tweak the value of haveDone as per BentMyWookie's suggestion
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@ -108,7 +108,7 @@ tr_cpEnsureDoneValid( const tr_completion * ccp )
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cp->doneDirty = FALSE;
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for( i=0; i<info->pieceCount; ++i ) {
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if( !info->pieces[i].dnd ) {
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if( tr_cpPieceIsComplete( ccp, i ) || !info->pieces[i].dnd ) {
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total += info->pieceSize;
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have += cp->completeBlocks[ i ];
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}
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