transmission/macosx/MessageWindowController.m

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/******************************************************************************
* $Id$
*
* Copyright (c) 2006 Transmission authors and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*****************************************************************************/
#import "MessageWindowController.h"
#import <transmission.h>
#define LEVEL_ERROR 0
#define LEVEL_INFO 1
#define LEVEL_DEBUG 2
#define UPDATE_SECONDS 1.0
@interface MessageWindowController (Private)
MessageWindowController * selfReference; //I'm not sure why I can't use self directly
@end
@implementation MessageWindowController
- (id) initWithWindowNibName: (NSString *) name
{
if ((self = [super initWithWindowNibName: name]))
{
selfReference = self;
fLock = [[NSLock alloc] init];
fBufferArray = [[NSMutableArray alloc] init];
fTimer = [NSTimer scheduledTimerWithTimeInterval: UPDATE_SECONDS target: self
selector: @selector(updateLog:) userInfo: nil repeats: YES];
[[self window] update]; //make sure nib is loaded right away
}
return self;
}
- (void) dealloc
{
[fTimer invalidate];
[fLock release];
[fBufferArray release];
[super dealloc];
}
- (void) awakeFromNib
{
int level = [[NSUserDefaults standardUserDefaults] integerForKey: @"MessageLevel"];
if (level == TR_MSG_ERR)
[fLevelButton selectItemAtIndex: LEVEL_ERROR];
else if (level == TR_MSG_INF)
[fLevelButton selectItemAtIndex: LEVEL_INFO];
else if (level == TR_MSG_DBG)
[fLevelButton selectItemAtIndex: LEVEL_DEBUG];
else
{
level = TR_MSG_ERR;
[fLevelButton selectItemAtIndex: LEVEL_ERROR];
[[NSUserDefaults standardUserDefaults] setInteger: level forKey: @"MessageLevel"];
}
tr_setMessageLevel(level);
tr_setMessageFunction(addMessage);
}
void addMessage(int level, const char * message)
{
[selfReference addMessage: message level: level];
}
- (void) addMessage: (const char *) message level: (int) level
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSString * levelString;
if (level == TR_MSG_ERR)
levelString = @"ERR";
else if (level == TR_MSG_INF)
levelString = @"INF";
else if (level == TR_MSG_DBG)
levelString = @"DBG";
else
levelString = @"???";
NSAttributedString * messageString = [[[NSAttributedString alloc] initWithString:
[NSString stringWithFormat: @"%@: %s\n", levelString, message]] autorelease];
[fLock lock];
[fBufferArray addObject: messageString];
[fLock unlock];
[pool release];
}
- (void) updateLog: (NSTimer *) timer
{
[fLock lock];
NSEnumerator * enumerator = [fBufferArray objectEnumerator];
NSAttributedString * messageString;
while ((messageString = [enumerator nextObject]))
[[fTextView textStorage] appendAttributedString: messageString];
[fBufferArray removeAllObjects];
[fLock unlock];
}
- (void) changeLevel: (id) sender
{
int selection = [fLevelButton indexOfSelectedItem], level;
if (selection == LEVEL_INFO)
level = TR_MSG_INF;
else if (selection == LEVEL_DEBUG)
level = TR_MSG_DBG;
else
level = TR_MSG_ERR;
tr_setMessageLevel(level);
[[NSUserDefaults standardUserDefaults] setInteger: level forKey: @"MessageLevel"];
}
- (void) clearLog: (id) sender
{
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[fLock lock];
[fTextView setString: @""];
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[fLock unlock];
}
@end