the advanced bar's "mini progress bar" should be more accurate

This commit is contained in:
Mitchell Livingston 2007-02-09 05:19:08 +00:00
parent 92ea12482d
commit 3f57aea897
1 changed files with 56 additions and 35 deletions

View File

@ -1261,103 +1261,124 @@ static uint32_t kRed = BE(0xFF6450FF), //255, 100, 80
- (NSImage *) advancedBar
{
int h, w;
int h;
uint32_t * p;
uint8_t * bitmapData = [fBitmap bitmapData];
int bytesPerRow = [fBitmap bytesPerRow];
int8_t * pieces = malloc(MAX_PIECES);
[self getAvailability: pieces size: MAX_PIECES];
int pieceCount = [self pieceCount];
int8_t * piecesAvailablity = malloc(pieceCount);
[self getAvailability: piecesAvailablity size: pieceCount];
//lines 2 to 14: blue, green, or gray depending on whether we have the piece or not
int have = 0, avail = 0;
int i, index = 0;
float increment = (float)pieceCount / (float)MAX_PIECES, indexValue = 0;
uint32_t color;
BOOL change;
for (w = 0; w < MAX_PIECES; w++)
for (i = 0; i < MAX_PIECES; i++)
{
change = NO;
if (pieces[w] < 0)
if (piecesAvailablity[index] < 0)
{
if (fPieces[w] != -1)
if (fPieces[i] != -1)
{
color = kBlue;
fPieces[w] = -1;
fPieces[i] = -1;
change = YES;
}
have++;
}
else if (pieces[w] == 0)
else if (piecesAvailablity[index] == 0)
{
if (fPieces[w] != 0)
if (fPieces[i] != 0)
{
color = kGray;
fPieces[w] = 0;
fPieces[i] = 0;
change = YES;
}
}
else
{
if (pieces[w] == 1)
if (piecesAvailablity[index] == 1)
{
if (fPieces[w] != 1)
if (fPieces[i] != 1)
{
color = kGreen1;
fPieces[w] = 1;
fPieces[i] = 1;
change = YES;
}
}
else if (pieces[w] == 2)
else if (piecesAvailablity[index] == 2)
{
if (fPieces[w] != 2)
if (fPieces[i] != 2)
{
color = kGreen2;
fPieces[w] = 2;
fPieces[i] = 2;
change = YES;
}
}
else
{
if (fPieces[w] != 3)
if (fPieces[i] != 3)
{
color = kGreen3;
fPieces[w] = 3;
fPieces[i] = 3;
change = YES;
}
}
avail++;
}
if (change)
{
//point to pixel (w, 2) and draw "vertically"
p = (uint32_t *)(bitmapData + 2 * bytesPerRow) + w;
//point to pixel (i, 2) and draw "vertically"
p = (uint32_t *)(bitmapData + 2 * bytesPerRow) + i;
for (h = 2; h < BAR_HEIGHT; h++)
{
p[0] = color;
p = (uint32_t *)((uint8_t *)p + bytesPerRow);
}
}
indexValue += increment;
index = (int)indexValue;
}
//determine percentage finished and available
float * piecesFinished = malloc(pieceCount * sizeof(float));
[self getAmountFinished: piecesFinished size: pieceCount];
float finished = 0, available = 0;
for (i = 0; i < pieceCount; i++)
{
finished += piecesFinished[i];
if (piecesAvailablity[i] > 0)
available += 1.0 - piecesFinished[i];
}
int have = rintf((float)MAX_PIECES * finished / (float)pieceCount),
avail = rintf((float)MAX_PIECES * available / (float)pieceCount);
if (have + avail > MAX_PIECES) //case if both end in .5 and all pieces are available
avail--;
//first two lines: dark blue to show progression, green to show available
p = (uint32_t *) bitmapData;
for (w = 0; w < have; w++)
p = (uint32_t *)bitmapData;
for (i = 0; i < have; i++)
{
p[w] = kBlue2;
p[w + bytesPerRow / 4] = kBlue2;
p[i] = kBlue2;
p[i + bytesPerRow / 4] = kBlue2;
}
for (; w < avail + have; w++)
for (; i < avail + have; i++)
{
p[w] = kGreen3;
p[w + bytesPerRow / 4] = kGreen3;
p[i] = kGreen3;
p[i + bytesPerRow / 4] = kGreen3;
}
for (; w < MAX_PIECES; w++)
for (; i < MAX_PIECES; i++)
{
p[w] = kWhite;
p[w + bytesPerRow / 4] = kWhite;
p[i] = kWhite;
p[i + bytesPerRow / 4] = kWhite;
}
free(pieces);
free(piecesAvailablity);
free(piecesFinished);
//actually draw image
NSImage * bar = [[NSImage alloc] initWithSize: [fBitmap size]];