* (C++) Macros should not be used to define constants
* (C++) Memory should not be managed manually
* (C++) "void*" should not be used in typedefs, member variables, function parameters or return type
* (C++) When the "Rule-of-Zero" is not applicable, the "Rule-of-Five" should be followed
* (C++) "switch" statements should have "default" clauses
* (C++) "explicit" should be used on single-parameter constructors and conversiosn operators
* (C++) Non-const global variables should not be used
* refactor: const correctness
* refactor: fix some implicit conversions
* refactor: make local pointers const if their objects are not modified
* refactor: do not cast away const in torrent-cell-renderer
* refactor: remove call to deprecated gtk_icon_size_lookup_for_settings
* refactor: member functions that do not mutate their objects should be declared const
* chore: do not end comments with a semicolon
* refactor: use snake_case field naming in qt client
* fix: some missed symbols
* chore: make uncrustify happy
* fixup! refactor: use snake_case field naming in qt client
This way all the qualifiers (`const`, `volatile`, `mutable`) are grouped
together, e.g. `T const* const x` vs. `const T* const x`. Also helps reading
types right-to-left, e.g. "constant pointer to constant T" vs. "constant
pointer to T which is constant".
There're places where manual intervention is still required as uncrustify
is not ideal (unfortunately), but at least one may rely on it to do the
right thing most of the time (e.g. when sending in a patch).
The style itself is quite different from what we had before but making it
uniform across all the codebase is the key. I also hope that it'll make the
code more readable (YMMV) and less sensitive to further changes.
Since double-click is usually used to open things, don't use it to enter
edit mode, use platform-specific keyboard shortcut instead (Return, F2,
etc).
Add context menu duplicating available actions, resembling that of Mac
client. This includes new "only check selected" action.
Speed up DND/priority change for large numbers of files at once. Make
DND/priority toggling more natural: if both parent and its child are
selected, only act on parent (with all its children following).
Simplify DND checkboxes drawing, this also fixes incorrect drawing on
Mac when file tree widget is inactive.
Do better job calculating column widths for file tree to avoid ellipsis.
Fix file tree sorting order for size and priority columns.
Change key to toggle priorities to Shift+Space instead of Enter/Return
to avoid conflicts with name editing and default button handling.
Fix selected tracker item background drawing in certain cases.
Split FileTree.{h,cc} and FilterBar.{h,cc} files so that each class
is in its own file.
This breaks translations (some classes got renamed => context changed),
to be fixed by next commit (along with Tx sync).