mirror of https://github.com/restic/restic.git
Merge pull request #3286 from MichaelEischer/fix-quiet-backup
backup: Correctly handle --quiet flag
This commit is contained in:
commit
8eb6a5805b
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@ -0,0 +1,11 @@
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Bugfix: `backup --quiet` no longer prints status information
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A regression in the latest restic version caused the output of `backup --quiet`
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to contain large amounts of backup progress information when run using an
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interactive terminal. This is fixed now.
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A workaround for this bug is to run restic as follows:
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`restic backup --quiet [..] | cat -`.
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https://github.com/restic/restic/issues/3184
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https://github.com/restic/restic/pull/3186
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@ -561,7 +561,7 @@ func runBackup(opts BackupOptions, gopts GlobalOptions, term *termstatus.Termina
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}()
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}()
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gopts.stdout, gopts.stderr = p.Stdout(), p.Stderr()
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gopts.stdout, gopts.stderr = p.Stdout(), p.Stderr()
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p.SetMinUpdatePause(calculateProgressInterval())
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p.SetMinUpdatePause(calculateProgressInterval(!gopts.Quiet))
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t.Go(func() error { return p.Run(t.Context(gopts.ctx)) })
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t.Go(func() error { return p.Run(t.Context(gopts.ctx)) })
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@ -11,8 +11,8 @@ import (
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// calculateProgressInterval returns the interval configured via RESTIC_PROGRESS_FPS
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// calculateProgressInterval returns the interval configured via RESTIC_PROGRESS_FPS
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// or if unset returns an interval for 60fps on interactive terminals and 0 (=disabled)
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// or if unset returns an interval for 60fps on interactive terminals and 0 (=disabled)
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// for non-interactive terminals
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// for non-interactive terminals or when run using the --quiet flag
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func calculateProgressInterval() time.Duration {
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func calculateProgressInterval(show bool) time.Duration {
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interval := time.Second / 60
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interval := time.Second / 60
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fps, err := strconv.ParseFloat(os.Getenv("RESTIC_PROGRESS_FPS"), 64)
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fps, err := strconv.ParseFloat(os.Getenv("RESTIC_PROGRESS_FPS"), 64)
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if err == nil && fps > 0 {
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if err == nil && fps > 0 {
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@ -20,7 +20,7 @@ func calculateProgressInterval() time.Duration {
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fps = 60
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fps = 60
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}
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}
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interval = time.Duration(float64(time.Second) / fps)
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interval = time.Duration(float64(time.Second) / fps)
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} else if !stdoutIsTerminal() {
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} else if !stdoutIsTerminal() || !show {
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interval = 0
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interval = 0
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}
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}
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return interval
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return interval
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@ -31,7 +31,7 @@ func newProgressMax(show bool, max uint64, description string) *progress.Counter
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if !show {
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if !show {
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return nil
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return nil
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}
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}
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interval := calculateProgressInterval()
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interval := calculateProgressInterval(show)
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return progress.New(interval, max, func(v uint64, max uint64, d time.Duration, final bool) {
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return progress.New(interval, max, func(v uint64, max uint64, d time.Duration, final bool) {
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var status string
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var status string
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