux
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fi
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echo "Creating MDBs"
CreateMdbs $testPackageFolderLinux
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echo "Removing PDBs"
find $testPackageFolderLinux -name "*.pdb" -exec rm "{}" \;
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PatchMono $testPackageFolderLinux
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
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cp $sourceFolder /NzbDrone.Core/Sonarr.Core.dll.config $testPackageFolderLinux
# Remove Http binding redirect by renaming it
# We don't need this anymore once our minimum mono version is 5.10
sed -i "s/System.Net.Http/System.Net.Http.Mono/g" $testPackageFolderLinux /Sonarr.Common.Test.dll.config
cp ./test.sh $testPackageFolderLinux /
dos2unix $testPackageFolderLinux /test.sh
echo "Removing Sonarr.Windows"
rm $testPackageFolderLinux /Sonarr.Windows.*
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rm -f $testPackageFolderLinux /*.log.config
CleanFolder $testPackageFolderLinux true
ProgressEnd 'Creating Linux Test Package'
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}
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PackageTestsWindows( )
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{
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ProgressStart 'Creating Windows Test Package'
rm -rf $testPackageFolderWindows
echo "Copying Binaries"
cp -r $testPackageFolder $testPackageFolderWindows
if [ $runtime = "dotnet" ] ; then
$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderWindows
else
mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderWindows
fi
cp ./test.sh $testPackageFolderWindows
echo "Removing Sonarr.Mono"
rm -f $testPackageFolderWindows /Sonarr.Mono.*
rm -f $testPackageFolderWindows /*.log.config
CleanFolder $testPackageFolderWindows true
ProgressEnd 'Creating Windows Test Package'
}
PackageWindows( )
{
ProgressStart 'Creating Windows Package'
rm -rf $outputFolderWindows
echo "Copying Binaries"
cp -r $outputFolder $outputFolderWindows
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echo "Removing Sonarr.Mono"
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rm -f $outputFolderWindows /Sonarr.Mono.*
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echo "Adding Sonarr.Windows to UpdatePackage"
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cp $outputFolderWindows /Sonarr.Windows.* $outputFolderWindows /$updateSubFolder /
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ProgressEnd 'Creating Windows Package'
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}
PublishArtifacts( )
{
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ProgressStart 'Publishing Artifacts'
# Tests
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echo " ##teamcity[publishArtifacts ' $testPackageFolderWindows /** => tests.windows.zip'] "
echo " ##teamcity[publishArtifacts ' $testPackageFolderLinux /** => tests.linux.zip'] "
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# Releases
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echo " ##teamcity[publishArtifacts ' $outputFolderWindows /** => Sonarr. $BRANCH . $BUILD_NUMBER .windows.zip!Sonarr'] "
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echo " ##teamcity[publishArtifacts ' $outputFolderLinux /** => Sonarr. $BRANCH . $BUILD_NUMBER .linux.tar.gz!Sonarr'] "
echo " ##teamcity[publishArtifacts ' $outputFolderMacOS /** => Sonarr. $BRANCH . $BUILD_NUMBER .macos.tar.gz!Sonarr'] "
echo " ##teamcity[publishArtifacts ' $outputFolderMacOSApp /** => Sonarr. $BRANCH . $BUILD_NUMBER .macos.zip'] "
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# Debian Package
echo "##teamcity[publishArtifacts 'distribution/** => distribution.zip']"
ProgressEnd 'Publishing Artifacts'
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}
# Use mono or .net depending on OS
case " $( uname -s) " in
CYGWIN*| MINGW32*| MINGW64*| MSYS*)
# on windows, use dotnet
runtime = "dotnet"
; ;
*)
# otherwise use mono
runtime = "mono"
; ;
esac
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UpdateVersionNumber
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Build
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CreateReleaseInfo
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RunGulp
PackageMono
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PackageMacOS
PackageMacOSApp
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PackageTestsMono
PackageTestsWindows
PackageWindows
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PublishArtifacts