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mylar/lib/js2py/pyjs.py

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Python

from .base import *
from .constructors.jsmath import Math
from .constructors.jsdate import Date
from .constructors.jsobject import Object
from .constructors.jsfunction import Function
from .constructors.jsstring import String
from .constructors.jsnumber import Number
from .constructors.jsboolean import Boolean
from .constructors.jsregexp import RegExp
from .constructors.jsarray import Array
from .prototypes.jsjson import JSON
from .host.console import console
from .host.jseval import Eval
from .host.jsfunctions import parseFloat, parseInt, isFinite, isNaN
# Now we have all the necessary items to create global environment for script
__all__ = ['Js', 'PyJsComma', 'PyJsStrictEq', 'PyJsStrictNeq',
'PyJsException', 'PyJsBshift', 'Scope', 'PyExceptionToJs',
'JsToPyException', 'JS_BUILTINS', 'appengine', 'set_global_object',
'JsRegExp', 'PyJsException', 'PyExceptionToJs', 'JsToPyException', 'PyJsSwitchException']
# these were defined in base.py
builtins = ('true','false','null','undefined','Infinity',
'NaN', 'console', 'String', 'Number', 'Boolean', 'RegExp',
'Math', 'Date', 'Object', 'Function', 'Array',
'parseFloat', 'parseInt', 'isFinite', 'isNaN')
#Array, Function, JSON, Error is done later :)
# also some built in functions like eval...
def set_global_object(obj):
obj.IS_CHILD_SCOPE = False
this = This({})
this.own = obj.own
this.prototype = obj.prototype
PyJs.GlobalObject = this
# make this available
obj.register('this')
obj.put('this', this)
scope = dict(zip(builtins, [globals()[e] for e in builtins]))
# Now add errors:
for name, error in ERRORS.items():
scope[name] = error
#add eval
scope['eval'] = Eval
scope['JSON'] = JSON
JS_BUILTINS = {k:v for k,v in scope.items()}