* refactor: const correctness
* refactor: use getpwuid_r instead of getpwuid
* chore: simplify dict walking loop logic
* refactor: remove dead store assignment in announcer
* refactor: use std::make_shared
* refactor: use snake_case field naming in qt client
* fix: some missed symbols
* chore: make uncrustify happy
* fixup! refactor: use snake_case field naming in qt client
* chore: remove qvariants from torrent class
* chore: remove unused Q_DECLARE macro calls
* refactor: remove unused includes from Torrent.h
* chore: make clang-tidy and linter happy
* refactor: rename 'setValue()' to 'change()'
* refactor: make tr_variant function paramters const
* chore: remove devel scaffolding
* refactor: rename peer_limit_ to peerLimit_
* refactor: do not use bitwise logic on booleans
This way all the qualifiers (`const`, `volatile`, `mutable`) are grouped
together, e.g. `T const* const x` vs. `const T* const x`. Also helps reading
types right-to-left, e.g. "constant pointer to constant T" vs. "constant
pointer to T which is constant".
There're places where manual intervention is still required as uncrustify
is not ideal (unfortunately), but at least one may rely on it to do the
right thing most of the time (e.g. when sending in a patch).
The style itself is quite different from what we had before but making it
uniform across all the codebase is the key. I also hope that it'll make the
code more readable (YMMV) and less sensitive to further changes.
Split FileTree.{h,cc} and FilterBar.{h,cc} files so that each class
is in its own file.
This breaks translations (some classes got renamed => context changed),
to be fixed by next commit (along with Tx sync).