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add per-priority-level endgame mode

This commit is contained in:
Charles Kerr 2007-12-26 07:25:50 +00:00
parent 1f3084179e
commit 71efb5c74b

View file

@ -700,48 +700,86 @@ getPreferredPieces( Torrent * t,
static uint64_t*
getPreferredBlocks( Torrent * t, uint64_t * setmeCount )
{
int s;
uint32_t i;
uint32_t pieceCount;
uint32_t blockCount;
uint32_t unreqCount[3], reqCount[3];
uint32_t * pieces;
uint64_t *req, *unreq, *ret, *walk;
int reqCount, unreqCount;
uint64_t * ret, * walk;
uint64_t * unreq[3], *req[3];
const tr_torrent * tor = t->tor;
assert( torrentIsLocked( t ) );
pieces = getPreferredPieces( t, &pieceCount );
req = tr_new( uint64_t, pieceCount * tor->blockCountInPiece );
reqCount = 0;
unreq = tr_new( uint64_t, pieceCount * tor->blockCountInPiece );
unreqCount = 0;
/**
* Now we walk through those preferred pieces to find all the blocks
* are still missing from them. We put unrequested blocks first,
* of course, but by including requested blocks afterwards, endgame
* handling happens naturally.
*
* By doing this once per priority we also effectively get an endgame
* mode for each priority level. The helps keep high priority files
* from getting stuck at 99% due of unresponsive peers.
*/
for( i=0; i<pieceCount; ++i ) {
/* make temporary bins for the four tiers of blocks */
for( i=0; i<3; ++i ) {
req[i] = tr_new( uint64_t, pieceCount * tor->blockCountInPiece );
reqCount[i] = 0;
unreq[i] = tr_new( uint64_t, pieceCount * tor->blockCountInPiece );
unreqCount[i] = 0;
}
/* sort the blocks into our temp bins */
for( i=blockCount=0; i<pieceCount; ++i )
{
const uint32_t index = pieces[i];
const int priorityIndex = tor->info.pieces[index].priority + 1;
const int begin = tr_torPieceFirstBlock( tor, index );
const int end = begin + tr_torPieceCountBlocks( tor, (int)index );
int block;
for( block=begin; block<end; ++block )
{
if( tr_cpBlockIsComplete( tor->completion, block ) )
continue;
else if( tr_bitfieldHas( t->requested, block ) )
req[reqCount++] = block;
++blockCount;
if( tr_bitfieldHas( t->requested, block ) )
{
const uint32_t n = reqCount[priorityIndex]++;
req[priorityIndex][n] = block;
}
else
unreq[unreqCount++] = block;
{
const uint32_t n = unreqCount[priorityIndex]++;
unreq[priorityIndex][n] = block;
}
}
}
ret = walk = tr_new( uint64_t, unreqCount + reqCount );
memcpy( walk, unreq, sizeof(uint64_t) * unreqCount );
walk += unreqCount;
memcpy( walk, req, sizeof(uint64_t) * reqCount );
walk += reqCount;
assert( ( walk - ret ) == ( unreqCount + reqCount ) );
*setmeCount = walk - ret;
/* join the bins together, going from highest priority to lowest so
* the the blocks we want to request first will be first in the list */
ret = walk = tr_new( uint64_t, blockCount );
for( s=2; s>=0; --s ) {
memcpy( walk, unreq[s], sizeof(uint64_t) * unreqCount[s] );
walk += unreqCount[s];
memcpy( walk, req[s], sizeof(uint64_t) * reqCount[s] );
walk += reqCount[s];
}
assert( ( walk - ret ) == blockCount );
*setmeCount = blockCount;
tr_free( req );
tr_free( unreq );
/* cleanup */
tr_free( pieces );
for( i=0; i<3; ++i ) {
tr_free( unreq[i] );
tr_free( req[i] );
}
return ret;
}