restic/progress.go

186 lines
3.1 KiB
Go

package restic
import (
"fmt"
"sync"
"time"
)
type Progress struct {
OnUpdate ProgressFunc
OnDone ProgressFunc
fnM sync.Mutex
cur Stat
curM sync.Mutex
start time.Time
c *time.Ticker
cancel chan struct{}
o sync.Once
d time.Duration
running bool
}
type Stat struct {
Files uint64
Dirs uint64
Bytes uint64
}
type ProgressFunc func(s Stat, runtime time.Duration, ticker bool)
// NewProgress returns a new progress reporter. After Start() has been called,
// the function OnUpdate is called when new data arrives or at least every d
// interval. The function OnDone is called when Done() is called. Both
// functions are called synchronously and can use shared state.
func NewProgress(d time.Duration) *Progress {
return &Progress{d: d}
}
// Start runs resets and runs the progress reporter.
func (p *Progress) Start() {
if p == nil {
return
}
if p.running {
panic("truing to reset a running Progress")
}
p.o = sync.Once{}
p.cancel = make(chan struct{})
p.running = true
p.Reset()
p.start = time.Now()
p.c = time.NewTicker(p.d)
go p.reporter()
}
// Report adds the statistics from s to the current state and tries to report
// the accumulated statistics via the feedback channel.
func (p *Progress) Report(s Stat) {
if p == nil {
return
}
if !p.running {
panic("reporting in a non-running Progress")
}
p.curM.Lock()
p.cur.Add(s)
cur := p.cur
p.curM.Unlock()
// update progress
if p.OnUpdate != nil {
p.fnM.Lock()
p.OnUpdate(cur, time.Since(p.start), false)
p.fnM.Unlock()
}
}
func (p *Progress) reporter() {
if p == nil {
return
}
for {
select {
case <-p.c.C:
p.curM.Lock()
cur := p.cur
p.curM.Unlock()
if p.OnUpdate != nil {
p.fnM.Lock()
p.OnUpdate(cur, time.Since(p.start), true)
p.fnM.Unlock()
}
case <-p.cancel:
p.c.Stop()
return
}
}
}
// Reset resets all statistic counters to zero.
func (p *Progress) Reset() {
if p == nil {
return
}
if !p.running {
panic("resetting a non-running Progress")
}
p.curM.Lock()
p.cur = Stat{}
p.curM.Unlock()
}
// Done closes the progress report.
func (p *Progress) Done() {
if p == nil {
return
}
if !p.running {
panic("Done() called on non-running Progress")
}
if p.running {
p.running = false
p.o.Do(func() {
close(p.cancel)
})
cur := p.cur
if p.OnDone != nil {
p.fnM.Lock()
p.OnDone(cur, time.Since(p.start), false)
p.fnM.Unlock()
}
}
}
// Current returns the current stat value.
func (p *Progress) Current() Stat {
p.curM.Lock()
s := p.cur
p.curM.Unlock()
return s
}
// Add accumulates other into s.
func (s *Stat) Add(other Stat) {
s.Bytes += other.Bytes
s.Dirs += other.Dirs
s.Files += other.Files
}
func (s Stat) String() string {
b := float64(s.Bytes)
var str string
switch {
case s.Bytes > 1<<40:
str = fmt.Sprintf("%.3f TiB", b/(1<<40))
case s.Bytes > 1<<30:
str = fmt.Sprintf("%.3f GiB", b/(1<<30))
case s.Bytes > 1<<20:
str = fmt.Sprintf("%.3f MiB", b/(1<<20))
case s.Bytes > 1<<10:
str = fmt.Sprintf("%.3f KiB", b/(1<<10))
default:
str = fmt.Sprintf("%dB", s.Bytes)
}
return fmt.Sprintf("Stat(%d files, %d dirs, %v)",
s.Files, s.Dirs, str)
}