mirror of https://github.com/restic/restic.git
455 lines
14 KiB
Go
455 lines
14 KiB
Go
// Copyright 2016 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/*
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Package datastore provides a client for Google Cloud Datastore.
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Note: This package is in beta. Some backwards-incompatible changes may occur.
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Basic Operations
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Entities are the unit of storage and are associated with a key. A key
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consists of an optional parent key, a string application ID, a string kind
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(also known as an entity type), and either a StringID or an IntID. A
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StringID is also known as an entity name or key name.
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It is valid to create a key with a zero StringID and a zero IntID; this is
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called an incomplete key, and does not refer to any saved entity. Putting an
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entity into the datastore under an incomplete key will cause a unique key
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to be generated for that entity, with a non-zero IntID.
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An entity's contents are a mapping from case-sensitive field names to values.
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Valid value types are:
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- signed integers (int, int8, int16, int32 and int64),
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- bool,
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- string,
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- float32 and float64,
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- []byte (up to 1 megabyte in length),
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- any type whose underlying type is one of the above predeclared types,
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- *Key,
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- GeoPoint,
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- time.Time (stored with microsecond precision),
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- structs whose fields are all valid value types,
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- pointers to structs whose fields are all valid value types,
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- slices of any of the above.
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Slices of structs are valid, as are structs that contain slices.
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The Get and Put functions load and save an entity's contents. An entity's
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contents are typically represented by a struct pointer.
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Example code:
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type Entity struct {
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Value string
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}
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func main() {
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ctx := context.Background()
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// Create a datastore client. In a typical application, you would create
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// a single client which is reused for every datastore operation.
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dsClient, err := datastore.NewClient(ctx, "my-project")
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if err != nil {
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// Handle error.
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}
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k := datastore.NameKey("Entity", "stringID", nil)
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e := new(Entity)
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if err := dsClient.Get(ctx, k, e); err != nil {
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// Handle error.
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}
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old := e.Value
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e.Value = "Hello World!"
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if _, err := dsClient.Put(ctx, k, e); err != nil {
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// Handle error.
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}
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fmt.Printf("Updated value from %q to %q\n", old, e.Value)
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}
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GetMulti, PutMulti and DeleteMulti are batch versions of the Get, Put and
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Delete functions. They take a []*Key instead of a *Key, and may return a
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datastore.MultiError when encountering partial failure.
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Properties
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An entity's contents can be represented by a variety of types. These are
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typically struct pointers, but can also be any type that implements the
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PropertyLoadSaver interface. If using a struct pointer, you do not have to
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explicitly implement the PropertyLoadSaver interface; the datastore will
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automatically convert via reflection. If a struct pointer does implement that
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interface then those methods will be used in preference to the default
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behavior for struct pointers. Struct pointers are more strongly typed and are
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easier to use; PropertyLoadSavers are more flexible.
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The actual types passed do not have to match between Get and Put calls or even
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across different calls to datastore. It is valid to put a *PropertyList and
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get that same entity as a *myStruct, or put a *myStruct0 and get a *myStruct1.
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Conceptually, any entity is saved as a sequence of properties, and is loaded
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into the destination value on a property-by-property basis. When loading into
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a struct pointer, an entity that cannot be completely represented (such as a
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missing field) will result in an ErrFieldMismatch error but it is up to the
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caller whether this error is fatal, recoverable or ignorable.
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By default, for struct pointers, all properties are potentially indexed, and
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the property name is the same as the field name (and hence must start with an
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upper case letter).
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Fields may have a `datastore:"name,options"` tag. The tag name is the
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property name, which must be one or more valid Go identifiers joined by ".",
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but may start with a lower case letter. An empty tag name means to just use the
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field name. A "-" tag name means that the datastore will ignore that field.
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The only valid options are "omitempty", "noindex" and "flatten".
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If the options include "omitempty" and the value of the field is empty, then the field will be omitted on Save.
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The empty values are false, 0, any nil interface value, and any array, slice, map, or string of length zero.
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Struct field values will never be empty.
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If options include "noindex" then the field will not be indexed. All fields are indexed
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by default. Strings or byte slices longer than 1500 bytes cannot be indexed;
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fields used to store long strings and byte slices must be tagged with "noindex"
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or they will cause Put operations to fail.
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For a nested struct field, the options may also include "flatten". This indicates
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that the immediate fields and any nested substruct fields of the nested struct should be
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flattened. See below for examples.
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To use multiple options together, separate them by a comma.
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The order does not matter.
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If the options is "" then the comma may be omitted.
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Example code:
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// A and B are renamed to a and b.
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// A, C and J are not indexed.
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// D's tag is equivalent to having no tag at all (E).
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// I is ignored entirely by the datastore.
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// J has tag information for both the datastore and json packages.
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type TaggedStruct struct {
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A int `datastore:"a,noindex"`
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B int `datastore:"b"`
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C int `datastore:",noindex"`
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D int `datastore:""`
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E int
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I int `datastore:"-"`
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J int `datastore:",noindex" json:"j"`
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}
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Key Field
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If the struct contains a *datastore.Key field tagged with the name "__key__",
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its value will be ignored on Put. When reading the Entity back into the Go struct,
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the field will be populated with the *datastore.Key value used to query for
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the Entity.
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Example code:
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type MyEntity struct {
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A int
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K *datastore.Key `datastore:"__key__"`
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}
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k := datastore.NameKey("Entity", "stringID", nil)
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e := MyEntity{A: 12}
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k, err = dsClient.Put(ctx, k, e)
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if err != nil {
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// Handle error.
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}
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var entities []MyEntity
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q := datastore.NewQuery("Entity").Filter("A =", 12).Limit(1)
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_, err := dsClient.GetAll(ctx, q, &entities)
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if err != nil {
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// Handle error
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}
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log.Println(entities[0])
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// Prints {12 /Entity,stringID}
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Structured Properties
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If the struct pointed to contains other structs, then the nested or embedded
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structs are themselves saved as Entity values. For example, given these definitions:
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type Inner struct {
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W int32
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X string
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}
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type Outer struct {
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I Inner
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}
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then an Outer would have one property, Inner, encoded as an Entity value.
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If an outer struct is tagged "noindex" then all of its implicit flattened
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fields are effectively "noindex".
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If the Inner struct contains a *Key field with the name "__key__", like so:
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type Inner struct {
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W int32
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X string
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K *datastore.Key `datastore:"__key__"`
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}
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type Outer struct {
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I Inner
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}
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then the value of K will be used as the Key for Inner, represented
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as an Entity value in datastore.
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If any nested struct fields should be flattened, instead of encoded as
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Entity values, the nested struct field should be tagged with the "flatten"
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option. For example, given the following:
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type Inner1 struct {
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W int32
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X string
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}
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type Inner2 struct {
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Y float64
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}
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type Inner3 struct {
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Z bool
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}
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type Inner4 struct {
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WW int
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}
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type Inner5 struct {
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X Inner4
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}
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type Outer struct {
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A int16
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I []Inner1 `datastore:",flatten"`
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J Inner2 `datastore:",flatten"`
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K Inner5 `datastore:",flatten"`
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Inner3 `datastore:",flatten"`
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}
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an Outer's properties would be equivalent to those of:
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type OuterEquivalent struct {
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A int16
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IDotW []int32 `datastore:"I.W"`
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IDotX []string `datastore:"I.X"`
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JDotY float64 `datastore:"J.Y"`
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KDotXDotWW int `datastore:"K.X.WW"`
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Z bool
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}
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Note that the "flatten" option cannot be used for Entity value fields.
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The server will reject any dotted field names for an Entity value.
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The PropertyLoadSaver Interface
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An entity's contents can also be represented by any type that implements the
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PropertyLoadSaver interface. This type may be a struct pointer, but it does
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not have to be. The datastore package will call Load when getting the entity's
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contents, and Save when putting the entity's contents.
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Possible uses include deriving non-stored fields, verifying fields, or indexing
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a field only if its value is positive.
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Example code:
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type CustomPropsExample struct {
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I, J int
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// Sum is not stored, but should always be equal to I + J.
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Sum int `datastore:"-"`
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}
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func (x *CustomPropsExample) Load(ps []datastore.Property) error {
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// Load I and J as usual.
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if err := datastore.LoadStruct(x, ps); err != nil {
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return err
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}
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// Derive the Sum field.
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x.Sum = x.I + x.J
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return nil
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}
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func (x *CustomPropsExample) Save() ([]datastore.Property, error) {
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// Validate the Sum field.
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if x.Sum != x.I + x.J {
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return nil, errors.New("CustomPropsExample has inconsistent sum")
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}
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// Save I and J as usual. The code below is equivalent to calling
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// "return datastore.SaveStruct(x)", but is done manually for
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// demonstration purposes.
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return []datastore.Property{
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{
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Name: "I",
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Value: int64(x.I),
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},
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{
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Name: "J",
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Value: int64(x.J),
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},
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}, nil
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}
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The *PropertyList type implements PropertyLoadSaver, and can therefore hold an
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arbitrary entity's contents.
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The KeyLoader Interface
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If a type implements the PropertyLoadSaver interface, it may
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also want to implement the KeyLoader interface.
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The KeyLoader interface exists to allow implementations of PropertyLoadSaver
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to also load an Entity's Key into the Go type. This type may be a struct
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pointer, but it does not have to be. The datastore package will call LoadKey
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when getting the entity's contents, after calling Load.
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Example code:
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type WithKeyExample struct {
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I int
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Key *datastore.Key
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}
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func (x *WithKeyExample) LoadKey(k *datastore.Key) error {
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x.Key = k
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return nil
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}
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func (x *WithKeyExample) Load(ps []datastore.Property) error {
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// Load I as usual.
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return datastore.LoadStruct(x, ps)
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}
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func (x *WithKeyExample) Save() ([]datastore.Property, error) {
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// Save I as usual.
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return datastore.SaveStruct(x)
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}
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To load a Key into a struct which does not implement the PropertyLoadSaver
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interface, see the "Key Field" section above.
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Queries
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Queries retrieve entities based on their properties or key's ancestry. Running
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a query yields an iterator of results: either keys or (key, entity) pairs.
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Queries are re-usable and it is safe to call Query.Run from concurrent
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goroutines. Iterators are not safe for concurrent use.
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Queries are immutable, and are either created by calling NewQuery, or derived
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from an existing query by calling a method like Filter or Order that returns a
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new query value. A query is typically constructed by calling NewQuery followed
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by a chain of zero or more such methods. These methods are:
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- Ancestor and Filter constrain the entities returned by running a query.
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- Order affects the order in which they are returned.
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- Project constrains the fields returned.
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- Distinct de-duplicates projected entities.
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- KeysOnly makes the iterator return only keys, not (key, entity) pairs.
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- Start, End, Offset and Limit define which sub-sequence of matching entities
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to return. Start and End take cursors, Offset and Limit take integers. Start
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and Offset affect the first result, End and Limit affect the last result.
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If both Start and Offset are set, then the offset is relative to Start.
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If both End and Limit are set, then the earliest constraint wins. Limit is
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relative to Start+Offset, not relative to End. As a special case, a
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negative limit means unlimited.
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Example code:
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type Widget struct {
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Description string
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Price int
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}
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func printWidgets(ctx context.Context, client *datastore.Client) {
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q := datastore.NewQuery("Widget").
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Filter("Price <", 1000).
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Order("-Price")
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for t := client.Run(ctx, q); ; {
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var x Widget
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key, err := t.Next(&x)
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if err == iterator.Done {
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break
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}
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if err != nil {
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// Handle error.
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}
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fmt.Printf("Key=%v\nWidget=%#v\n\n", key, x)
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}
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}
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Transactions
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Client.RunInTransaction runs a function in a transaction.
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Example code:
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type Counter struct {
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Count int
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}
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func incCount(ctx context.Context, client *datastore.Client) {
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var count int
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key := datastore.NameKey("Counter", "singleton", nil)
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_, err := client.RunInTransaction(ctx, func(tx *datastore.Transaction) error {
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var x Counter
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if err := tx.Get(key, &x); err != nil && err != datastore.ErrNoSuchEntity {
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return err
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}
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x.Count++
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if _, err := tx.Put(key, &x); err != nil {
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return err
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}
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count = x.Count
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return nil
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})
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if err != nil {
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// Handle error.
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}
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// The value of count is only valid once the transaction is successful
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// (RunInTransaction has returned nil).
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fmt.Printf("Count=%d\n", count)
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}
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Google Cloud Datastore Emulator
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This package supports the Cloud Datastore emulator, which is useful for testing and
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development. Environment variables are used to indicate that datastore traffic should be
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directed to the emulator instead of the production Datastore service.
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To install and set up the emulator and its environment variables, see the documentation
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at https://cloud.google.com/datastore/docs/tools/datastore-emulator.
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Authentication
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See examples of authorization and authentication at
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https://godoc.org/cloud.google.com/go#pkg-examples.
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*/
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package datastore // import "cloud.google.com/go/datastore"
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