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Send dummy events each second to prevent excessive memory use (inspired by xnyhps)
I'm not that good in Mac programming it seems as I can't figure out why doesn't the memory being allocated by frequent NSNewBitmapBackingStore (system internal) calls being freed even if I wrap the code into @autoreleasepool explicitly. Disabling animations does slow it down but not stop. This commit is certainly a dirty fix but it seems to work in my case and I hope it helps a few other people while we wait for a proper solution.
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@ -590,6 +590,9 @@ static void sleepCallback(void * controller, io_service_t y, natural_t messageTy
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[[NSRunLoop currentRunLoop] addTimer: fTimer forMode: NSModalPanelRunLoopMode];
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[[NSRunLoop currentRunLoop] addTimer: fTimer forMode: NSEventTrackingRunLoopMode];
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#warning FIXME: https://forum.transmissionbt.com/viewtopic.php?f=4&t=16519
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[NSEvent startPeriodicEventsAfterDelay: 0 withPeriod: 1];
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[self applyFilter];
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[fWindow makeKeyAndOrderFront: nil];
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