mirror of
https://github.com/morpheus65535/bazarr
synced 2024-12-27 18:17:46 +00:00
224 lines
8 KiB
Python
224 lines
8 KiB
Python
import math
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from functools import lru_cache
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from time import monotonic
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from typing import Iterable, List, Optional
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from .color import Color, blend_rgb
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from .color_triplet import ColorTriplet
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from .console import Console, ConsoleOptions, RenderResult
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from .jupyter import JupyterMixin
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from .measure import Measurement
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from .segment import Segment
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from .style import Style, StyleType
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# Number of characters before 'pulse' animation repeats
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PULSE_SIZE = 20
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class ProgressBar(JupyterMixin):
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"""Renders a (progress) bar. Used by rich.progress.
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Args:
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total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation.
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completed (float, optional): Number of steps completed. Defaults to 0.
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width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None.
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pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed.
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style (StyleType, optional): Style for the bar background. Defaults to "bar.back".
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complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete".
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finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.finished".
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pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse".
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animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time.
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"""
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def __init__(
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self,
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total: Optional[float] = 100.0,
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completed: float = 0,
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width: Optional[int] = None,
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pulse: bool = False,
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style: StyleType = "bar.back",
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complete_style: StyleType = "bar.complete",
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finished_style: StyleType = "bar.finished",
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pulse_style: StyleType = "bar.pulse",
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animation_time: Optional[float] = None,
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):
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self.total = total
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self.completed = completed
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self.width = width
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self.pulse = pulse
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self.style = style
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self.complete_style = complete_style
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self.finished_style = finished_style
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self.pulse_style = pulse_style
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self.animation_time = animation_time
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self._pulse_segments: Optional[List[Segment]] = None
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def __repr__(self) -> str:
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return f"<Bar {self.completed!r} of {self.total!r}>"
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@property
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def percentage_completed(self) -> Optional[float]:
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"""Calculate percentage complete."""
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if self.total is None:
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return None
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completed = (self.completed / self.total) * 100.0
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completed = min(100, max(0.0, completed))
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return completed
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@lru_cache(maxsize=16)
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def _get_pulse_segments(
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self,
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fore_style: Style,
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back_style: Style,
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color_system: str,
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no_color: bool,
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ascii: bool = False,
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) -> List[Segment]:
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"""Get a list of segments to render a pulse animation.
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Returns:
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List[Segment]: A list of segments, one segment per character.
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"""
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bar = "-" if ascii else "━"
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segments: List[Segment] = []
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if color_system not in ("standard", "eight_bit", "truecolor") or no_color:
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segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2)
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segments += [Segment(" " if no_color else bar, back_style)] * (
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PULSE_SIZE - (PULSE_SIZE // 2)
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)
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return segments
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append = segments.append
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fore_color = (
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fore_style.color.get_truecolor()
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if fore_style.color
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else ColorTriplet(255, 0, 255)
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)
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back_color = (
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back_style.color.get_truecolor()
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if back_style.color
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else ColorTriplet(0, 0, 0)
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)
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cos = math.cos
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pi = math.pi
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_Segment = Segment
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_Style = Style
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from_triplet = Color.from_triplet
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for index in range(PULSE_SIZE):
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position = index / PULSE_SIZE
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fade = 0.5 + cos((position * pi * 2)) / 2.0
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color = blend_rgb(fore_color, back_color, cross_fade=fade)
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append(_Segment(bar, _Style(color=from_triplet(color))))
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return segments
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def update(self, completed: float, total: Optional[float] = None) -> None:
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"""Update progress with new values.
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Args:
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completed (float): Number of steps completed.
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total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None.
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"""
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self.completed = completed
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self.total = total if total is not None else self.total
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def _render_pulse(
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self, console: Console, width: int, ascii: bool = False
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) -> Iterable[Segment]:
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"""Renders the pulse animation.
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Args:
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console (Console): Console instance.
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width (int): Width in characters of pulse animation.
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Returns:
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RenderResult: [description]
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Yields:
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Iterator[Segment]: Segments to render pulse
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"""
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fore_style = console.get_style(self.pulse_style, default="white")
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back_style = console.get_style(self.style, default="black")
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pulse_segments = self._get_pulse_segments(
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fore_style, back_style, console.color_system, console.no_color, ascii=ascii
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)
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segment_count = len(pulse_segments)
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current_time = (
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monotonic() if self.animation_time is None else self.animation_time
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)
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segments = pulse_segments * (int(width / segment_count) + 2)
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offset = int(-current_time * 15) % segment_count
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segments = segments[offset : offset + width]
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yield from segments
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def __rich_console__(
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self, console: Console, options: ConsoleOptions
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) -> RenderResult:
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width = min(self.width or options.max_width, options.max_width)
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ascii = options.legacy_windows or options.ascii_only
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should_pulse = self.pulse or self.total is None
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if should_pulse:
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yield from self._render_pulse(console, width, ascii=ascii)
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return
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completed: Optional[float] = (
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min(self.total, max(0, self.completed)) if self.total is not None else None
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)
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bar = "-" if ascii else "━"
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half_bar_right = " " if ascii else "╸"
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half_bar_left = " " if ascii else "╺"
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complete_halves = (
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int(width * 2 * completed / self.total)
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if self.total and completed is not None
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else width * 2
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)
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bar_count = complete_halves // 2
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half_bar_count = complete_halves % 2
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style = console.get_style(self.style)
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is_finished = self.total is None or self.completed >= self.total
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complete_style = console.get_style(
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self.finished_style if is_finished else self.complete_style
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)
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_Segment = Segment
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if bar_count:
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yield _Segment(bar * bar_count, complete_style)
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if half_bar_count:
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yield _Segment(half_bar_right * half_bar_count, complete_style)
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if not console.no_color:
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remaining_bars = width - bar_count - half_bar_count
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if remaining_bars and console.color_system is not None:
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if not half_bar_count and bar_count:
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yield _Segment(half_bar_left, style)
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remaining_bars -= 1
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if remaining_bars:
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yield _Segment(bar * remaining_bars, style)
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def __rich_measure__(
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self, console: Console, options: ConsoleOptions
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) -> Measurement:
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return (
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Measurement(self.width, self.width)
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if self.width is not None
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else Measurement(4, options.max_width)
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)
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if __name__ == "__main__": # pragma: no cover
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console = Console()
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bar = ProgressBar(width=50, total=100)
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import time
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console.show_cursor(False)
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for n in range(0, 101, 1):
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bar.update(n)
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console.print(bar)
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console.file.write("\r")
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time.sleep(0.05)
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console.show_cursor(True)
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console.print()
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