mirror of
https://github.com/restic/restic.git
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170 lines
4.2 KiB
Go
170 lines
4.2 KiB
Go
package index
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import (
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"hash/maphash"
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"github.com/restic/restic/internal/restic"
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)
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// An indexMap is a chained hash table that maps blob IDs to indexEntries.
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// It allows storing multiple entries with the same key.
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//
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// IndexMap uses some optimizations that are not compatible with supporting
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// deletions.
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//
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// The buckets in this hash table contain only pointers, rather than inlined
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// key-value pairs like the standard Go map. This way, only a pointer array
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// needs to be resized when the table grows, preventing memory usage spikes.
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type indexMap struct {
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// The number of buckets is always a power of two and never zero.
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buckets []*indexEntry
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numentries uint
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mh maphash.Hash
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free *indexEntry // Free list.
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}
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const (
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growthFactor = 2 // Must be a power of 2.
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maxLoad = 4 // Max. number of entries per bucket.
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)
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// add inserts an indexEntry for the given arguments into the map,
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// using id as the key.
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func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32, uncompressedLength uint32) {
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switch {
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case m.numentries == 0: // Lazy initialization.
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m.init()
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case m.numentries >= maxLoad*uint(len(m.buckets)):
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m.grow()
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}
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h := m.hash(id)
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e := m.newEntry()
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e.id = id
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e.next = m.buckets[h] // Prepend to existing chain.
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e.packIndex = packIdx
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e.offset = offset
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e.length = length
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e.uncompressedLength = uncompressedLength
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m.buckets[h] = e
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m.numentries++
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}
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// foreach calls fn for all entries in the map, until fn returns false.
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func (m *indexMap) foreach(fn func(*indexEntry) bool) {
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for _, e := range m.buckets {
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for e != nil {
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if !fn(e) {
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return
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}
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e = e.next
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}
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}
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}
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// foreachWithID calls fn for all entries with the given id.
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func (m *indexMap) foreachWithID(id restic.ID, fn func(*indexEntry)) {
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if len(m.buckets) == 0 {
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return
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}
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h := m.hash(id)
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for e := m.buckets[h]; e != nil; e = e.next {
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if e.id != id {
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continue
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}
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fn(e)
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}
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}
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// get returns the first entry for the given id.
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func (m *indexMap) get(id restic.ID) *indexEntry {
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if len(m.buckets) == 0 {
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return nil
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}
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h := m.hash(id)
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for e := m.buckets[h]; e != nil; e = e.next {
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if e.id == id {
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return e
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}
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}
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return nil
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}
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func (m *indexMap) grow() {
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old := m.buckets
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m.buckets = make([]*indexEntry, growthFactor*len(m.buckets))
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for _, e := range old {
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for e != nil {
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h := m.hash(e.id)
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next := e.next
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e.next = m.buckets[h]
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m.buckets[h] = e
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e = next
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}
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}
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}
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func (m *indexMap) hash(id restic.ID) uint {
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// We use maphash to prevent backups of specially crafted inputs
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// from degrading performance.
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// While SHA-256 should be collision-resistant, for hash table indices
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// we use only a few bits of it and finding collisions for those is
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// much easier than breaking the whole algorithm.
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m.mh.Reset()
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_, _ = m.mh.Write(id[:])
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h := uint(m.mh.Sum64())
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return h & uint(len(m.buckets)-1)
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}
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func (m *indexMap) init() {
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const initialBuckets = 64
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m.buckets = make([]*indexEntry, initialBuckets)
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}
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func (m *indexMap) len() uint { return m.numentries }
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func (m *indexMap) newEntry() *indexEntry {
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// We keep a free list of objects to speed up allocation and GC.
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// There's an obvious trade-off here: allocating in larger batches
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// means we allocate faster and the GC has to keep fewer bits to track
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// what we have in use, but it means we waste some space.
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//
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// Then again, allocating each indexEntry separately also wastes space
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// on 32-bit platforms, because the Go malloc has no size class for
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// exactly 52 bytes, so it puts the indexEntry in a 64-byte slot instead.
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// See src/runtime/sizeclasses.go in the Go source repo.
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//
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// The batch size of 4 means we hit the size classes for 4×64=256 bytes
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// (64-bit) and 4×52=208 bytes (32-bit), wasting nothing in malloc on
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// 64-bit and relatively little on 32-bit.
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const entryAllocBatch = 4
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e := m.free
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if e != nil {
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m.free = e.next
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} else {
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free := new([entryAllocBatch]indexEntry)
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e = &free[0]
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for i := 1; i < len(free)-1; i++ {
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free[i].next = &free[i+1]
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}
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m.free = &free[1]
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}
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return e
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}
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type indexEntry struct {
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id restic.ID
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next *indexEntry
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packIndex int // Position in containing Index's packs field.
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offset uint32
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length uint32
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uncompressedLength uint32
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}
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