mirror of https://github.com/restic/restic.git
492 lines
13 KiB
Go
492 lines
13 KiB
Go
// Copyright 2014 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package datastore
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import (
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"fmt"
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"reflect"
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"strings"
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"time"
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"cloud.google.com/go/internal/fields"
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pb "google.golang.org/genproto/googleapis/datastore/v1"
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)
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var (
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typeOfByteSlice = reflect.TypeOf([]byte(nil))
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typeOfTime = reflect.TypeOf(time.Time{})
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typeOfGeoPoint = reflect.TypeOf(GeoPoint{})
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typeOfKeyPtr = reflect.TypeOf(&Key{})
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typeOfEntityPtr = reflect.TypeOf(&Entity{})
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)
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// typeMismatchReason returns a string explaining why the property p could not
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// be stored in an entity field of type v.Type().
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func typeMismatchReason(p Property, v reflect.Value) string {
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entityType := "empty"
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switch p.Value.(type) {
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case int64:
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entityType = "int"
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case bool:
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entityType = "bool"
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case string:
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entityType = "string"
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case float64:
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entityType = "float"
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case *Key:
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entityType = "*datastore.Key"
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case *Entity:
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entityType = "*datastore.Entity"
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case GeoPoint:
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entityType = "GeoPoint"
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case time.Time:
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entityType = "time.Time"
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case []byte:
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entityType = "[]byte"
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}
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return fmt.Sprintf("type mismatch: %s versus %v", entityType, v.Type())
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}
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type propertyLoader struct {
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// m holds the number of times a substruct field like "Foo.Bar.Baz" has
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// been seen so far. The map is constructed lazily.
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m map[string]int
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}
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func (l *propertyLoader) load(codec fields.List, structValue reflect.Value, p Property, prev map[string]struct{}) string {
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sl, ok := p.Value.([]interface{})
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if !ok {
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return l.loadOneElement(codec, structValue, p, prev)
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}
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for _, val := range sl {
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p.Value = val
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if errStr := l.loadOneElement(codec, structValue, p, prev); errStr != "" {
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return errStr
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}
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}
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return ""
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}
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// loadOneElement loads the value of Property p into structValue based on the provided
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// codec. codec is used to find the field in structValue into which p should be loaded.
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// prev is the set of property names already seen for structValue.
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func (l *propertyLoader) loadOneElement(codec fields.List, structValue reflect.Value, p Property, prev map[string]struct{}) string {
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var sliceOk bool
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var sliceIndex int
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var v reflect.Value
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name := p.Name
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fieldNames := strings.Split(name, ".")
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for len(fieldNames) > 0 {
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var field *fields.Field
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// Start by trying to find a field with name. If none found,
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// cut off the last field (delimited by ".") and find its parent
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// in the codec.
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// eg. for name "A.B.C.D", split off "A.B.C" and try to
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// find a field in the codec with this name.
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// Loop again with "A.B", etc.
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for i := len(fieldNames); i > 0; i-- {
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parent := strings.Join(fieldNames[:i], ".")
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field = codec.Match(parent)
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if field != nil {
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fieldNames = fieldNames[i:]
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break
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}
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}
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// If we never found a matching field in the codec, return
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// error message.
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if field == nil {
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return "no such struct field"
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}
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v = initField(structValue, field.Index)
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if !v.IsValid() {
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return "no such struct field"
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}
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if !v.CanSet() {
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return "cannot set struct field"
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}
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// If field implements PLS, we delegate loading to the PLS's Load early,
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// and stop iterating through fields.
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ok, err := plsFieldLoad(v, p, fieldNames)
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if err != nil {
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return err.Error()
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}
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if ok {
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return ""
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}
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if field.Type.Kind() == reflect.Struct {
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codec, err = structCache.Fields(field.Type)
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if err != nil {
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return err.Error()
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}
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structValue = v
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}
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// If the element is a slice, we need to accommodate it.
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if v.Kind() == reflect.Slice && v.Type() != typeOfByteSlice {
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if l.m == nil {
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l.m = make(map[string]int)
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}
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sliceIndex = l.m[p.Name]
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l.m[p.Name] = sliceIndex + 1
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for v.Len() <= sliceIndex {
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v.Set(reflect.Append(v, reflect.New(v.Type().Elem()).Elem()))
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}
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structValue = v.Index(sliceIndex)
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// If structValue implements PLS, we delegate loading to the PLS's
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// Load early, and stop iterating through fields.
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ok, err := plsFieldLoad(structValue, p, fieldNames)
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if err != nil {
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return err.Error()
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}
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if ok {
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return ""
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}
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if structValue.Type().Kind() == reflect.Struct {
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codec, err = structCache.Fields(structValue.Type())
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if err != nil {
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return err.Error()
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}
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}
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sliceOk = true
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}
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}
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var slice reflect.Value
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if v.Kind() == reflect.Slice && v.Type().Elem().Kind() != reflect.Uint8 {
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slice = v
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v = reflect.New(v.Type().Elem()).Elem()
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} else if _, ok := prev[p.Name]; ok && !sliceOk {
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// Zero the field back out that was set previously, turns out
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// it's a slice and we don't know what to do with it
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v.Set(reflect.Zero(v.Type()))
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return "multiple-valued property requires a slice field type"
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}
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prev[p.Name] = struct{}{}
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if errReason := setVal(v, p); errReason != "" {
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// Set the slice back to its zero value.
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if slice.IsValid() {
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slice.Set(reflect.Zero(slice.Type()))
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}
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return errReason
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}
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if slice.IsValid() {
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slice.Index(sliceIndex).Set(v)
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}
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return ""
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}
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// plsFieldLoad first tries to converts v's value to a PLS, then v's addressed
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// value to a PLS. If neither succeeds, plsFieldLoad returns false for first return
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// value. Otherwise, the first return value will be true.
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// If v is successfully converted to a PLS, plsFieldLoad will then try to Load
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// the property p into v (by way of the PLS's Load method).
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//
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// If the field v has been flattened, the Property's name must be altered
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// before calling Load to reflect the field v.
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// For example, if our original field name was "A.B.C.D",
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// and at this point in iteration we had initialized the field
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// corresponding to "A" and have moved into the struct, so that now
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// v corresponds to the field named "B", then we want to let the
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// PLS handle this field (B)'s subfields ("C", "D"),
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// so we send the property to the PLS's Load, renamed to "C.D".
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//
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// If subfields are present, the field v has been flattened.
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func plsFieldLoad(v reflect.Value, p Property, subfields []string) (ok bool, err error) {
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vpls, err := plsForLoad(v)
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if err != nil {
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return false, err
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}
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if vpls == nil {
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return false, nil
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}
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// If Entity, load properties as well as key.
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if e, ok := p.Value.(*Entity); ok {
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err = loadEntity(vpls, e)
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return true, err
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}
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// If flattened, we must alter the property's name to reflect
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// the field v.
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if len(subfields) > 0 {
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p.Name = strings.Join(subfields, ".")
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}
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return true, vpls.Load([]Property{p})
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}
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// setVal sets 'v' to the value of the Property 'p'.
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func setVal(v reflect.Value, p Property) string {
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pValue := p.Value
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switch v.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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x, ok := pValue.(int64)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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if v.OverflowInt(x) {
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return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
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}
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v.SetInt(x)
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case reflect.Bool:
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x, ok := pValue.(bool)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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v.SetBool(x)
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case reflect.String:
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x, ok := pValue.(string)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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v.SetString(x)
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case reflect.Float32, reflect.Float64:
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x, ok := pValue.(float64)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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if v.OverflowFloat(x) {
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return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
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}
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v.SetFloat(x)
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case reflect.Ptr:
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// v must be either a pointer to a Key or Entity.
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if v.Type() != typeOfKeyPtr && v.Type().Elem().Kind() != reflect.Struct {
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return typeMismatchReason(p, v)
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}
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if pValue == nil {
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// If v is populated already, set it to nil.
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if !v.IsNil() {
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v.Set(reflect.New(v.Type()).Elem())
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}
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return ""
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}
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switch x := pValue.(type) {
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case *Key:
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if _, ok := v.Interface().(*Key); !ok {
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return typeMismatchReason(p, v)
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}
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v.Set(reflect.ValueOf(x))
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case *Entity:
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if v.IsNil() {
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v.Set(reflect.New(v.Type().Elem()))
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}
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err := loadEntity(v.Interface(), x)
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if err != nil {
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return err.Error()
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}
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default:
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return typeMismatchReason(p, v)
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}
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case reflect.Struct:
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switch v.Type() {
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case typeOfTime:
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x, ok := pValue.(time.Time)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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v.Set(reflect.ValueOf(x))
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case typeOfGeoPoint:
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x, ok := pValue.(GeoPoint)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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v.Set(reflect.ValueOf(x))
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default:
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ent, ok := pValue.(*Entity)
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if !ok {
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return typeMismatchReason(p, v)
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}
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err := loadEntity(v.Addr().Interface(), ent)
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if err != nil {
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return err.Error()
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}
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}
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case reflect.Slice:
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x, ok := pValue.([]byte)
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if !ok && pValue != nil {
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return typeMismatchReason(p, v)
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}
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if v.Type().Elem().Kind() != reflect.Uint8 {
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return typeMismatchReason(p, v)
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}
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v.SetBytes(x)
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default:
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return typeMismatchReason(p, v)
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}
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return ""
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}
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// initField is similar to reflect's Value.FieldByIndex, in that it
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// returns the nested struct field corresponding to index, but it
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// initialises any nil pointers encountered when traversing the structure.
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func initField(val reflect.Value, index []int) reflect.Value {
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for _, i := range index[:len(index)-1] {
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val = val.Field(i)
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if val.Kind() == reflect.Ptr {
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if val.IsNil() {
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val.Set(reflect.New(val.Type().Elem()))
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}
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val = val.Elem()
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}
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}
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return val.Field(index[len(index)-1])
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}
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// loadEntityProto loads an EntityProto into PropertyLoadSaver or struct pointer.
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func loadEntityProto(dst interface{}, src *pb.Entity) error {
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ent, err := protoToEntity(src)
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if err != nil {
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return err
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}
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return loadEntity(dst, ent)
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}
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func loadEntity(dst interface{}, ent *Entity) error {
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if pls, ok := dst.(PropertyLoadSaver); ok {
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err := pls.Load(ent.Properties)
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if err != nil {
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return err
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}
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if e, ok := dst.(KeyLoader); ok {
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err = e.LoadKey(ent.Key)
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}
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return err
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}
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return loadEntityToStruct(dst, ent)
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}
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func loadEntityToStruct(dst interface{}, ent *Entity) error {
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pls, err := newStructPLS(dst)
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if err != nil {
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return err
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}
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// Load properties.
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err = pls.Load(ent.Properties)
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if err != nil {
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return err
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}
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// Load key.
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keyField := pls.codec.Match(keyFieldName)
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if keyField != nil && ent.Key != nil {
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pls.v.FieldByIndex(keyField.Index).Set(reflect.ValueOf(ent.Key))
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}
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return nil
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}
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func (s structPLS) Load(props []Property) error {
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var fieldName, errReason string
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var l propertyLoader
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prev := make(map[string]struct{})
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for _, p := range props {
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if errStr := l.load(s.codec, s.v, p, prev); errStr != "" {
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// We don't return early, as we try to load as many properties as possible.
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// It is valid to load an entity into a struct that cannot fully represent it.
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// That case returns an error, but the caller is free to ignore it.
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fieldName, errReason = p.Name, errStr
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}
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}
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if errReason != "" {
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return &ErrFieldMismatch{
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StructType: s.v.Type(),
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FieldName: fieldName,
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Reason: errReason,
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}
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}
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return nil
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}
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func protoToEntity(src *pb.Entity) (*Entity, error) {
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props := make([]Property, 0, len(src.Properties))
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for name, val := range src.Properties {
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v, err := propToValue(val)
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if err != nil {
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return nil, err
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}
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props = append(props, Property{
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Name: name,
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Value: v,
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NoIndex: val.ExcludeFromIndexes,
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})
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}
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var key *Key
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if src.Key != nil {
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// Ignore any error, since nested entity values
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// are allowed to have an invalid key.
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key, _ = protoToKey(src.Key)
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}
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return &Entity{key, props}, nil
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}
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// propToValue returns a Go value that represents the PropertyValue. For
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// example, a TimestampValue becomes a time.Time.
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func propToValue(v *pb.Value) (interface{}, error) {
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switch v := v.ValueType.(type) {
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case *pb.Value_NullValue:
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return nil, nil
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case *pb.Value_BooleanValue:
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return v.BooleanValue, nil
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case *pb.Value_IntegerValue:
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return v.IntegerValue, nil
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case *pb.Value_DoubleValue:
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return v.DoubleValue, nil
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case *pb.Value_TimestampValue:
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return time.Unix(v.TimestampValue.Seconds, int64(v.TimestampValue.Nanos)), nil
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case *pb.Value_KeyValue:
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return protoToKey(v.KeyValue)
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case *pb.Value_StringValue:
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return v.StringValue, nil
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case *pb.Value_BlobValue:
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return []byte(v.BlobValue), nil
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case *pb.Value_GeoPointValue:
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return GeoPoint{Lat: v.GeoPointValue.Latitude, Lng: v.GeoPointValue.Longitude}, nil
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case *pb.Value_EntityValue:
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return protoToEntity(v.EntityValue)
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case *pb.Value_ArrayValue:
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arr := make([]interface{}, 0, len(v.ArrayValue.Values))
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for _, v := range v.ArrayValue.Values {
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vv, err := propToValue(v)
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if err != nil {
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return nil, err
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}
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arr = append(arr, vv)
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}
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return arr, nil
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default:
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return nil, nil
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}
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}
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