Iterating through the indexmap according to the bucket order has the
problem that all indexEntries are accessed in random order which is
rather cache inefficient.
As we already keep a list of all allocated blocks, just iterate through
it. This allows iterating through a batch of indexEntries without random
memory accesses. In addition, the packID will likely remain similar
across multiple blobs as all blobs of a pack file are added as a single
batch.
This data structure reduces the wasted memory to O(sqrt(n)). The
top-layer of the hashed array tree (HAT) also has a size of O(sqrt(n)),
which makes it cache efficient. The top-layer should be small enough to
easily fit into the CPU cache and thus only adds little overhead
compared to directly accessing an index entry via a pointer.
The indexEntry objects are now allocated in a separate array. References
to an indexEntry are now stored as array indices. This has the benefit
of allowing the garbage collector to ignore the indexEntry objects as
these do not contain pointers and are part of a single large allocation.