mirror of https://github.com/restic/restic.git
Honor RESTIC_PROGRESS_FPS env variable on non-interactive terminals
This makes it possible to use the environment variable to also get regular progress updates on non-interactive terminals.
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13ce981794
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969141b5e9
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@ -16,16 +16,14 @@ func newProgressMax(show bool, max uint64, description string) *progress.Counter
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}
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}
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interval := time.Second / 60
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interval := time.Second / 60
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if !stdoutIsTerminal() {
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interval = 0
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} else {
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fps, err := strconv.ParseInt(os.Getenv("RESTIC_PROGRESS_FPS"), 10, 64)
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fps, err := strconv.ParseInt(os.Getenv("RESTIC_PROGRESS_FPS"), 10, 64)
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if err == nil && fps >= 1 {
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if err == nil && fps >= 1 {
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if fps > 60 {
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if fps > 60 {
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fps = 60
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fps = 60
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}
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}
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interval = time.Second / time.Duration(fps)
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interval = time.Second / time.Duration(fps)
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}
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} else if !stdoutIsTerminal() {
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interval = 0
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}
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}
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return progress.New(interval, func(v uint64, d time.Duration, final bool) {
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return progress.New(interval, func(v uint64, d time.Duration, final bool) {
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