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As repack streams packs these occupy one backend connection. Uploading a new pack also requires a backend connection. To prevent a deadlock during repack when reaching the backend connections limit, simply limit the repackWorker count to always leave one connection for uploading.
111 lines
2.8 KiB
Go
111 lines
2.8 KiB
Go
package repository
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import (
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"context"
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"sync"
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"github.com/restic/restic/internal/debug"
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"github.com/restic/restic/internal/errors"
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"github.com/restic/restic/internal/restic"
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"github.com/restic/restic/internal/ui/progress"
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"golang.org/x/sync/errgroup"
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)
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const numRepackWorkers = 8
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// Repack takes a list of packs together with a list of blobs contained in
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// these packs. Each pack is loaded and the blobs listed in keepBlobs is saved
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// into a new pack. Returned is the list of obsolete packs which can then
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// be removed.
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//
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// The map keepBlobs is modified by Repack, it is used to keep track of which
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// blobs have been processed.
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func Repack(ctx context.Context, repo restic.Repository, dstRepo restic.Repository, packs restic.IDSet, keepBlobs restic.BlobSet, p *progress.Counter) (obsoletePacks restic.IDSet, err error) {
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debug.Log("repacking %d packs while keeping %d blobs", len(packs), len(keepBlobs))
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if repo == dstRepo && dstRepo.Backend().Connections() < 2 {
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return nil, errors.Fatal("repack step requires a backend connection limit of at least two")
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}
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var keepMutex sync.Mutex
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wg, wgCtx := errgroup.WithContext(ctx)
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downloadQueue := make(chan restic.PackBlobs)
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wg.Go(func() error {
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defer close(downloadQueue)
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for pbs := range repo.Index().ListPacks(wgCtx, packs) {
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var packBlobs []restic.Blob
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keepMutex.Lock()
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// filter out unnecessary blobs
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for _, entry := range pbs.Blobs {
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h := restic.BlobHandle{ID: entry.ID, Type: entry.Type}
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if keepBlobs.Has(h) {
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packBlobs = append(packBlobs, entry)
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}
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}
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keepMutex.Unlock()
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select {
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case downloadQueue <- restic.PackBlobs{PackID: pbs.PackID, Blobs: packBlobs}:
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case <-wgCtx.Done():
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return wgCtx.Err()
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}
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}
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return nil
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})
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worker := func() error {
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for t := range downloadQueue {
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err := StreamPack(wgCtx, repo.Backend().Load, repo.Key(), t.PackID, t.Blobs, func(blob restic.BlobHandle, buf []byte, err error) error {
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if err != nil {
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return err
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}
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keepMutex.Lock()
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// recheck whether some other worker was faster
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shouldKeep := keepBlobs.Has(blob)
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if shouldKeep {
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keepBlobs.Delete(blob)
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}
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keepMutex.Unlock()
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if !shouldKeep {
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return nil
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}
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// We do want to save already saved blobs!
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_, _, err = dstRepo.SaveBlob(wgCtx, blob.Type, buf, blob.ID, true)
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if err != nil {
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return err
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}
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debug.Log(" saved blob %v", blob.ID)
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return nil
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})
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if err != nil {
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return err
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}
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p.Add(1)
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}
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return nil
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}
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connectionLimit := dstRepo.Backend().Connections() - 1
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if connectionLimit > numRepackWorkers {
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connectionLimit = numRepackWorkers
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}
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for i := 0; i < int(connectionLimit); i++ {
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wg.Go(worker)
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}
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if err := wg.Wait(); err != nil {
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return nil, err
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}
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if err := dstRepo.Flush(ctx); err != nil {
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return nil, err
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}
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return packs, nil
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}
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