mirror of
https://github.com/Sonarr/Sonarr
synced 2024-12-22 15:56:58 +00:00
457 lines
14 KiB
Bash
Executable file
457 lines
14 KiB
Bash
Executable file
#! /bin/bash
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msBuildVersion='15.0'
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outputFolder='./_output'
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outputFolderWindows='./_output_windows'
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outputFolderLinux='./_output_linux'
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outputFolderMacOS='./_output_macos'
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outputFolderMacOSApp='./_output_macos_app'
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testPackageFolder='./_tests'
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testPackageFolderWindows='./_tests_windows'
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testPackageFolderLinux='./_tests_linux'
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sourceFolder='./src'
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slnFile=$sourceFolder/Sonarr.sln
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updateSubFolder=Sonarr.Update
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nuget='tools/nuget/nuget.exe';
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vswhere='tools/vswhere/vswhere.exe';
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. ./version.sh
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CheckExitCode()
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{
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"$@"
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local status=$?
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if [ $status -ne 0 ]; then
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echo "error with $1" >&2
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exit 1
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fi
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return $status
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}
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ProgressStart()
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{
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echo "##teamcity[blockOpened name='$1']"
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echo "##teamcity[progressStart '$1']"
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}
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ProgressEnd()
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{
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echo "##teamcity[progressFinish '$1']"
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echo "##teamcity[blockClosed name='$1']"
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}
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UpdateVersionNumber()
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{
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if [ "$BUILD_NUMBER" != "" ]; then
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echo "Updating Version Info"
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verMajorMinorRevision=`echo "$buildVersion" | cut -d. -f1,2,3`
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verBuild=`echo "${BUILD_NUMBER}" | cut -d. -f4`
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BUILD_NUMBER=$verMajorMinorRevision.$verBuild
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echo "##teamcity[buildNumber '$BUILD_NUMBER']"
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sed -i "s/<AssemblyVersion>[0-9.*]\+<\/AssemblyVersion>/<AssemblyVersion>$BUILD_NUMBER<\/AssemblyVersion>/g" ./src/Directory.Build.props
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sed -i "s/<AssemblyConfiguration>[\$()A-Za-z-]\+<\/AssemblyConfiguration>/<AssemblyConfiguration>${BRANCH:-dev}<\/AssemblyConfiguration>/g" ./src/Directory.Build.props
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fi
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}
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CreateReleaseInfo()
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{
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if [ "$BUILD_NUMBER" != "" ]; then
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echo "Create Release Info"
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echo -e "# Do Not Edit\nReleaseVersion=$BUILD_NUMBER\nBranch=${BRANCH:-dev}" > $outputFolder/release_info
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fi
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}
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CleanFolder()
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{
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local path=$1
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local keepConfigFiles=$2
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find $path -name "*.transform" -exec rm "{}" \;
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if [ $keepConfigFiles != true ] ; then
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find $path -name "*.dll.config" -exec rm "{}" \;
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fi
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echo "Removing FluentValidation.Resources files"
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find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
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find $path -name "App.config" -exec rm "{}" \;
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echo "Removing vshost files"
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find $path -name "*.vshost.exe" -exec rm "{}" \;
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echo "Removing dylib files"
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find $path -name "*.dylib" -exec rm "{}" \;
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echo "Removing Empty folders"
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find $path -depth -empty -type d -exec rm -r "{}" \;
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}
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BuildWithMSBuild()
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{
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msBuildPath=`$vswhere -latest -products \* -requires Microsoft.Component.MSBuild -find MSBuild\\\\\*\*\\\\Bin\\\\MSBuild.exe`
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msBuildPath=${msBuildPath/C:\\/\/c\/}
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msBuildPath=${msBuildPath//\\/\/}
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msBuildDir=$(dirname "$msBuildPath")
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echo $msBuildDir
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export PATH=$msBuildDir:$PATH
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CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Clean //m
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$nuget restore $slnFile
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CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions=.pdb
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}
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BuildWithXbuild()
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{
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export MONO_IOMAP=case
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CheckExitCode msbuild /t:Clean $slnFile
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mono $nuget restore $slnFile
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CheckExitCode msbuild /p:Configuration=Release /p:Platform=x86 /t:Build /p:AllowedReferenceRelatedFileExtensions=.pdb $slnFile
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}
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LintUI()
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{
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ProgressStart 'ESLint'
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CheckExitCode yarn lint
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ProgressEnd 'ESLint'
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ProgressStart 'Stylelint'
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CheckExitCode yarn stylelint
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ProgressEnd 'Stylelint'
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}
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Build()
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{
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ProgressStart 'Build'
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rm -rf $outputFolder
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rm -rf $testPackageFolder
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if [ $runtime = "dotnet" ] ; then
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BuildWithMSBuild
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else
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BuildWithXbuild
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fi
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CleanFolder $outputFolder false
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echo "Removing Mono.Posix.dll"
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rm $outputFolder/Mono.Posix.dll
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ProgressEnd 'Build'
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}
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RunGulp()
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{
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ProgressStart 'yarn install'
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yarn install
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ProgressEnd 'yarn install'
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LintUI
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ProgressStart 'Running gulp'
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CheckExitCode yarn run build --production
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ProgressEnd 'Running gulp'
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}
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CreateMdbs()
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{
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local path=$1
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if [ $runtime = "dotnet" ] ; then
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local pdbFiles=( $(find $path -name "*.pdb") )
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for filename in "${pdbFiles[@]}"
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do
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if [ -e ${filename%.pdb}.dll ] ; then
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tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.dll
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fi
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if [ -e ${filename%.pdb}.exe ] ; then
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tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.exe
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fi
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done
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fi
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}
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PatchMono()
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{
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local path=$1
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# Below we deal with some mono incompatibilities with windows-only dotnet core/standard libs
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# See: https://github.com/mono/mono/blob/master/tools/nuget-hash-extractor/download.sh
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# That list defines assemblies that are prohibited from being loaded from the appdir, instead loading from mono GAC.
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# We have debian dependencies to get these installed or facades from mono 5.10+
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for assembly in System.IO.Compression System.Runtime.InteropServices.RuntimeInformation System.Net.Http System.Globalization.Extensions System.Text.Encoding.CodePages System.Threading.Overlapped
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do
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if [ -e $path/$assembly.dll ]; then
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if [ -e $sourceFolder/Libraries/Mono/$assembly.dll ]; then
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echo "Copy Mono-specific facade $assembly.dll (uses win32 interop)"
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cp $sourceFolder/Libraries/Mono/$assembly.dll $path/$assembly.dll
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else
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echo "Remove $assembly.dll (uses win32 interop)"
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rm $path/$assembly.dll
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fi
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fi
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done
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# Copy more stable version of Vectors for mono <5.12
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if [ -e $path/System.Numerics.Vectors.dll ]; then
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packageDir="$HOME/.nuget/packages/system.numerics.vectors/4.5.0"
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if [ ! -d "$HOME/.nuget/packages/system.numerics.vectors/4.5.0" ]; then
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# May reside in the NuGetFallback folder, which is harder to find
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# Download somewhere to get the real cache populated
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if [ $runtime = "dotnet" ] ; then
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$nuget install System.Numerics.Vectors -Version 4.5.0 -Output ./_temp/System.Numerics.Vectors
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else
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mono $nuget install System.Numerics.Vectors -Version 4.5.0 -Output ./_temp/System.Numerics.Vectors
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fi
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rm -rf ./_temp/System.Numerics.Vectors
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fi
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# Copy the netstandard2.0 version rather than net46
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cp "$packageDir/lib/netstandard2.0/System.Numerics.Vectors.dll" $path/
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fi
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}
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PackageMono()
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{
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ProgressStart 'Creating Mono Package'
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rm -rf $outputFolderLinux
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echo "Copying Binaries"
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cp -r $outputFolder $outputFolderLinux
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echo "Creating MDBs"
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CreateMdbs $outputFolderLinux
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echo "Removing PDBs"
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find $outputFolderLinux -name "*.pdb" -exec rm "{}" \;
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echo "Removing Service helpers"
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rm -f $outputFolderLinux/ServiceUninstall.*
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rm -f $outputFolderLinux/ServiceInstall.*
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echo "Removing native windows binaries Sqlite, MediaInfo"
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rm -f $outputFolderLinux/sqlite3.*
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rm -f $outputFolderLinux/MediaInfo.*
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PatchMono $outputFolderLinux
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $outputFolderLinux
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# Remove Http binding redirect by renaming it
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# We don't need this anymore once our minimum mono version is 5.10
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sed -i "s/System.Net.Http/System.Net.Http.Mono/g" $outputFolderLinux/Sonarr.Console.exe.config
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echo "Renaming Sonarr.Console.exe to Sonarr.exe"
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rm $outputFolderLinux/Sonarr.exe*
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for file in $outputFolderLinux/Sonarr.Console.exe*; do
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mv "$file" "${file//.Console/}"
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done
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echo "Removing Sonarr.Windows"
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rm $outputFolderLinux/Sonarr.Windows.*
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echo "Adding Sonarr.Mono to UpdatePackage"
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cp $outputFolderLinux/Sonarr.Mono.* $outputFolderLinux/$updateSubFolder/
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ProgressEnd 'Creating Mono Package'
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}
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PackageMacOS()
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{
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ProgressStart 'Creating MacOS Package'
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rm -rf $outputFolderMacOS
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mkdir $outputFolderMacOS
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echo "Copying Binaries"
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cp -r $outputFolderLinux/* $outputFolderMacOS
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echo "Adding Sonarr Launcher"
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cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOS/
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mv $outputFolderMacOS/Sonarr.exe $outputFolderMacOS/Sonarr.exe.bak
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mv $outputFolderMacOS/Launcher $outputFolderMacOS/Sonarr
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mv $outputFolderMacOS/Sonarr.exe.bak $outputFolderMacOS/Sonarr.exe
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chmod +x $outputFolderMacOS/Sonarr
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echo "Adding Sonarr.Update Launcher"
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cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOS/Sonarr.Update/
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mv $outputFolderMacOS/Sonarr.Update/Sonarr.Update.exe $outputFolderMacOS/Sonarr.Update/Sonarr.Update.exe.bak
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mv $outputFolderMacOS/Sonarr.Update/Launcher $outputFolderMacOS/Sonarr.Update/Sonarr.Update
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mv $outputFolderMacOS/Sonarr.Update/Sonarr.Update.exe.bak $outputFolderMacOS/Sonarr.Update/Sonarr.Update.exe
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chmod +x $outputFolderMacOS/Sonarr.Update/Sonarr.Update
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echo "Adding sqlite dylibs"
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cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOS
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echo "Adding MediaInfo dylib"
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cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOS
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ProgressEnd 'Creating MacOS Package'
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}
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PackageMacOSApp()
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{
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ProgressStart 'Creating macOS App Package'
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rm -rf $outputFolderMacOSApp
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mkdir $outputFolderMacOSApp
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cp -r ./distribution/osx/Sonarr.app $outputFolderMacOSApp
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mkdir -p $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
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echo "Adding Sonarr Launcher"
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cp ./distribution/osx/Launcher/dist/Launcher $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/
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mv $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Launcher $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr
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chmod +x $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr
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echo "Copying Binaries"
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mkdir -p $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/bin
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cp -r $outputFolderLinux/* $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/bin/
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echo "Adding sqlite dylibs"
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cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/bin/
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echo "Adding MediaInfo dylib"
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cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/bin/
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echo "Removing Update Folder"
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rm -r $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/bin/Sonarr.Update
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echo "# Do Not Edit\nPackageVersion=${BUILD_NUMBER}\nPackageAuthor=[Team Sonarr](https://sonarr.tv)\nReleaseVersion=${BUILD_NUMBER}\nUpdateMethod=$PackageUpdater\nBranch=${Branch:-master}" > $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/package_info
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ProgressEnd 'Creating macOS App Package'
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}
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PackageTestsMono()
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{
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ProgressStart 'Creating Mono Test Package'
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rm -rf $testPackageFolderLinux
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echo "Copying Binaries"
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cp -r $testPackageFolder $testPackageFolderLinux
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if [ $runtime = "dotnet" ] ; then
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$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderLinux
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else
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mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderLinux
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fi
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echo "Creating MDBs"
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CreateMdbs $testPackageFolderLinux
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echo "Removing PDBs"
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find $testPackageFolderLinux -name "*.pdb" -exec rm "{}" \;
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PatchMono $testPackageFolderLinux
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
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cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $testPackageFolderLinux
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# Remove Http binding redirect by renaming it
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# We don't need this anymore once our minimum mono version is 5.10
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sed -i "s/System.Net.Http/System.Net.Http.Mono/g" $testPackageFolderLinux/Sonarr.Common.Test.dll.config
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cp ./test.sh $testPackageFolderLinux/
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dos2unix $testPackageFolderLinux/test.sh
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echo "Removing Sonarr.Windows"
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rm $testPackageFolderLinux/Sonarr.Windows.*
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rm -f $testPackageFolderLinux/*.log.config
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CleanFolder $testPackageFolderLinux true
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ProgressEnd 'Creating Linux Test Package'
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}
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PackageTestsWindows()
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{
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ProgressStart 'Creating Windows Test Package'
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rm -rf $testPackageFolderWindows
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echo "Copying Binaries"
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cp -r $testPackageFolder $testPackageFolderWindows
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if [ $runtime = "dotnet" ] ; then
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$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderWindows
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else
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mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolderWindows
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fi
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cp ./test.sh $testPackageFolderWindows
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echo "Removing Sonarr.Mono"
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rm -f $testPackageFolderWindows/Sonarr.Mono.*
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rm -f $testPackageFolderWindows/*.log.config
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CleanFolder $testPackageFolderWindows true
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ProgressEnd 'Creating Windows Test Package'
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}
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PackageWindows()
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{
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ProgressStart 'Creating Windows Package'
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rm -rf $outputFolderWindows
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echo "Copying Binaries"
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cp -r $outputFolder $outputFolderWindows
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echo "Removing Sonarr.Mono"
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rm -f $outputFolderWindows/Sonarr.Mono.*
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echo "Adding Sonarr.Windows to UpdatePackage"
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cp $outputFolderWindows/Sonarr.Windows.* $outputFolderWindows/$updateSubFolder/
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ProgressEnd 'Creating Windows Package'
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}
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PublishArtifacts()
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{
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ProgressStart 'Publishing Artifacts'
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# Tests
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echo "##teamcity[publishArtifacts '$testPackageFolderWindows/** => tests.windows.zip']"
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echo "##teamcity[publishArtifacts '$testPackageFolderLinux/** => tests.linux.zip']"
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# Releases
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echo "##teamcity[publishArtifacts '$outputFolderWindows/** => Sonarr.$BRANCH.$BUILD_NUMBER.windows.zip!Sonarr']"
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echo "##teamcity[publishArtifacts '$outputFolderLinux/** => Sonarr.$BRANCH.$BUILD_NUMBER.linux.tar.gz!Sonarr']"
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echo "##teamcity[publishArtifacts '$outputFolderMacOS/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.tar.gz!Sonarr']"
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echo "##teamcity[publishArtifacts '$outputFolderMacOSApp/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.zip']"
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# Debian Package
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echo "##teamcity[publishArtifacts 'distribution/** => distribution.zip']"
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ProgressEnd 'Publishing Artifacts'
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}
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# Use mono or .net depending on OS
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case "$(uname -s)" in
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CYGWIN*|MINGW32*|MINGW64*|MSYS*)
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# on windows, use dotnet
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runtime="dotnet"
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;;
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*)
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# otherwise use mono
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runtime="mono"
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;;
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esac
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UpdateVersionNumber
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Build
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CreateReleaseInfo
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RunGulp
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PackageMono
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PackageMacOS
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PackageMacOSApp
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PackageTestsMono
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PackageTestsWindows
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PackageWindows
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PublishArtifacts
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