2006-05-29 21:21:23 +00:00
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// $Id$
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2006-01-12 18:52:15 +00:00
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#include "TRTransfer.h"
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#include <Font.h>
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#include <malloc.h>
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#include <stdio.h>
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/**
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* BListItem that renders Transfer status.
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*/
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TRTransfer::TRTransfer(const char *fullpath, node_ref node) : BListItem(0, false), cachedNodeRef(node) {
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fBaselineOffset = 0.0f;
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fLineSpacing = 0.0f;
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cachedPath = new BString(fullpath);
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fStatusLock = new BLocker("Status Locker", true);
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fStatus = (tr_stat_t*)calloc(1, sizeof(tr_stat_t));
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fBarColor.red = 50;
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fBarColor.green = 150;
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fBarColor.blue = 255;
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fBarColor.alpha = 255;
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fTimeStr = (char*)calloc(78, sizeof(char));
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fTransStr = (char*)calloc(78, sizeof(char));
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}
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TRTransfer::~TRTransfer() {
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if (fStatusLock->Lock()) {
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free(fStatus);
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fStatusLock->Unlock();
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delete fStatusLock;
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}
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delete cachedPath;
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}
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void TRTransfer::Update(BView *owner, const BFont *font) {
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BListItem::Update(owner, font);
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SetHeight(BListItem::Height() * 4);
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font_height height;
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font->GetHeight(&height);
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fBaselineOffset = height.leading + height.ascent;
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fLineSpacing = height.descent;
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}
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/**
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* Sets the transfer information to render.
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* Returns a bool signaling the view is dirty after the update.
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*
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* The view is determined to be dirty if the transfer
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* status, progress, eta or the "shade" (even or odd)
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* position in the list changes from the previous state.
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* If the tr_stat_t is in fact different then the new, full
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* status is memcpy'd overtop the existing code.
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*
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* This is a thread-safe function, as all writing to the
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* local fStatus requires a successful Lock on fStatusLock.
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*/
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bool TRTransfer::SetStatus(tr_stat_t *stat, bool shade) {
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bool dirty = false;
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if (fStatusLock->Lock()) {
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if (fStatus->status != stat->status ||
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fStatus->progress != stat->progress ||
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fStatus->eta != stat->eta ||
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fShade != shade)
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{
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memcpy(fStatus, stat, sizeof(tr_stat_t));
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dirty = true;
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}
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fStatusLock->Unlock();
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fShade = shade;
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}
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return dirty;
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}
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/**
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* Renders (Draws) the current status into the BListView.
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*/
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void TRTransfer::DrawItem(BView *owner, BRect frame, bool complete) {
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rgb_color col;
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col.red = 255;
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col.green = 255;
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col.blue = 255;
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owner->PushState();
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// Draw the background...
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if (IsSelected()) {
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owner->SetLowColor(tint_color(col, B_DARKEN_2_TINT));
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} else if (fShade) {
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owner->SetLowColor(tint_color(tint_color(col, B_DARKEN_1_TINT), B_LIGHTEN_2_TINT));
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} else {
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owner->SetLowColor(col);
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}
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owner->FillRect(frame, B_SOLID_LOW);
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// Draw the informational text...
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owner->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
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BPoint textLoc = frame.LeftTop();
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textLoc.y += (fBaselineOffset / 2);
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textLoc += BPoint(2, fBaselineOffset);
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if (fStatus != NULL && fStatusLock->Lock()) {
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owner->DrawString(fStatus->info.name, textLoc);
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if (fStatus->status & TR_STATUS_PAUSE ) {
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sprintf(fTimeStr, "Paused (%.2f %%)", 100 * fStatus->progress);
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} else if (fStatus->status & TR_STATUS_CHECK ) {
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sprintf(fTimeStr, "Checking Existing Files (%.2f %%)",
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100 * fStatus->progress);
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} else if (fStatus->status & TR_STATUS_DOWNLOAD) {
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if (fStatus->eta < 0 ) {
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sprintf(fTimeStr, "--:--:-- Remaining (%.2f %%Complete)",
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100 * fStatus->progress);
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} else {
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sprintf(fTimeStr, "%02d:%02d:%02d Remaining (%.2f %%Complete)",
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fStatus->eta / 3600, (fStatus->eta / 60) % 60,
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fStatus->eta % 60, 100 * fStatus->progress);
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}
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} else if (fStatus->status & TR_STATUS_SEED) {
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sprintf(fTimeStr, "Seeding");
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} else if (fStatus->status & TR_STATUS_STOPPING) {
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sprintf(fTimeStr, "Stopping...");
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} else {
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fTimeStr[0] = '\0';
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}
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textLoc.x = frame.Width() - owner->StringWidth(fTimeStr) - 2;
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owner->DrawString(fTimeStr, textLoc);
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if (fStatus->status & (TR_STATUS_DOWNLOAD | TR_STATUS_SEED | TR_STATUS_CHECK )) {
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// Move to the left of the bottom line.
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textLoc.Set(frame.left + 2,
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frame.top + fBaselineOffset * 3 + (2 * fLineSpacing) + (fBaselineOffset / 2));
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sprintf(fTransStr, "DL: %.2f KB/s (from %i of %i peer%s)",
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fStatus->rateDownload, fStatus->peersUploading, fStatus->peersTotal,
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(fStatus->peersTotal == 1) ? "" : "s");
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owner->DrawString(fTransStr, textLoc);
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sprintf(fTransStr, "UL: %.2f KB/s", fStatus->rateUpload);
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textLoc.x = frame.Width() - owner->StringWidth(fTransStr) - 2;
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owner->DrawString(fTransStr, textLoc);
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}
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/*
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* Progress Bar - Mercilessly ripped from the Haiku source code, and
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* modified to handle selection tinting, and list item position shading.
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*/
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// Custom setup (Transmission Added)
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BRect rect(frame.left + 2, frame.top + fBaselineOffset + fLineSpacing + (fBaselineOffset / 2),
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frame.Width() - 2, frame.top + fBaselineOffset * 2 + fLineSpacing + (fBaselineOffset / 2));
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// First bevel
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owner->SetHighColor(tint_color(ui_color ( B_PANEL_BACKGROUND_COLOR ), B_DARKEN_1_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top));
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owner->StrokeLine(BPoint(rect.right, rect.top));
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owner->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_2_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), BPoint(rect.right, rect.bottom));
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owner->StrokeLine(BPoint(rect.right, rect.top + 1.0f));
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rect.InsetBy(1.0f, 1.0f);
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// Second bevel
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owner->SetHighColor(tint_color(ui_color ( B_PANEL_BACKGROUND_COLOR ), B_DARKEN_4_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top));
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owner->StrokeLine(BPoint(rect.right, rect.top));
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owner->SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), BPoint(rect.right, rect.bottom));
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owner->StrokeLine(BPoint(rect.right, rect.top + 1.0f));
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rect.InsetBy(1.0f, 1.0f);
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// Filling
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owner->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_MAX_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->FillRect(rect);
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if (fStatus->progress != 0.0f) {
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rect.right = rect.left + (float)ceil(fStatus->progress * (rect.Width() - 4)),
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// Bevel
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owner->SetHighColor(tint_color(fBarColor, B_LIGHTEN_2_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top));
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owner->StrokeLine(BPoint(rect.right, rect.top));
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owner->SetHighColor(tint_color(fBarColor, B_DARKEN_2_TINT));
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.right, rect.bottom));
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owner->StrokeLine(BPoint(rect.right, rect.top));
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rect.InsetBy(1.0f, 1.0f);
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// Filling
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owner->SetHighColor(fBarColor);
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if (IsSelected()) {
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owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT));
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}
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owner->FillRect(rect);
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}
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fStatusLock->Unlock();
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} else {
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owner->DrawString("loading...", textLoc);
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}
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owner->PopState();
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}
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