mirror of https://github.com/restic/restic.git
225 lines
8.0 KiB
Go
225 lines
8.0 KiB
Go
package restorer
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import (
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"container/heap"
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"github.com/restic/restic/internal/debug"
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"github.com/restic/restic/internal/restic"
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)
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// packQueue tracks remaining file contents restore work and decides what pack
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// to download and files to write next.
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//
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// The packs in the queue can be in one of three states: waiting, ready and
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// in-progress.
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// Waiting packs are the packs that only have blobs from the "middle" of their
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// corresponding files and therefore cannot be used until blobs from some other
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// packs are written to the files first.
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// In-progress packs are the packs that were removed from the queue by #nextPack
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// and must be first returned to the queue before they are considered again.
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// Ready packs are the packs can be immediately used to restore at least one
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// file. Internally ready packs are kept in a heap and are ordered according
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// to these criteria:
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// - Packs with "head" blobs of in-progress files are considered first. The
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// idea is to complete restore of in-progress files before starting restore
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// of other files. This is both more intuitive and also reduces number of
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// open file handles needed during restore.
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// - Packs with smallest cost are considered next. Pack cost is measured in
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// number of other packs required before all blobs in the pack can be used
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// and the pack can be removed from the pack cache.
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// For example, consisder a file that requires two blobs, blob1 from pack1
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// and blob2 from pack2. The cost of pack2 is 1, because blob2 cannot be
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// used before blob1 is available. The higher the cost, the longer the pack
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// must be cached locally to avoid redownload.
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//
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// Pack queue implementation is NOT thread safe. All pack queue methods must
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// be called from single gorouting AND packInfo and fileInfo instances must
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// be updated synchronously from the same gorouting.
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type packQueue struct {
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idx filePackTraverser
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packs map[restic.ID]*packInfo // waiting and ready packs
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inprogress map[*packInfo]struct{} // inprogress packs
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heap *packHeap // heap of ready packs
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}
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func newPackQueue(idx filePackTraverser, files []*fileInfo, inprogress func(files map[*fileInfo]struct{}) bool) (*packQueue, error) {
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packs := make(map[restic.ID]*packInfo) // all packs
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// create packInfo from fileInfo
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for _, file := range files {
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err := idx.forEachFilePack(file, func(packIdx int, packID restic.ID, _ []restic.Blob) bool {
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pack, ok := packs[packID]
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if !ok {
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pack = &packInfo{
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id: packID,
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index: -1,
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files: make(map[*fileInfo]struct{}),
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}
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packs[packID] = pack
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}
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pack.files[file] = struct{}{}
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pack.cost += packIdx
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return true // keep going
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})
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if err != nil {
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// repository index is messed up, can't do anything
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return nil, err
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}
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}
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// create packInfo heap
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pheap := &packHeap{inprogress: inprogress}
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headPacks := restic.NewIDSet()
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for _, file := range files {
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idx.forEachFilePack(file, func(packIdx int, packID restic.ID, _ []restic.Blob) bool {
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if !headPacks.Has(packID) {
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headPacks.Insert(packID)
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pack := packs[packID]
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pack.index = len(pheap.elements)
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pheap.elements = append(pheap.elements, pack)
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}
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return false // only first pack
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})
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}
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heap.Init(pheap)
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return &packQueue{idx: idx, packs: packs, heap: pheap, inprogress: make(map[*packInfo]struct{})}, nil
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}
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// isEmpty returns true if the queue is empty, i.e. there are no more packs to
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// download and files to write to.
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func (h *packQueue) isEmpty() bool {
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return len(h.packs) == 0 && len(h.inprogress) == 0
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}
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// nextPack returns next ready pack and corresponding files ready for download
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// and processing. The returned pack and the files are marked as "in progress"
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// internally and must be first returned to the queue before they are
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// considered by #nextPack again.
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func (h *packQueue) nextPack() (*packInfo, []*fileInfo) {
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debug.Log("Ready packs %d, outstanding packs %d, inprogress packs %d", h.heap.Len(), len(h.packs), len(h.inprogress))
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if h.heap.Len() == 0 {
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return nil, nil
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}
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pack := heap.Pop(h.heap).(*packInfo)
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h.inprogress[pack] = struct{}{}
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debug.Log("Popped pack %s (%d files), heap size=%d", pack.id.Str(), len(pack.files), len(h.heap.elements))
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var files []*fileInfo
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for file := range pack.files {
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h.idx.forEachFilePack(file, func(packIdx int, packID restic.ID, packBlobs []restic.Blob) bool {
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debug.Log("Pack #%d %s (%d blobs) used by %s", packIdx, packID.Str(), len(packBlobs), file.location)
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if pack.id == packID {
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files = append(files, file)
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}
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return false // only interested in the fist pack here
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})
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}
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return pack, files
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}
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// requeuePack conditionally adds back to the queue pack previously returned by
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// #nextPack.
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// If the pack is needed to restore any incomplete files, adds the pack to the
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// queue and adjusts order of all affected packs in the queue. Has no effect
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// if the pack is not required to restore any files.
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// Returns true if the pack was added to the queue, false otherwise.
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func (h *packQueue) requeuePack(pack *packInfo, success []*fileInfo, failure []*fileInfo) bool {
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debug.Log("Requeue pack %s (%d/%d/%d files/success/failure)", pack.id.Str(), len(pack.files), len(success), len(failure))
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// maintain inprogress pack set
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delete(h.inprogress, pack)
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affectedPacks := make(map[*packInfo]struct{})
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affectedPacks[pack] = struct{}{} // this pack is alwats affected
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// apply download success/failure to the packs
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onFailure := func(file *fileInfo) {
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h.idx.forEachFilePack(file, func(packInx int, packID restic.ID, _ []restic.Blob) bool {
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pack := h.packs[packID]
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delete(pack.files, file)
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pack.cost -= packInx
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affectedPacks[pack] = struct{}{}
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return true // keep going
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})
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}
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for _, file := range failure {
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onFailure(file)
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}
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onSuccess := func(pack *packInfo, file *fileInfo) {
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remove := true
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h.idx.forEachFilePack(file, func(packIdx int, packID restic.ID, _ []restic.Blob) bool {
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if packID.Equal(pack.id) {
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// the pack has more blobs required by the file
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remove = false
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}
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otherPack := h.packs[packID]
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otherPack.cost--
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affectedPacks[otherPack] = struct{}{}
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return true // keep going
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})
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if remove {
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delete(pack.files, file)
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}
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}
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for _, file := range success {
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onSuccess(pack, file)
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}
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// drop/update affected packs
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isReady := func(affectedPack *packInfo) (ready bool) {
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for file := range affectedPack.files {
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h.idx.forEachFilePack(file, func(packIdx int, packID restic.ID, _ []restic.Blob) bool {
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if packID.Equal(affectedPack.id) {
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ready = true
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}
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return false // only file's first pack matters
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})
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if ready {
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break
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}
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}
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return ready
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}
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for affectedPack := range affectedPacks {
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if _, inprogress := h.inprogress[affectedPack]; !inprogress {
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if len(affectedPack.files) == 0 {
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// drop the pack if it isn't inprogress and has no files that need it
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if affectedPack.index >= 0 {
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// This can't happen unless there is a bug elsewhere:
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// - "current" pack isn't in the heap, hence its index must be < 0
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// - "other" packs can't be ready (i.e. in heap) unless they have other files
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// in which case len(affectedPack.files) must be > 0
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debug.Log("corrupted ready heap: removed unexpected ready pack %s", affectedPack.id.Str())
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heap.Remove(h.heap, affectedPack.index)
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}
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delete(h.packs, affectedPack.id)
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} else {
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ready := isReady(affectedPack)
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switch {
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case ready && affectedPack.index < 0:
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heap.Push(h.heap, affectedPack)
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case ready && affectedPack.index >= 0:
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heap.Fix(h.heap, affectedPack.index)
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case !ready && affectedPack.index >= 0:
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// This can't happen unless there is a bug elsewhere:
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// - "current" pack isn't in the heap, hence its index must be < 0
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// - "other" packs can't have same head blobs as the "current" pack,
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// hence "other" packs can't change their readiness
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debug.Log("corrupted ready heap: removed unexpected waiting pack %s", affectedPack.id.Str())
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heap.Remove(h.heap, affectedPack.index)
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case !ready && affectedPack.index < 0:
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// do nothing
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}
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}
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}
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}
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return len(pack.files) > 0
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}
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