import gevent from gevent import queue from gevent.event import Event from gevent import selectors import uwsgi _websocket_available = hasattr(uwsgi, 'websocket_handshake') class Thread(gevent.Greenlet): # pragma: no cover """ This wrapper class provides gevent Greenlet interface that is compatible with the standard library's Thread class. """ def __init__(self, target, args=[], kwargs={}): super(Thread, self).__init__(target, *args, **kwargs) def _run(self): return self.run() class uWSGIWebSocket(object): # pragma: no cover """ This wrapper class provides a uWSGI WebSocket interface that is compatible with eventlet's implementation. """ def __init__(self, app): self.app = app self._sock = None def __call__(self, environ, start_response): self._sock = uwsgi.connection_fd() self.environ = environ uwsgi.websocket_handshake() self._req_ctx = None if hasattr(uwsgi, 'request_context'): # uWSGI >= 2.1.x with support for api access across-greenlets self._req_ctx = uwsgi.request_context() else: # use event and queue for sending messages self._event = Event() self._send_queue = queue.Queue() # spawn a select greenlet def select_greenlet_runner(fd, event): """Sets event when data becomes available to read on fd.""" sel = selectors.DefaultSelector() sel.register(fd, selectors.EVENT_READ) try: while True: sel.select() event.set() except gevent.GreenletExit: sel.unregister(fd) self._select_greenlet = gevent.spawn( select_greenlet_runner, self._sock, self._event) self.app(self) def close(self): """Disconnects uWSGI from the client.""" uwsgi.disconnect() if self._req_ctx is None: # better kill it here in case wait() is not called again self._select_greenlet.kill() self._event.set() def _send(self, msg): """Transmits message either in binary or UTF-8 text mode, depending on its type.""" if isinstance(msg, bytes): method = uwsgi.websocket_send_binary else: method = uwsgi.websocket_send if self._req_ctx is not None: method(msg, request_context=self._req_ctx) else: method(msg) def _decode_received(self, msg): """Returns either bytes or str, depending on message type.""" if not isinstance(msg, bytes): # already decoded - do nothing return msg # only decode from utf-8 if message is not binary data type = ord(msg[0:1]) if type >= 48: # no binary return msg.decode('utf-8') # binary message, don't try to decode return msg def send(self, msg): """Queues a message for sending. Real transmission is done in wait method. Sends directly if uWSGI version is new enough.""" if self._req_ctx is not None: self._send(msg) else: self._send_queue.put(msg) self._event.set() def wait(self): """Waits and returns received messages. If running in compatibility mode for older uWSGI versions, it also sends messages that have been queued by send(). A return value of None means that connection was closed. This must be called repeatedly. For uWSGI < 2.1.x it must be called from the main greenlet.""" while True: if self._req_ctx is not None: try: msg = uwsgi.websocket_recv(request_context=self._req_ctx) except IOError: # connection closed return None return self._decode_received(msg) else: # we wake up at least every 3 seconds to let uWSGI # do its ping/ponging event_set = self._event.wait(timeout=3) if event_set: self._event.clear() # maybe there is something to send msgs = [] while True: try: msgs.append(self._send_queue.get(block=False)) except gevent.queue.Empty: break for msg in msgs: self._send(msg) # maybe there is something to receive, if not, at least # ensure uWSGI does its ping/ponging try: msg = uwsgi.websocket_recv_nb() except IOError: # connection closed self._select_greenlet.kill() return None if msg: # message available return self._decode_received(msg) _async = { 'thread': Thread, 'queue': queue.JoinableQueue, 'queue_empty': queue.Empty, 'event': Event, 'websocket': uWSGIWebSocket if _websocket_available else None, 'sleep': gevent.sleep, }