diff --git a/macosx/CTGradient/CTGradient.h b/macosx/CTGradient/CTGradient.h deleted file mode 100644 index cef71ed83..000000000 --- a/macosx/CTGradient/CTGradient.h +++ /dev/null @@ -1,59 +0,0 @@ -// -// CTGradient.h -// -// Created by Chad Weider on 2/14/07. -// Copyright (c) 2007 Chad Weider. -// Some rights reserved: -// -// Version: 1.6 - -#import - -typedef struct _CTGradientElement - { - float red, green, blue, alpha; - float position; - - struct _CTGradientElement *nextElement; - } CTGradientElement; - -typedef enum _CTBlendingMode - { - CTLinearBlendingMode, - CTChromaticBlendingMode, - CTInverseChromaticBlendingMode - } CTGradientBlendingMode; - - -@interface CTGradient : NSObject - { - CTGradientElement* elementList; - CTGradientBlendingMode blendingMode; - - CGFunctionRef gradientFunction; - } - -+ (id)gradientWithBeginningColor:(NSColor *)begin endingColor:(NSColor *)end; - -- (CTGradient *)gradientWithAlphaComponent:(float)alpha; - -- (void)addElement:(CTGradientElement*)newElement; - -- (CTGradient *)addColorStop:(NSColor *)color atPosition:(float)position; //positions given relative to [0,1] -- (CTGradient *)removeColorStopAtIndex:(unsigned)index; -- (CTGradient *)removeColorStopAtPosition:(float)position; - -- (CTGradientBlendingMode)blendingMode; -- (NSColor *)colorStopAtIndex:(unsigned)index; -- (NSColor *)colorAtPosition:(float)position; - - -- (void)drawSwatchInRect:(NSRect)rect; -- (void)fillRect:(NSRect)rect angle:(float)angle; //fills rect with axial gradient - // angle in degrees -- (void)radialFillRect:(NSRect)rect; //fills rect with radial gradient - // gradient from center outwards -- (void)fillBezierPath:(NSBezierPath *)path angle:(float)angle; -- (void)radialFillBezierPath:(NSBezierPath *)path; - -@end diff --git a/macosx/CTGradient/CTGradient.m b/macosx/CTGradient/CTGradient.m deleted file mode 100644 index 03c03c0c4..000000000 --- a/macosx/CTGradient/CTGradient.m +++ /dev/null @@ -1,917 +0,0 @@ -// -// CTGradient.m -// -// Created by Chad Weider on 2/14/07. -// Copyright (c) 2007 Chad Weider. -// Some rights reserved: -// -// Version: 1.6 - -#import "CTGradient.h" - -@interface CTGradient (Private) -- (void)_commonInit; -- (void)setBlendingMode:(CTGradientBlendingMode)mode; -- (void)addElement:(CTGradientElement*)newElement; - -- (CTGradientElement *)elementAtIndex:(unsigned)index; - -- (CTGradientElement)removeElementAtIndex:(unsigned)index; -- (CTGradientElement)removeElementAtPosition:(float)position; -@end - -//C Fuctions for color blending -static void linearEvaluation (void *info, const float *in, float *out); -static void chromaticEvaluation(void *info, const float *in, float *out); -static void inverseChromaticEvaluation(void *info, const float *in, float *out); -static void transformRGB_HSV(float *components); -static void transformHSV_RGB(float *components); -static void resolveHSV(float *color1, float *color2); - - -@implementation CTGradient -/////////////////////////////////////Initialization Type Stuff -- (id)init - { - self = [super init]; - - if (self != nil) - { - [self _commonInit]; - [self setBlendingMode:CTLinearBlendingMode]; - } - return self; - } - -- (void)_commonInit - { - elementList = nil; - } - -- (void)dealloc - { - CGFunctionRelease(gradientFunction); - - while(elementList != nil) - { - CTGradientElement *elementToRemove = elementList; - elementList = elementList->nextElement; - free(elementToRemove); - } - - [super dealloc]; - } - -- (id)copyWithZone:(NSZone *)zone - { - CTGradient *copy = [[[self class] allocWithZone:zone] init]; - - //now just copy my elementlist - CTGradientElement *currentElement = elementList; - while(currentElement != nil) - { - [copy addElement:currentElement]; - currentElement = currentElement->nextElement; - } - - [copy setBlendingMode:blendingMode]; - - return copy; - } - -- (void)encodeWithCoder:(NSCoder *)coder - { - if([coder allowsKeyedCoding]) - { - unsigned count = 0; - CTGradientElement *currentElement = elementList; - while(currentElement != nil) - { - [coder encodeValueOfObjCType:@encode(float) at:&(currentElement->red)]; - [coder encodeValueOfObjCType:@encode(float) at:&(currentElement->green)]; - [coder encodeValueOfObjCType:@encode(float) at:&(currentElement->blue)]; - [coder encodeValueOfObjCType:@encode(float) at:&(currentElement->alpha)]; - [coder encodeValueOfObjCType:@encode(float) at:&(currentElement->position)]; - - count++; - currentElement = currentElement->nextElement; - } - [coder encodeInt:count forKey:@"CTGradientElementCount"]; - [coder encodeInt:blendingMode forKey:@"CTGradientBlendingMode"]; - } - else - [NSException raise:NSInvalidArchiveOperationException format:@"Only supports NSKeyedArchiver coders"]; - } - -- (id)initWithCoder:(NSCoder *)coder - { - [self _commonInit]; - - [self setBlendingMode:[coder decodeIntForKey:@"CTGradientBlendingMode"]]; - unsigned count = [coder decodeIntForKey:@"CTGradientElementCount"]; - - while(count != 0) - { - CTGradientElement newElement; - - [coder decodeValueOfObjCType:@encode(float) at:&(newElement.red)]; - [coder decodeValueOfObjCType:@encode(float) at:&(newElement.green)]; - [coder decodeValueOfObjCType:@encode(float) at:&(newElement.blue)]; - [coder decodeValueOfObjCType:@encode(float) at:&(newElement.alpha)]; - [coder decodeValueOfObjCType:@encode(float) at:&(newElement.position)]; - - count--; - [self addElement:&newElement]; - } - return self; - } -#pragma mark - - - - -#pragma mark Creation -+ (id)gradientWithBeginningColor:(NSColor *)begin endingColor:(NSColor *)end - { - id newInstance = [[[self class] alloc] init]; - - CTGradientElement color1; - CTGradientElement color2; - - [[begin colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&color1.red - green:&color1.green - blue:&color1.blue - alpha:&color1.alpha]; - - [[end colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&color2.red - green:&color2.green - blue:&color2.blue - alpha:&color2.alpha]; - color1.position = 0; - color2.position = 1; - - [newInstance addElement:&color1]; - [newInstance addElement:&color2]; - - return [newInstance autorelease]; - } -#pragma mark - - - -#pragma mark Modification -- (CTGradient *)gradientWithAlphaComponent:(float)alpha - { - id newInstance = [[[self class] alloc] init]; - - CTGradientElement *curElement = elementList; - CTGradientElement tempElement; - - while(curElement != nil) - { - tempElement = *curElement; - tempElement.alpha = alpha; - [newInstance addElement:&tempElement]; - - curElement = curElement->nextElement; - } - - return [newInstance autorelease]; - } - -- (CTGradient *)gradientWithBlendingMode:(CTGradientBlendingMode)mode - { - CTGradient *newGradient = [self copy]; - - [newGradient setBlendingMode:mode]; - - return [newGradient autorelease]; - } - - -//Adds a color stop with at in elementList -//(if two elements are at the same position then added imediatly after the one that was there already) -- (CTGradient *)addColorStop:(NSColor *)color atPosition:(float)position - { - CTGradient *newGradient = [self copy]; - CTGradientElement newGradientElement; - - //put the components of color into the newGradientElement - must make sure it is a RGB color (not Gray or CMYK) - [[color colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&newGradientElement.red - green:&newGradientElement.green - blue:&newGradientElement.blue - alpha:&newGradientElement.alpha]; - newGradientElement.position = position; - - //Pass it off to addElement to take care of adding it to the elementList - [newGradient addElement:&newGradientElement]; - - return [newGradient autorelease]; - } - - -//Removes the color stop at from elementList -- (CTGradient *)removeColorStopAtPosition:(float)position - { - CTGradient *newGradient = [self copy]; - CTGradientElement removedElement = [newGradient removeElementAtPosition:position]; - - if(isnan(removedElement.position)) - [NSException raise:NSRangeException format:@"-[%@ removeColorStopAtPosition:]: no such colorStop at position (%f)", [self class], position]; - - return [newGradient autorelease]; - } - -- (CTGradient *)removeColorStopAtIndex:(unsigned)index - { - CTGradient *newGradient = [self copy]; - CTGradientElement removedElement = [newGradient removeElementAtIndex:index]; - - if(isnan(removedElement.position)) - [NSException raise:NSRangeException format:@"-[%@ removeColorStopAtIndex:]: index (%i) beyond bounds", [self class], index]; - - return [newGradient autorelease]; - } -#pragma mark - - - - -#pragma mark Information -- (CTGradientBlendingMode)blendingMode - { - return blendingMode; - } - -//Returns color at in gradient -- (NSColor *)colorStopAtIndex:(unsigned)index - { - CTGradientElement *element = [self elementAtIndex:index]; - - if(element != nil) - return [NSColor colorWithCalibratedRed:element->red - green:element->green - blue:element->blue - alpha:element->alpha]; - - [NSException raise:NSRangeException format:@"-[%@ removeColorStopAtIndex:]: index (%i) beyond bounds", [self class], index]; - - return nil; - } - -- (NSColor *)colorAtPosition:(float)position - { - float components[4]; - - switch(blendingMode) - { - case CTLinearBlendingMode: - linearEvaluation(&elementList, &position, components); break; - case CTChromaticBlendingMode: - chromaticEvaluation(&elementList, &position, components); break; - case CTInverseChromaticBlendingMode: - inverseChromaticEvaluation(&elementList, &position, components); break; - } - - - return [NSColor colorWithCalibratedRed:components[0] - green:components[1] - blue:components[2] - alpha:components[3]]; - } -#pragma mark - - - - -#pragma mark Drawing -- (void)drawSwatchInRect:(NSRect)rect - { - [self fillRect:rect angle:45]; - } - -- (void)fillRect:(NSRect)rect angle:(float)angle - { - //First Calculate where the beginning and ending points should be - CGPoint startPoint; - CGPoint endPoint; - - if(angle == 0) //screw the calculations - we know the answer - { - startPoint = CGPointMake(NSMinX(rect), NSMinY(rect)); //right of rect - endPoint = CGPointMake(NSMaxX(rect), NSMinY(rect)); //left of rect - } - else if(angle == 90) //same as above - { - startPoint = CGPointMake(NSMinX(rect), NSMinY(rect)); //bottom of rect - endPoint = CGPointMake(NSMinX(rect), NSMaxY(rect)); //top of rect - } - else //ok, we'll do the calculations now - { - float x,y; - float sina, cosa, tana; - - float length; - float deltax, - deltay; - - float rangle = angle * pi/180; //convert the angle to radians - - if(fabsf(tan(rangle))<=1) //for range [-45,45], [135,225] - { - x = NSWidth(rect); - y = NSHeight(rect); - - sina = sin(rangle); - cosa = cos(rangle); - tana = tan(rangle); - - length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina); - - deltax = length*cosa/2; - deltay = length*sina/2; - } - else //for range [45,135], [225,315] - { - x = NSHeight(rect); - y = NSWidth(rect); - - sina = sin(rangle - 90*pi/180); - cosa = cos(rangle - 90*pi/180); - tana = tan(rangle - 90*pi/180); - - length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina); - - deltax =-length*sina/2; - deltay = length*cosa/2; - } - - startPoint = CGPointMake(NSMidX(rect)-deltax, NSMidY(rect)-deltay); - endPoint = CGPointMake(NSMidX(rect)+deltax, NSMidY(rect)+deltay); - } - - //Calls to CoreGraphics - CGContextRef currentContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; - CGContextSaveGState(currentContext); - #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 - CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); - #else - CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); - #endif - CGShadingRef myCGShading = CGShadingCreateAxial(colorspace, startPoint, endPoint, gradientFunction, false, false); - - CGContextClipToRect (currentContext, *(CGRect *)&rect); //This is where the action happens - CGContextDrawShading(currentContext, myCGShading); - - CGShadingRelease(myCGShading); - CGColorSpaceRelease(colorspace ); - CGContextRestoreGState(currentContext); - } - -- (void)radialFillRect:(NSRect)rect - { - CGPoint startPoint , endPoint; - float startRadius, endRadius; - float scalex, scaley, transx, transy; - - startPoint = endPoint = CGPointMake(NSMidX(rect), NSMidY(rect)); - - startRadius = -1; - if(NSHeight(rect)>NSWidth(rect)) - { - scalex = NSWidth(rect)/NSHeight(rect); - transx = (NSHeight(rect)-NSWidth(rect))/2; - scaley = 1; - transy = 1; - endRadius = NSHeight(rect)/2; - } - else - { - scalex = 1; - transx = 1; - scaley = NSHeight(rect)/NSWidth(rect); - transy = (NSWidth(rect)-NSHeight(rect))/2; - endRadius = NSWidth(rect)/2; - } - - //Calls to CoreGraphics - CGContextRef currentContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; - CGContextSaveGState(currentContext); - #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 - CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); - #else - CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); - #endif - CGShadingRef myCGShading = CGShadingCreateRadial(colorspace, startPoint, startRadius, endPoint, endRadius, gradientFunction, true, true); - - CGContextClipToRect (currentContext, *(CGRect *)&rect); - CGContextScaleCTM (currentContext, scalex, scaley); - CGContextTranslateCTM(currentContext, transx, transy); - CGContextDrawShading (currentContext, myCGShading); //This is where the action happens - - CGShadingRelease(myCGShading); - CGColorSpaceRelease(colorspace); - CGContextRestoreGState(currentContext); - } - -- (void)fillBezierPath:(NSBezierPath *)path angle:(float)angle - { - NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; - [currentContext saveGraphicsState]; - NSAffineTransform *transform = [[NSAffineTransform alloc] init]; - - [transform rotateByDegrees:-angle]; - [path transformUsingAffineTransform:transform]; - [transform invert]; - [transform concat]; - - [path addClip]; - [self fillRect:[path bounds] angle:0]; - [path transformUsingAffineTransform:transform]; - [transform release]; - [currentContext restoreGraphicsState]; - } -- (void)radialFillBezierPath:(NSBezierPath *)path - { - NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; - [currentContext saveGraphicsState]; - [path addClip]; - [self radialFillRect:[path bounds]]; - [currentContext restoreGraphicsState]; - } -#pragma mark - - - - -#pragma mark Private Methods -- (void)setBlendingMode:(CTGradientBlendingMode)mode; - { - blendingMode = mode; - - //Choose what blending function to use - void *evaluationFunction; - switch(blendingMode) - { - case CTLinearBlendingMode: - evaluationFunction = &linearEvaluation; break; - case CTChromaticBlendingMode: - evaluationFunction = &chromaticEvaluation; break; - case CTInverseChromaticBlendingMode: - evaluationFunction = &inverseChromaticEvaluation; break; - } - - //replace the current CoreGraphics Function with new one - if(gradientFunction != NULL) - CGFunctionRelease(gradientFunction); - - CGFunctionCallbacks evaluationCallbackInfo = {0 , evaluationFunction, NULL}; //Version, evaluator function, cleanup function - - static const float input_value_range [2] = { 0, 1 }; //range for the evaluator input - static const float output_value_ranges [8] = { 0, 1, 0, 1, 0, 1, 0, 1 }; //ranges for the evaluator output (4 returned values) - - gradientFunction = CGFunctionCreate(&elementList, //the two transition colors - 1, input_value_range , //number of inputs (just fraction of progression) - 4, output_value_ranges, //number of outputs (4 - RGBa) - &evaluationCallbackInfo); //info for using the evaluator function - } - -- (void)addElement:(CTGradientElement *)newElement -{ - if(elementList == nil || newElement->position < elementList->position) //inserting at beginning of list - { - CTGradientElement *tmpNext = elementList; - elementList = malloc(sizeof(CTGradientElement)); - *elementList = *newElement; - elementList->nextElement = tmpNext; - } - else //inserting somewhere inside list - { - CTGradientElement *curElement = elementList; - - while(curElement->nextElement != nil && !((curElement->position <= newElement->position) && (newElement->position < curElement->nextElement->position))) - { - curElement = curElement->nextElement; - } - - CTGradientElement *tmpNext = curElement->nextElement; - curElement->nextElement = malloc(sizeof(CTGradientElement)); - *(curElement->nextElement) = *newElement; - curElement->nextElement->nextElement = tmpNext; - } - } - -- (CTGradientElement)removeElementAtIndex:(unsigned)index - { - CTGradientElement removedElement; - - if(elementList != nil) - { - if(index == 0) - { - CTGradientElement *tmpNext = elementList; - elementList = elementList->nextElement; - - removedElement = *tmpNext; - free(tmpNext); - - return removedElement; - } - - unsigned count = 1; //we want to start one ahead - CTGradientElement *currentElement = elementList; - while(currentElement->nextElement != nil) - { - if(count == index) - { - CTGradientElement *tmpNext = currentElement->nextElement; - currentElement->nextElement = currentElement->nextElement->nextElement; - - removedElement = *tmpNext; - free(tmpNext); - - return removedElement; - } - - count++; - currentElement = currentElement->nextElement; - } - } - - //element is not found, return empty element - removedElement.red = 0.0; - removedElement.green = 0.0; - removedElement.blue = 0.0; - removedElement.alpha = 0.0; - removedElement.position = NAN; - removedElement.nextElement = nil; - - return removedElement; - } - -- (CTGradientElement)removeElementAtPosition:(float)position - { - CTGradientElement removedElement; - - if(elementList != nil) - { - if(elementList->position == position) - { - CTGradientElement *tmpNext = elementList; - elementList = elementList->nextElement; - - removedElement = *tmpNext; - free(tmpNext); - - return removedElement; - } - else - { - CTGradientElement *curElement = elementList; - while(curElement->nextElement != nil) - { - if(curElement->nextElement->position == position) - { - CTGradientElement *tmpNext = curElement->nextElement; - curElement->nextElement = curElement->nextElement->nextElement; - - removedElement = *tmpNext; - free(tmpNext); - - return removedElement; - } - } - } - } - - //element is not found, return empty element - removedElement.red = 0.0; - removedElement.green = 0.0; - removedElement.blue = 0.0; - removedElement.alpha = 0.0; - removedElement.position = NAN; - removedElement.nextElement = nil; - - return removedElement; - } - - -- (CTGradientElement *)elementAtIndex:(unsigned)index; - { - unsigned count = 0; - CTGradientElement *currentElement = elementList; - - while(currentElement != nil) - { - if(count == index) - return currentElement; - - count++; - currentElement = currentElement->nextElement; - } - - return nil; - } -#pragma mark - - - - -#pragma mark Core Graphics -//////////////////////////////////////Blending Functions///////////////////////////////////// -void linearEvaluation (void *info, const float *in, float *out) - { - float position = *in; - - if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color - { - out[0] = out[1] = out[2] = out[3] = 1; - return; - } - - //This grabs the first two colors in the sequence - CTGradientElement *color1 = *(CTGradientElement **)info; - CTGradientElement *color2 = color1->nextElement; - - //make sure first color and second color are on other sides of position - while(color2 != nil && color2->position < position) - { - color1 = color2; - color2 = color1->nextElement; - } - //if we don't have another color then make next color the same color - if(color2 == nil) - { - color2 = color1; - } - - //----------FailSafe settings---------- - //color1->red = 1; color2->red = 0; - //color1->green = 1; color2->green = 0; - //color1->blue = 1; color2->blue = 0; - //color1->alpha = 1; color2->alpha = 1; - //color1->position = .5; - //color2->position = .5; - //------------------------------------- - - if(position <= color1->position) //Make all below color color1's position equal to color1 - { - out[0] = color1->red; - out[1] = color1->green; - out[2] = color1->blue; - out[3] = color1->alpha; - } - else if (position >= color2->position) //Make all above color color2's position equal to color2 - { - out[0] = color2->red; - out[1] = color2->green; - out[2] = color2->blue; - out[3] = color2->alpha; - } - else //Interpolate color at postions between color1 and color1 - { - //adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position - position = (position-color1->position)/(color2->position - color1->position); - - out[0] = (color2->red - color1->red )*position + color1->red; - out[1] = (color2->green - color1->green)*position + color1->green; - out[2] = (color2->blue - color1->blue )*position + color1->blue; - out[3] = (color2->alpha - color1->alpha)*position + color1->alpha; - } - } - - - - -//Chromatic Evaluation - -// This blends colors by their Hue, Saturation, and Value(Brightness) right now I just -// transform the RGB values stored in the CTGradientElements to HSB, in the future I may -// streamline it to avoid transforming in and out of HSB colorspace *for later* -// -// For the chromatic blend we shift the hue of color1 to meet the hue of color2. To do -// this we will add to the hue's angle (if we subtract we'll be doing the inverse -// chromatic...scroll down more for that). All we need to do is keep adding to the hue -// until we wrap around the colorwheel and get to color2. -void chromaticEvaluation(void *info, const float *in, float *out) - { - float position = *in; - - if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color - { - out[0] = out[1] = out[2] = out[3] = 1; - return; - } - - //This grabs the first two colors in the sequence - CTGradientElement *color1 = *(CTGradientElement **)info; - CTGradientElement *color2 = color1->nextElement; - - float c1[4]; - float c2[4]; - - //make sure first color and second color are on other sides of position - while(color2 != nil && color2->position < position) - { - color1 = color2; - color2 = color1->nextElement; - } - //if we don't have another color then make next color the same color - if(color2 == nil) - { - color2 = color1; - } - - - c1[0] = color1->red; - c1[1] = color1->green; - c1[2] = color1->blue; - c1[3] = color1->alpha; - - c2[0] = color2->red; - c2[1] = color2->green; - c2[2] = color2->blue; - c2[3] = color2->alpha; - - transformRGB_HSV(c1); - transformRGB_HSV(c2); - resolveHSV(c1,c2); - - if(c1[0] > c2[0]) //if color1's hue is higher than color2's hue then - c2[0] += 360; // we need to move c2 one revolution around the wheel - - - if(position <= color1->position) //Make all below color color1's position equal to color1 - { - out[0] = c1[0]; - out[1] = c1[1]; - out[2] = c1[2]; - out[3] = c1[3]; - } - else if (position >= color2->position) //Make all above color color2's position equal to color2 - { - out[0] = c2[0]; - out[1] = c2[1]; - out[2] = c2[2]; - out[3] = c2[3]; - } - else //Interpolate color at postions between color1 and color1 - { - //adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position - position = (position-color1->position)/(color2->position - color1->position); - - out[0] = (c2[0] - c1[0])*position + c1[0]; - out[1] = (c2[1] - c1[1])*position + c1[1]; - out[2] = (c2[2] - c1[2])*position + c1[2]; - out[3] = (c2[3] - c1[3])*position + c1[3]; - } - - transformHSV_RGB(out); - } - - - -//Inverse Chromatic Evaluation - -// Inverse Chromatic is about the same story as Chromatic Blend, but here the Hue -// is strictly decreasing, that is we need to get from color1 to color2 by decreasing -// the 'angle' (i.e. 90¼ -> 180¼ would be done by subtracting 270¼ and getting -180¼... -// which is equivalent to 180¼ mod 360¼ -void inverseChromaticEvaluation(void *info, const float *in, float *out) - { - float position = *in; - - if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color - { - out[0] = out[1] = out[2] = out[3] = 1; - return; - } - - //This grabs the first two colors in the sequence - CTGradientElement *color1 = *(CTGradientElement **)info; - CTGradientElement *color2 = color1->nextElement; - - float c1[4]; - float c2[4]; - - //make sure first color and second color are on other sides of position - while(color2 != nil && color2->position < position) - { - color1 = color2; - color2 = color1->nextElement; - } - //if we don't have another color then make next color the same color - if(color2 == nil) - { - color2 = color1; - } - - c1[0] = color1->red; - c1[1] = color1->green; - c1[2] = color1->blue; - c1[3] = color1->alpha; - - c2[0] = color2->red; - c2[1] = color2->green; - c2[2] = color2->blue; - c2[3] = color2->alpha; - - transformRGB_HSV(c1); - transformRGB_HSV(c2); - resolveHSV(c1,c2); - - if(c1[0] < c2[0]) //if color1's hue is higher than color2's hue then - c1[0] += 360; // we need to move c2 one revolution back on the wheel - - - if(position <= color1->position) //Make all below color color1's position equal to color1 - { - out[0] = c1[0]; - out[1] = c1[1]; - out[2] = c1[2]; - out[3] = c1[3]; - } - else if (position >= color2->position) //Make all above color color2's position equal to color2 - { - out[0] = c2[0]; - out[1] = c2[1]; - out[2] = c2[2]; - out[3] = c2[3]; - } - else //Interpolate color at postions between color1 and color1 - { - //adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position - position = (position-color1->position)/(color2->position - color1->position); - - out[0] = (c2[0] - c1[0])*position + c1[0]; - out[1] = (c2[1] - c1[1])*position + c1[1]; - out[2] = (c2[2] - c1[2])*position + c1[2]; - out[3] = (c2[3] - c1[3])*position + c1[3]; - } - - transformHSV_RGB(out); - } - - - -void transformRGB_HSV(float *components) //H,S,B -> R,G,B - { - float H, S, V; - float R = components[0], - G = components[1], - B = components[2]; - - float MAX = R > G ? (R > B ? R : B) : (G > B ? G : B), - MIN = R < G ? (R < B ? R : B) : (G < B ? G : B); - - if(MAX == MIN) - H = NAN; - else if(MAX == R) - if(G >= B) - H = 60*(G-B)/(MAX-MIN)+0; - else - H = 60*(G-B)/(MAX-MIN)+360; - else if(MAX == G) - H = 60*(B-R)/(MAX-MIN)+120; - else if(MAX == B) - H = 60*(R-G)/(MAX-MIN)+240; - - S = MAX == 0 ? 0 : 1 - MIN/MAX; - V = MAX; - - components[0] = H; - components[1] = S; - components[2] = V; - } - -void transformHSV_RGB(float *components) //H,S,B -> R,G,B - { - float R, G, B; - float H = fmodf(components[0],359), //map to [0,360) - S = components[1], - V = components[2]; - - int Hi = (int)floorf(H/60.) % 6; - float f = H/60-Hi, - p = V*(1-S), - q = V*(1-f*S), - t = V*(1-(1-f)*S); - - switch (Hi) - { - case 0: R=V;G=t;B=p; break; - case 1: R=q;G=V;B=p; break; - case 2: R=p;G=V;B=t; break; - case 3: R=p;G=q;B=V; break; - case 4: R=t;G=p;B=V; break; - case 5: R=V;G=p;B=q; break; - } - - components[0] = R; - components[1] = G; - components[2] = B; - } - -void resolveHSV(float *color1, float *color2) //H value may be undefined (i.e. graycale color) - { // we want to fill it with a sensible value - if(isnan(color1[0]) && isnan(color2[0])) - color1[0] = color2[0] = 0; - else if(isnan(color1[0])) - color1[0] = color2[0]; - else if(isnan(color2[0])) - color2[0] = color1[0]; - } - -@end