Backups traverse the file tree in depth-first order and saves trees on
the way back up. This results in tree packs filled in a way comparable
to the reverse Polish notation. In order to check tree blobs in that
order, the treeFilter would have to delay the forwarding of tree nodes
until all children of it are processed which would complicate the
implementation.
Therefore do the next similar thing and traverse the tree in depth-first
order, but process trees already on the way down. The tree blob ids are
added in reverse order to the backlog, which is once again reverted when
removing the ids from the back of the backlog.
The blobRefs map and the processedTrees IDSet are merged to reduce the
memory usage. The blobRefs map now uses separate flags to track blob
usage as data or tree blob. This prevents skipping of trees whose
content is identical to an already processed data blob. A third flag
tracks whether a blob exists or not, which removes the need for the
blobs IDSet.
Even though the checkTreeWorker skips already processed chunks,
filterTrees did queue the same tree blob on every occurence. This
becomes a serious performance bottleneck for larger number of snapshots
that cover mostly the same directories. Therefore decode a tree blob
exactly once.
The benchmark was actually testing the speed of index lookups.
name old time/op new time/op delta
SaveAndEncrypt-8 101ns ± 2% 31505824ns ± 1% +31311591.31% (p=0.000 n=10+10)
name old speed new speed delta
SaveAndEncrypt-8 41.7TB/s ± 2% 0.0TB/s ± 1% -100.00% (p=0.000 n=10+10)
name old alloc/op new alloc/op delta
SaveAndEncrypt-8 1.00B ± 0% 20989508.40B ± 0% +2098950740.00% (p=0.000 n=10+10)
name old allocs/op new allocs/op delta
SaveAndEncrypt-8 0.00 123.00 ± 0% +Inf% (p=0.000 n=10+9)
(The actual speed is ca. 131MiB/s.)
A side remark to the definition of Index.blob:
Another possibility would have been to use:
blob map[restic.BlobHandle]*indexEntry
This would have led to the following sizes:
key: 32 + 1 = 33 bytes
value: 8 bytes
indexEntry: 8 + 4 + 4 = 16 bytes
each packID: 32 bytes
To save N index entries, we would therefore have needed:
N * OF * (33 + 8) bytes + N * 16 + N * 32 bytes / BP = N * 82 bytes
More precicely, using a pointer instead of a direct entry is the better memory choice if:
OF * 8 bytes + entrysize < OF * entrysize <=> entrysize > 8 bytes * OF/(OF-1)
Under the assumption of OF=1.5, this means using pointers would have been the better choice
if sizeof(indexEntry) > 24 bytes.
- The SaveBlob method now checks for duplicates.
- Moves handling of pending blobs to MasterIndex.
-> also cleans up pending index entries when they are saved in the index
-> when using SaveBlob no need to care about index any longer
- Always check for full index and save it when storing packs.
-> removes the need of an index uploader
-> also removes the verbose "uploaded intermediate index" messages
- The Flush method now also saves the index
- Fix race condition when checking and saving full/non-finalized indexes
This command can only be built on Darwin, FreeBSD and Linux
(and if we upgrade bazil.org/fuse, only FreeBSD and Linux:
https://github.com/bazil/fuse/issues/224).
Listing the few supported operating systems explicitly here makes
porting restic to new platforms easier.
The Save methods of the BlobSaver, FileSaver and TreeSaver return early
on when the archiver is stopped due to an error. For that they select on
both the tomb.Dying() and context.Done() channels, which can lead to a
race condition when the tomb is killed due to an error: The tomb first
closes its Dying channel before canceling all child contexts.
Archiver.SaveDir only aborts its execution once the context was
canceled. When the tomb killing is paused between closing its Dying
channel and canceling the child contexts, this lets the
FileSaver/TreeSaver.Save methods return immediately, however, ScanDir
still reads further files causing the test case to fail.
As a killed tomb always cancels all child contexts and as the Savers
always use a context bound to the tomb, it is sufficient to just use
context.Done() as escape hatch in the Save functions. This fixes the
mismatch between SaveDir and Save.
Adjust the tests to use contexts bound to the tomb for all interactions
with the Savers.
The previous implementation was repeating the implementation that is
found inside of io.WriteString. Simplify by making use of the stdlib's
implementation.