mirror of
https://github.com/evilhero/mylar
synced 2024-12-27 01:57:01 +00:00
250 lines
8 KiB
Python
250 lines
8 KiB
Python
# coding=utf-8
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""" This module is still experimental!
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"""
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from .translators import translate_js, DEFAULT_HEADER
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import sys
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import time
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import json
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import six
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import os
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import hashlib
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import codecs
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import pyjs
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__all__ = ['EvalJs', 'translate_js', 'import_js', 'eval_js', 'translate_file', 'run_file']
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DEBUG = False
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def path_as_local(path):
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if os.path.isabs(path):
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return path
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# relative to cwd
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return os.path.join(os.getcwd(), path)
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def import_js(path, lib_name, globals):
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"""Imports from javascript source file.
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globals is your globals()"""
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with codecs.open(path_as_local(path), "r", "utf-8") as f:
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js = f.read()
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e = EvalJs()
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e.execute(js)
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var = e.context['var']
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globals[lib_name] = var.to_python()
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def get_file_contents(path_or_file):
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if hasattr(path_or_file, 'read'):
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js = path_or_file.read()
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else:
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with codecs.open(path_as_local(path_or_file), "r", "utf-8") as f:
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js = f.read()
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return js
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def write_file_contents(path_or_file, contents):
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if hasattr(path_or_file, 'write'):
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path_or_file.write(contents)
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else:
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with open(path_as_local(path_or_file), 'w') as f:
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f.write(contents)
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def translate_file(input_path, output_path):
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'''
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Translates input JS file to python and saves the it to the output path.
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It appends some convenience code at the end so that it is easy to import JS objects.
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For example we have a file 'example.js' with: var a = function(x) {return x}
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translate_file('example.js', 'example.py')
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Now example.py can be easily importend and used:
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>>> from example import example
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>>> example.a(30)
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30
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'''
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js = get_file_contents(input_path)
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py_code = translate_js(js)
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lib_name = os.path.basename(output_path).split('.')[0]
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head = '__all__ = [%s]\n\n# Don\'t look below, you will not understand this Python code :) I don\'t.\n\n' % repr(lib_name)
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tail = '\n\n# Add lib to the module scope\n%s = var.to_python()' % lib_name
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out = head + py_code + tail
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write_file_contents(output_path, out)
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def run_file(path_or_file, context=None):
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''' Context must be EvalJS object. Runs given path as a JS program. Returns (eval_value, context).
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'''
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if context is None:
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context = EvalJs()
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if not isinstance(context, EvalJs):
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raise TypeError('context must be the instance of EvalJs')
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eval_value = context.eval(get_file_contents(path_or_file))
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return eval_value, context
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def eval_js(js):
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"""Just like javascript eval. Translates javascript to python,
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executes and returns python object.
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js is javascript source code
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EXAMPLE:
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>>> import js2py
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>>> add = js2py.eval_js('function add(a, b) {return a + b}')
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>>> add(1, 2) + 3
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6
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>>> add('1', 2, 3)
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u'12'
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>>> add.constructor
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function Function() { [python code] }
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NOTE: For Js Number, String, Boolean and other base types returns appropriate python BUILTIN type.
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For Js functions and objects, returns Python wrapper - basically behaves like normal python object.
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If you really want to convert object to python dict you can use to_dict method.
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"""
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e = EvalJs()
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return e.eval(js)
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class EvalJs(object):
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"""This class supports continuous execution of javascript under same context.
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>>> js = EvalJs()
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>>> js.execute('var a = 10;function f(x) {return x*x};')
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>>> js.f(9)
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81
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>>> js.a
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10
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context is a python dict or object that contains python variables that should be available to JavaScript
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For example:
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>>> js = EvalJs({'a': 30})
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>>> js.execute('var x = a')
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>>> js.x
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30
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You can run interactive javascript console with console method!"""
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def __init__(self, context={}):
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self.__dict__['_context'] = {}
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exec(DEFAULT_HEADER, self._context)
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self.__dict__['_var'] = self._context['var'].to_python()
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if not isinstance(context, dict):
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try:
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context = context.__dict__
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except:
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raise TypeError('context has to be either a dict or have __dict__ attr')
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for k, v in six.iteritems(context):
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setattr(self._var, k, v)
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def execute(self, js=None, use_compilation_plan=False):
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"""executes javascript js in current context
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During initial execute() the converted js is cached for re-use. That means next time you
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run the same javascript snippet you save many instructions needed to parse and convert the
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js code to python code.
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This cache causes minor overhead (a cache dicts is updated) but the Js=>Py conversion process
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is typically expensive compared to actually running the generated python code.
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Note that the cache is just a dict, it has no expiration or cleanup so when running this
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in automated situations with vast amounts of snippets it might increase memory usage.
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"""
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try:
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cache = self.__dict__['cache']
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except KeyError:
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cache = self.__dict__['cache'] = {}
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hashkey = hashlib.md5(js.encode('utf-8')).digest()
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try:
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compiled = cache[hashkey]
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except KeyError:
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code = translate_js(js, '', use_compilation_plan=use_compilation_plan)
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compiled = cache[hashkey] = compile(code, '<EvalJS snippet>', 'exec')
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exec(compiled, self._context)
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def eval(self, expression, use_compilation_plan=False):
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"""evaluates expression in current context and returns its value"""
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code = 'PyJsEvalResult = eval(%s)'%json.dumps(expression)
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self.execute(code, use_compilation_plan=use_compilation_plan)
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return self['PyJsEvalResult']
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def execute_debug(self, js):
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"""executes javascript js in current context
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as opposed to the (faster) self.execute method, you can use your regular debugger
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to set breakpoints and inspect the generated python code
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"""
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code = translate_js(js, '')
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# make sure you have a temp folder:
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filename = 'temp' + os.sep + '_' + hashlib.md5(code).hexdigest() + '.py'
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try:
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with open(filename, mode='w') as f:
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f.write(code)
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execfile(filename, self._context)
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except Exception as err:
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raise err
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finally:
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os.remove(filename)
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try:
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os.remove(filename + 'c')
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except:
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pass
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def eval_debug(self, expression):
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"""evaluates expression in current context and returns its value
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as opposed to the (faster) self.execute method, you can use your regular debugger
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to set breakpoints and inspect the generated python code
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"""
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code = 'PyJsEvalResult = eval(%s)'%json.dumps(expression)
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self.execute_debug(code)
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return self['PyJsEvalResult']
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def __getattr__(self, var):
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return getattr(self._var, var)
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def __getitem__(self, var):
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return getattr(self._var, var)
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def __setattr__(self, var, val):
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return setattr(self._var, var, val)
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def __setitem__(self, var, val):
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return setattr(self._var, var, val)
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def console(self):
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"""starts to interact (starts interactive console) Something like code.InteractiveConsole"""
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while True:
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if six.PY2:
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code = raw_input('>>> ')
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else:
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code = input('>>>')
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try:
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print(self.eval(code))
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except KeyboardInterrupt:
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break
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except Exception as e:
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import traceback
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if DEBUG:
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sys.stderr.write(traceback.format_exc())
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else:
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sys.stderr.write('EXCEPTION: '+str(e)+'\n')
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time.sleep(0.01)
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#print x
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if __name__=='__main__':
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#with open('C:\Users\Piotrek\Desktop\esprima.js', 'rb') as f:
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# x = f.read()
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e = EvalJs()
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e.execute('square(x)')
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#e.execute(x)
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e.console()
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