Faster scrolling at the cost of a bit less detailed advanced bar (if you want more details, use the info window ;))
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@ -142,8 +142,9 @@
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else
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else
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fAcross = MAX_ACROSS;
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fAcross = MAX_ACROSS;
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fWidth = ([fImageView bounds].size.width - (fAcross + 1) * BETWEEN) / fAcross;
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float width = [fImageView bounds].size.width;
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fExtraBorder = ([fImageView bounds].size.width - ((fWidth + BETWEEN) * fAcross + BETWEEN)) / 2;
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fWidth = (width - (fAcross + 1) * BETWEEN) / fAcross;
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fExtraBorder = (width - ((fWidth + BETWEEN) * fAcross + BETWEEN)) / 2;
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[self updateView: YES];
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[self updateView: YES];
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}
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}
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@ -827,7 +827,7 @@ static uint32_t kRed = BE(0xFF6450FF), //255, 100, 80
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- (NSImage *) advancedBar
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- (NSImage *) advancedBar
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{
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{
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int width = 324; //integers for bars
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int width = 225; //amount of pixels/"pieces"
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NSBitmapImageRep * bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil
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NSBitmapImageRep * bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil
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pixelsWide: width pixelsHigh: BAR_HEIGHT bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES
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pixelsWide: width pixelsHigh: BAR_HEIGHT bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES
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