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https://github.com/restic/restic.git
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159 lines
4 KiB
Go
159 lines
4 KiB
Go
// Copyright 2016 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package pubsub
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import (
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"sync"
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"time"
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"golang.org/x/net/context"
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)
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// ackBuffer stores the pending ack IDs and notifies the Dirty channel when it becomes non-empty.
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type ackBuffer struct {
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Dirty chan struct{}
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// Close done when ackBuffer is no longer needed.
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Done chan struct{}
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mu sync.Mutex
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pending []string
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send bool
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}
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// Add adds ackID to the buffer.
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func (buf *ackBuffer) Add(ackID string) {
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buf.mu.Lock()
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defer buf.mu.Unlock()
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buf.pending = append(buf.pending, ackID)
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// If we are transitioning into a non-empty notification state.
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if buf.send && len(buf.pending) == 1 {
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buf.notify()
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}
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}
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// RemoveAll removes all ackIDs from the buffer and returns them.
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func (buf *ackBuffer) RemoveAll() []string {
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buf.mu.Lock()
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defer buf.mu.Unlock()
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ret := buf.pending
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buf.pending = nil
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return ret
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}
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// SendNotifications enables sending dirty notification on empty -> non-empty transitions.
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// If the buffer is already non-empty, a notification will be sent immediately.
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func (buf *ackBuffer) SendNotifications() {
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buf.mu.Lock()
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defer buf.mu.Unlock()
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buf.send = true
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// If we are transitioning into a non-empty notification state.
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if len(buf.pending) > 0 {
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buf.notify()
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}
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}
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func (buf *ackBuffer) notify() {
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go func() {
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select {
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case buf.Dirty <- struct{}{}:
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case <-buf.Done:
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}
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}()
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}
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// acker acks messages in batches.
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type acker struct {
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s service
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Ctx context.Context // The context to use when acknowledging messages.
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Sub string // The full name of the subscription.
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AckTick <-chan time.Time // AckTick supplies the frequency with which to make ack requests.
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// Notify is called with an ack ID after the message with that ack ID
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// has been processed. An ackID is considered to have been processed
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// if at least one attempt has been made to acknowledge it.
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Notify func(string)
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ackBuffer
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wg sync.WaitGroup
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done chan struct{}
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}
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// Start intiates processing of ackIDs which are added via Add.
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// Notify is called with each ackID once it has been processed.
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func (a *acker) Start() {
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a.done = make(chan struct{})
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a.ackBuffer.Dirty = make(chan struct{})
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a.ackBuffer.Done = a.done
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a.wg.Add(1)
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go func() {
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defer a.wg.Done()
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for {
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select {
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case <-a.ackBuffer.Dirty:
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a.ack(a.ackBuffer.RemoveAll())
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case <-a.AckTick:
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a.ack(a.ackBuffer.RemoveAll())
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case <-a.done:
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return
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}
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}
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}()
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}
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// Ack adds an ack id to be acked in the next batch.
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func (a *acker) Ack(ackID string) {
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a.ackBuffer.Add(ackID)
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}
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// FastMode switches acker into a mode which acks messages as they arrive, rather than waiting
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// for a.AckTick.
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func (a *acker) FastMode() {
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a.ackBuffer.SendNotifications()
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}
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// Stop drops all pending messages, and releases resources before returning.
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func (a *acker) Stop() {
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close(a.done)
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a.wg.Wait()
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}
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const maxAckAttempts = 2
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// ack acknowledges the supplied ackIDs.
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// After the acknowledgement request has completed (regardless of its success
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// or failure), ids will be passed to a.Notify.
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func (a *acker) ack(ids []string) {
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head, tail := a.s.splitAckIDs(ids)
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for len(head) > 0 {
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for i := 0; i < maxAckAttempts; i++ {
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if a.s.acknowledge(a.Ctx, a.Sub, head) == nil {
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break
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}
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}
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// NOTE: if retry gives up and returns an error, we simply drop
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// those ack IDs. The messages will be redelivered and this is
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// a documented behaviour of the API.
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head, tail = a.s.splitAckIDs(tail)
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}
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for _, id := range ids {
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a.Notify(id)
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}
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}
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