bazarr/libs/rich/style.py

696 lines
23 KiB
Python

import sys
from functools import lru_cache
from random import randint
from time import time
from typing import Any, Dict, Iterable, List, Optional, Type, Union
from . import errors
from .color import Color, ColorParseError, ColorSystem, blend_rgb
from .terminal_theme import DEFAULT_TERMINAL_THEME, TerminalTheme
# Style instances and style definitions are often interchangeable
StyleType = Union[str, "Style"]
class _Bit:
"""A descriptor to get/set a style attribute bit."""
__slots__ = ["bit"]
def __init__(self, bit_no: int) -> None:
self.bit = 1 << bit_no
def __get__(self, obj: "Style", objtype: Type["Style"]) -> Optional[bool]:
if obj._set_attributes & self.bit:
return obj._attributes & self.bit != 0
return None
class Style:
"""A terminal style.
A terminal style consists of a color (`color`), a background color (`bgcolor`), and a number of attributes, such
as bold, italic etc. The attributes have 3 states: they can either be on
(``True``), off (``False``), or not set (``None``).
Args:
color (Union[Color, str], optional): Color of terminal text. Defaults to None.
bgcolor (Union[Color, str], optional): Color of terminal background. Defaults to None.
bold (bool, optional): Enable bold text. Defaults to None.
dim (bool, optional): Enable dim text. Defaults to None.
italic (bool, optional): Enable italic text. Defaults to None.
underline (bool, optional): Enable underlined text. Defaults to None.
blink (bool, optional): Enabled blinking text. Defaults to None.
blink2 (bool, optional): Enable fast blinking text. Defaults to None.
reverse (bool, optional): Enabled reverse text. Defaults to None.
conceal (bool, optional): Enable concealed text. Defaults to None.
strike (bool, optional): Enable strikethrough text. Defaults to None.
underline2 (bool, optional): Enable doubly underlined text. Defaults to None.
frame (bool, optional): Enable framed text. Defaults to None.
encircle (bool, optional): Enable encircled text. Defaults to None.
overline (bool, optional): Enable overlined text. Defaults to None.
link (str, link): Link URL. Defaults to None.
"""
_color: Optional[Color]
_bgcolor: Optional[Color]
_attributes: int
_set_attributes: int
_hash: int
_null: bool
__slots__ = [
"_color",
"_bgcolor",
"_attributes",
"_set_attributes",
"_link",
"_link_id",
"_ansi",
"_style_definition",
"_hash",
"_null",
]
# maps bits on to SGR parameter
_style_map = {
0: "1",
1: "2",
2: "3",
3: "4",
4: "5",
5: "6",
6: "7",
7: "8",
8: "9",
9: "21",
10: "51",
11: "52",
12: "53",
}
def __init__(
self,
*,
color: Union[Color, str] = None,
bgcolor: Union[Color, str] = None,
bold: bool = None,
dim: bool = None,
italic: bool = None,
underline: bool = None,
blink: bool = None,
blink2: bool = None,
reverse: bool = None,
conceal: bool = None,
strike: bool = None,
underline2: bool = None,
frame: bool = None,
encircle: bool = None,
overline: bool = None,
link: str = None,
):
self._ansi: Optional[str] = None
self._style_definition: Optional[str] = None
def _make_color(color: Union[Color, str]) -> Color:
return color if isinstance(color, Color) else Color.parse(color)
self._color = None if color is None else _make_color(color)
self._bgcolor = None if bgcolor is None else _make_color(bgcolor)
self._set_attributes = sum(
(
bold is not None,
dim is not None and 2,
italic is not None and 4,
underline is not None and 8,
blink is not None and 16,
blink2 is not None and 32,
reverse is not None and 64,
conceal is not None and 128,
strike is not None and 256,
underline2 is not None and 512,
frame is not None and 1024,
encircle is not None and 2048,
overline is not None and 4096,
)
)
self._attributes = (
sum(
(
bold and 1 or 0,
dim and 2 or 0,
italic and 4 or 0,
underline and 8 or 0,
blink and 16 or 0,
blink2 and 32 or 0,
reverse and 64 or 0,
conceal and 128 or 0,
strike and 256 or 0,
underline2 and 512 or 0,
frame and 1024 or 0,
encircle and 2048 or 0,
overline and 4096 or 0,
)
)
if self._set_attributes
else 0
)
self._link = link
self._link_id = f"{time()}-{randint(0, 999999)}" if link else ""
self._hash = hash(
(
self._color,
self._bgcolor,
self._attributes,
self._set_attributes,
link,
)
)
self._null = not (self._set_attributes or color or bgcolor or link)
@classmethod
def null(cls) -> "Style":
"""Create an 'null' style, equivalent to Style(), but more performant."""
return NULL_STYLE
@classmethod
def from_color(cls, color: Color = None, bgcolor: Color = None) -> "Style":
"""Create a new style with colors and no attributes.
Returns:
color (Optional[Color]): A (foreground) color, or None for no color. Defaults to None.
bgcolor (Optional[Color]): A (background) color, or None for no color. Defaults to None.
"""
style = cls.__new__(Style)
style._ansi = None
style._style_definition = None
style._color = color
style._bgcolor = bgcolor
style._set_attributes = 0
style._attributes = 0
style._link = None
style._link_id = ""
style._hash = hash(
(
color,
bgcolor,
None,
None,
None,
)
)
style._null = not (color or bgcolor)
return style
bold = _Bit(0)
dim = _Bit(1)
italic = _Bit(2)
underline = _Bit(3)
blink = _Bit(4)
blink2 = _Bit(5)
reverse = _Bit(6)
conceal = _Bit(7)
strike = _Bit(8)
underline2 = _Bit(9)
frame = _Bit(10)
encircle = _Bit(11)
overline = _Bit(12)
@property
def link_id(self) -> str:
"""Get a link id, used in ansi code for links."""
return self._link_id
def __str__(self) -> str:
"""Re-generate style definition from attributes."""
if self._style_definition is None:
attributes: List[str] = []
append = attributes.append
bits = self._set_attributes
if bits & 0b0000000001111:
if bits & 1:
append("bold" if self.bold else "not bold")
if bits & (1 << 1):
append("dim" if self.dim else "not dim")
if bits & (1 << 2):
append("italic" if self.italic else "not italic")
if bits & (1 << 3):
append("underline" if self.underline else "not underline")
if bits & 0b0000111110000:
if bits & (1 << 4):
append("blink" if self.blink else "not blink")
if bits & (1 << 5):
append("blink2" if self.blink2 else "not blink2")
if bits & (1 << 6):
append("reverse" if self.reverse else "not reverse")
if bits & (1 << 7):
append("conceal" if self.conceal else "not conceal")
if bits & (1 << 8):
append("strike" if self.strike else "not strike")
if bits & 0b1111000000000:
if bits & (1 << 9):
append("underline2" if self.underline2 else "not underline2")
if bits & (1 << 10):
append("frame" if self.frame else "not frame")
if bits & (1 << 11):
append("encircle" if self.encircle else "not encircle")
if bits & (1 << 12):
append("overline" if self.overline else "not overline")
if self._color is not None:
append(self._color.name)
if self._bgcolor is not None:
append("on")
append(self._bgcolor.name)
if self._link:
append("link")
append(self._link)
self._style_definition = " ".join(attributes) or "none"
return self._style_definition
def __bool__(self) -> bool:
"""A Style is false if it has no attributes, colors, or links."""
return not self._null
def _make_ansi_codes(self, color_system: ColorSystem) -> str:
"""Generate ANSI codes for this style.
Args:
color_system (ColorSystem): Color system.
Returns:
str: String containing codes.
"""
if self._ansi is None:
sgr: List[str] = []
append = sgr.append
_style_map = self._style_map
attributes = self._attributes & self._set_attributes
if attributes:
if attributes & 1:
append(_style_map[0])
if attributes & 2:
append(_style_map[1])
if attributes & 4:
append(_style_map[2])
if attributes & 8:
append(_style_map[3])
if attributes & 0b0000111110000:
for bit in range(4, 9):
if attributes & (1 << bit):
append(_style_map[bit])
if attributes & 0b1111000000000:
for bit in range(9, 13):
if attributes & (1 << bit):
append(_style_map[bit])
if self._color is not None:
sgr.extend(self._color.downgrade(color_system).get_ansi_codes())
if self._bgcolor is not None:
sgr.extend(
self._bgcolor.downgrade(color_system).get_ansi_codes(
foreground=False
)
)
self._ansi = ";".join(sgr)
return self._ansi
@classmethod
@lru_cache(maxsize=1024)
def normalize(cls, style: str) -> str:
"""Normalize a style definition so that styles with the same effect have the same string
representation.
Args:
style (str): A style definition.
Returns:
str: Normal form of style definition.
"""
try:
return str(cls.parse(style))
except errors.StyleSyntaxError:
return style.strip().lower()
@classmethod
def pick_first(cls, *values: Optional[StyleType]) -> StyleType:
"""Pick first non-None style."""
for value in values:
if value is not None:
return value
raise ValueError("expected at least one non-None style")
def __repr__(self) -> str:
"""Render a named style differently from an anonymous style."""
return f'Style.parse("{self}")'
def __eq__(self, other: Any) -> bool:
if not isinstance(other, Style):
return NotImplemented
return (
self._color == other._color
and self._bgcolor == other._bgcolor
and self._set_attributes == other._set_attributes
and self._attributes == other._attributes
and self._link == other._link
)
def __hash__(self) -> int:
return self._hash
@property
def color(self) -> Optional[Color]:
"""The foreground color or None if it is not set."""
return self._color
@property
def bgcolor(self) -> Optional[Color]:
"""The background color or None if it is not set."""
return self._bgcolor
@property
def link(self) -> Optional[str]:
"""Link text, if set."""
return self._link
@property
def transparent_background(self) -> bool:
"""Check if the style specified a transparent background."""
return self.bgcolor is None or self.bgcolor.is_default
@property
def background_style(self) -> "Style":
"""A Style with background only."""
return Style(bgcolor=self.bgcolor)
@property
def without_color(self) -> "Style":
"""Get a copy of the style with color removed."""
if self._null:
return NULL_STYLE
style = self.__new__(Style)
style._ansi = None
style._style_definition = None
style._color = None
style._bgcolor = None
style._attributes = self._attributes
style._set_attributes = self._set_attributes
style._link = self._link
style._link_id = f"{time()}-{randint(0, 999999)}" if self._link else ""
style._hash = self._hash
style._null = False
return style
@classmethod
@lru_cache(maxsize=4096)
def parse(cls, style_definition: str) -> "Style":
"""Parse a style definition.
Args:
style_definition (str): A string containing a style.
Raises:
errors.StyleSyntaxError: If the style definition syntax is invalid.
Returns:
`Style`: A Style instance.
"""
if style_definition.strip() == "none" or not style_definition:
return cls.null()
style_attributes = {
"dim": "dim",
"d": "dim",
"bold": "bold",
"b": "bold",
"italic": "italic",
"i": "italic",
"underline": "underline",
"u": "underline",
"blink": "blink",
"blink2": "blink2",
"reverse": "reverse",
"r": "reverse",
"conceal": "conceal",
"c": "conceal",
"strike": "strike",
"s": "strike",
"underline2": "underline2",
"uu": "underline2",
"frame": "frame",
"encircle": "encircle",
"overline": "overline",
"o": "overline",
}
color: Optional[str] = None
bgcolor: Optional[str] = None
attributes: Dict[str, Optional[bool]] = {}
link: Optional[str] = None
words = iter(style_definition.split())
for original_word in words:
word = original_word.lower()
if word == "on":
word = next(words, "")
if not word:
raise errors.StyleSyntaxError("color expected after 'on'")
try:
Color.parse(word) is None
except ColorParseError as error:
raise errors.StyleSyntaxError(
f"unable to parse {word!r} as background color; {error}"
) from None
bgcolor = word
elif word == "not":
word = next(words, "")
attribute = style_attributes.get(word)
if attribute is None:
raise errors.StyleSyntaxError(
f"expected style attribute after 'not', found {word!r}"
)
attributes[attribute] = False
elif word == "link":
word = next(words, "")
if not word:
raise errors.StyleSyntaxError("URL expected after 'link'")
link = word
elif word in style_attributes:
attributes[style_attributes[word]] = True
else:
try:
Color.parse(word)
except ColorParseError as error:
raise errors.StyleSyntaxError(
f"unable to parse {word!r} as color; {error}"
) from None
color = word
style = Style(color=color, bgcolor=bgcolor, link=link, **attributes)
return style
@lru_cache(maxsize=1024)
def get_html_style(self, theme: TerminalTheme = None) -> str:
"""Get a CSS style rule."""
theme = theme or DEFAULT_TERMINAL_THEME
css: List[str] = []
append = css.append
color = self.color
bgcolor = self.bgcolor
if self.reverse:
color, bgcolor = bgcolor, color
if self.dim:
foreground_color = (
theme.foreground_color if color is None else color.get_truecolor(theme)
)
color = Color.from_triplet(
blend_rgb(foreground_color, theme.background_color, 0.5)
)
if color is not None:
theme_color = color.get_truecolor(theme)
append(f"color: {theme_color.hex}")
append(f"text-decoration-color: {theme_color.hex}")
if bgcolor is not None:
theme_color = bgcolor.get_truecolor(theme, foreground=False)
append(f"background-color: {theme_color.hex}")
if self.bold:
append("font-weight: bold")
if self.italic:
append("font-style: italic")
if self.underline:
append("text-decoration: underline")
if self.strike:
append("text-decoration: line-through")
if self.overline:
append("text-decoration: overline")
return "; ".join(css)
@classmethod
def combine(cls, styles: Iterable["Style"]) -> "Style":
"""Combine styles and get result.
Args:
styles (Iterable[Style]): Styles to combine.
Returns:
Style: A new style instance.
"""
iter_styles = iter(styles)
return sum(iter_styles, next(iter_styles))
@classmethod
def chain(cls, *styles: "Style") -> "Style":
"""Combine styles from positional argument in to a single style.
Args:
*styles (Iterable[Style]): Styles to combine.
Returns:
Style: A new style instance.
"""
iter_styles = iter(styles)
return sum(iter_styles, next(iter_styles))
def copy(self) -> "Style":
"""Get a copy of this style.
Returns:
Style: A new Style instance with identical attributes.
"""
if self._null:
return NULL_STYLE
style = self.__new__(Style)
style._ansi = self._ansi
style._style_definition = self._style_definition
style._color = self._color
style._bgcolor = self._bgcolor
style._attributes = self._attributes
style._set_attributes = self._set_attributes
style._link = self._link
style._link_id = f"{time()}-{randint(0, 999999)}" if self._link else ""
style._hash = self._hash
style._null = False
return style
def update_link(self, link: str = None) -> "Style":
"""Get a copy with a different value for link.
Args:
link (str, optional): New value for link. Defaults to None.
Returns:
Style: A new Style instance.
"""
style = self.__new__(Style)
style._ansi = self._ansi
style._style_definition = self._style_definition
style._color = self._color
style._bgcolor = self._bgcolor
style._attributes = self._attributes
style._set_attributes = self._set_attributes
style._link = link
style._link_id = f"{time()}-{randint(0, 999999)}" if link else ""
style._hash = self._hash
style._null = False
return style
def render(
self,
text: str = "",
*,
color_system: Optional[ColorSystem] = ColorSystem.TRUECOLOR,
legacy_windows: bool = False,
) -> str:
"""Render the ANSI codes for the style.
Args:
text (str, optional): A string to style. Defaults to "".
color_system (Optional[ColorSystem], optional): Color system to render to. Defaults to ColorSystem.TRUECOLOR.
Returns:
str: A string containing ANSI style codes.
"""
if not text or color_system is None:
return text
attrs = self._make_ansi_codes(color_system)
rendered = f"\x1b[{attrs}m{text}\x1b[0m" if attrs else text
if self._link and not legacy_windows:
rendered = (
f"\x1b]8;id={self._link_id};{self._link}\x1b\\{rendered}\x1b]8;;\x1b\\"
)
return rendered
def test(self, text: Optional[str] = None) -> None:
"""Write text with style directly to terminal.
This method is for testing purposes only.
Args:
text (Optional[str], optional): Text to style or None for style name.
"""
text = text or str(self)
sys.stdout.write(f"{self.render(text)}\n")
def __add__(self, style: Optional["Style"]) -> "Style":
if not (isinstance(style, Style) or style is None):
return NotImplemented # type: ignore
if style is None or style._null:
return self
if self._null:
return style
new_style = self.__new__(Style)
new_style._ansi = None
new_style._style_definition = None
new_style._color = style._color or self._color
new_style._bgcolor = style._bgcolor or self._bgcolor
new_style._attributes = (self._attributes & ~style._set_attributes) | (
style._attributes & style._set_attributes
)
new_style._set_attributes = self._set_attributes | style._set_attributes
new_style._link = style._link or self._link
new_style._link_id = style._link_id or self._link_id
new_style._hash = style._hash
new_style._null = self._null or style._null
return new_style
NULL_STYLE = Style()
class StyleStack:
"""A stack of styles."""
__slots__ = ["_stack"]
def __init__(self, default_style: "Style") -> None:
self._stack: List[Style] = [default_style]
def __repr__(self) -> str:
return f"<stylestack {self._stack!r}>"
@property
def current(self) -> Style:
"""Get the Style at the top of the stack."""
return self._stack[-1]
def push(self, style: Style) -> None:
"""Push a new style on to the stack.
Args:
style (Style): New style to combine with current style.
"""
self._stack.append(self._stack[-1] + style)
def pop(self) -> Style:
"""Pop last style and discard.
Returns:
Style: New current style (also available as stack.current)
"""
self._stack.pop()
return self._stack[-1]