mirror of
https://github.com/restic/restic.git
synced 2024-12-21 23:33:03 +00:00
144 lines
3.5 KiB
Go
144 lines
3.5 KiB
Go
package bloblru
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import (
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"sync"
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"github.com/restic/restic/internal/debug"
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"github.com/restic/restic/internal/restic"
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"github.com/hashicorp/golang-lru/v2/simplelru"
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)
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// Crude estimate of the overhead per blob: a SHA-256, a linked list node
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// and some pointers. See comment in Cache.add.
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const overhead = len(restic.ID{}) + 64
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// A Cache is a fixed-size LRU cache of blob contents.
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// It is safe for concurrent access.
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type Cache struct {
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mu sync.Mutex
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c *simplelru.LRU[restic.ID, []byte]
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free, size int // Current and max capacity, in bytes.
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inProgress map[restic.ID]chan struct{}
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}
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// New constructs a blob cache that stores at most size bytes worth of blobs.
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func New(size int) *Cache {
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c := &Cache{
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free: size,
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size: size,
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inProgress: make(map[restic.ID]chan struct{}),
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}
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// NewLRU wants us to specify some max. number of entries, else it errors.
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// The actual maximum will be smaller than size/overhead, because we
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// evict entries (RemoveOldest in add) to maintain our size bound.
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maxEntries := size / overhead
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lru, err := simplelru.NewLRU[restic.ID, []byte](maxEntries, c.evict)
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if err != nil {
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panic(err) // Can only be maxEntries <= 0.
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}
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c.c = lru
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return c
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}
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// Add adds key id with value blob to c.
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// It may return an evicted buffer for reuse.
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func (c *Cache) Add(id restic.ID, blob []byte) (old []byte) {
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debug.Log("bloblru.Cache: add %v", id)
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size := cap(blob) + overhead
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if size > c.size {
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return
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.c.Contains(id) { // Doesn't update the recency list.
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return
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}
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// This loop takes at most min(maxEntries, maxchunksize/overhead)
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// iterations.
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for size > c.free {
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_, b, _ := c.c.RemoveOldest()
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if cap(b) > cap(old) {
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// We can only return one buffer, so pick the largest.
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old = b
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}
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}
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c.c.Add(id, blob)
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c.free -= size
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return old
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}
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func (c *Cache) Get(id restic.ID) ([]byte, bool) {
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c.mu.Lock()
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blob, ok := c.c.Get(id)
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c.mu.Unlock()
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debug.Log("bloblru.Cache: get %v, hit %v", id, ok)
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return blob, ok
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}
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func (c *Cache) GetOrCompute(id restic.ID, compute func() ([]byte, error)) ([]byte, error) {
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// check if already cached
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blob, ok := c.Get(id)
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if ok {
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return blob, nil
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}
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// check for parallel download or start our own
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finish := make(chan struct{})
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c.mu.Lock()
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waitForResult, isComputing := c.inProgress[id]
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if !isComputing {
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c.inProgress[id] = finish
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}
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c.mu.Unlock()
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if isComputing {
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// wait for result of parallel download
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<-waitForResult
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} else {
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// remove progress channel once finished here
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defer func() {
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c.mu.Lock()
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delete(c.inProgress, id)
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c.mu.Unlock()
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close(finish)
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}()
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}
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// try again. This is necessary independent of whether isComputing is true or not.
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// The calls to `c.Get()` and checking/adding the entry in `c.inProgress` are not atomic,
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// thus the item might have been computed in the meantime.
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// The following scenario would compute() the value multiple times otherwise:
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// Goroutine A does not find a value in the initial call to `c.Get`, then goroutine B
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// takes over, caches the computed value and cleans up its channel in c.inProgress.
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// Then goroutine A continues, does not detect a parallel computation and would try
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// to call compute() again.
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blob, ok = c.Get(id)
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if ok {
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return blob, nil
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}
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// download it
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blob, err := compute()
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if err == nil {
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c.Add(id, blob)
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}
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return blob, err
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}
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func (c *Cache) evict(key restic.ID, blob []byte) {
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debug.Log("bloblru.Cache: evict %v, %d bytes", key, cap(blob))
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c.free += cap(blob) + overhead
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}
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