#include "TRTransfer.h" #include #include #include /** * BListItem that renders Transfer status. */ TRTransfer::TRTransfer(const char *fullpath, node_ref node) : BListItem(0, false), cachedNodeRef(node) { fBaselineOffset = 0.0f; fLineSpacing = 0.0f; cachedPath = new BString(fullpath); fStatusLock = new BLocker("Status Locker", true); fStatus = (tr_stat_t*)calloc(1, sizeof(tr_stat_t)); fBarColor.red = 50; fBarColor.green = 150; fBarColor.blue = 255; fBarColor.alpha = 255; fTimeStr = (char*)calloc(78, sizeof(char)); fTransStr = (char*)calloc(78, sizeof(char)); } TRTransfer::~TRTransfer() { if (fStatusLock->Lock()) { free(fStatus); fStatusLock->Unlock(); delete fStatusLock; } delete cachedPath; } void TRTransfer::Update(BView *owner, const BFont *font) { BListItem::Update(owner, font); SetHeight(BListItem::Height() * 4); font_height height; font->GetHeight(&height); fBaselineOffset = height.leading + height.ascent; fLineSpacing = height.descent; } /** * Sets the transfer information to render. * Returns a bool signaling the view is dirty after the update. * * The view is determined to be dirty if the transfer * status, progress, eta or the "shade" (even or odd) * position in the list changes from the previous state. * If the tr_stat_t is in fact different then the new, full * status is memcpy'd overtop the existing code. * * This is a thread-safe function, as all writing to the * local fStatus requires a successful Lock on fStatusLock. */ bool TRTransfer::SetStatus(tr_stat_t *stat, bool shade) { bool dirty = false; if (fStatusLock->Lock()) { if (fStatus->status != stat->status || fStatus->progress != stat->progress || fStatus->eta != stat->eta || fShade != shade) { memcpy(fStatus, stat, sizeof(tr_stat_t)); dirty = true; } fStatusLock->Unlock(); fShade = shade; } return dirty; } /** * Renders (Draws) the current status into the BListView. */ void TRTransfer::DrawItem(BView *owner, BRect frame, bool complete) { rgb_color col; col.red = 255; col.green = 255; col.blue = 255; owner->PushState(); // Draw the background... if (IsSelected()) { owner->SetLowColor(tint_color(col, B_DARKEN_2_TINT)); } else if (fShade) { owner->SetLowColor(tint_color(tint_color(col, B_DARKEN_1_TINT), B_LIGHTEN_2_TINT)); } else { owner->SetLowColor(col); } owner->FillRect(frame, B_SOLID_LOW); // Draw the informational text... owner->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR)); BPoint textLoc = frame.LeftTop(); textLoc.y += (fBaselineOffset / 2); textLoc += BPoint(2, fBaselineOffset); if (fStatus != NULL && fStatusLock->Lock()) { owner->DrawString(fStatus->info.name, textLoc); if (fStatus->status & TR_STATUS_PAUSE ) { sprintf(fTimeStr, "Paused (%.2f %%)", 100 * fStatus->progress); } else if (fStatus->status & TR_STATUS_CHECK ) { sprintf(fTimeStr, "Checking Existing Files (%.2f %%)", 100 * fStatus->progress); } else if (fStatus->status & TR_STATUS_DOWNLOAD) { if (fStatus->eta < 0 ) { sprintf(fTimeStr, "--:--:-- Remaining (%.2f %%Complete)", 100 * fStatus->progress); } else { sprintf(fTimeStr, "%02d:%02d:%02d Remaining (%.2f %%Complete)", fStatus->eta / 3600, (fStatus->eta / 60) % 60, fStatus->eta % 60, 100 * fStatus->progress); } } else if (fStatus->status & TR_STATUS_SEED) { sprintf(fTimeStr, "Seeding"); } else if (fStatus->status & TR_STATUS_STOPPING) { sprintf(fTimeStr, "Stopping..."); } else { fTimeStr[0] = '\0'; } textLoc.x = frame.Width() - owner->StringWidth(fTimeStr) - 2; owner->DrawString(fTimeStr, textLoc); if (fStatus->status & (TR_STATUS_DOWNLOAD | TR_STATUS_SEED | TR_STATUS_CHECK )) { // Move to the left of the bottom line. textLoc.Set(frame.left + 2, frame.top + fBaselineOffset * 3 + (2 * fLineSpacing) + (fBaselineOffset / 2)); sprintf(fTransStr, "DL: %.2f KB/s (from %i of %i peer%s)", fStatus->rateDownload, fStatus->peersUploading, fStatus->peersTotal, (fStatus->peersTotal == 1) ? "" : "s"); owner->DrawString(fTransStr, textLoc); sprintf(fTransStr, "UL: %.2f KB/s", fStatus->rateUpload); textLoc.x = frame.Width() - owner->StringWidth(fTransStr) - 2; owner->DrawString(fTransStr, textLoc); } /* * Progress Bar - Mercilessly ripped from the Haiku source code, and * modified to handle selection tinting, and list item position shading. */ // Custom setup (Transmission Added) BRect rect(frame.left + 2, frame.top + fBaselineOffset + fLineSpacing + (fBaselineOffset / 2), frame.Width() - 2, frame.top + fBaselineOffset * 2 + fLineSpacing + (fBaselineOffset / 2)); // First bevel owner->SetHighColor(tint_color(ui_color ( B_PANEL_BACKGROUND_COLOR ), B_DARKEN_1_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top)); owner->StrokeLine(BPoint(rect.right, rect.top)); owner->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_2_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), BPoint(rect.right, rect.bottom)); owner->StrokeLine(BPoint(rect.right, rect.top + 1.0f)); rect.InsetBy(1.0f, 1.0f); // Second bevel owner->SetHighColor(tint_color(ui_color ( B_PANEL_BACKGROUND_COLOR ), B_DARKEN_4_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top)); owner->StrokeLine(BPoint(rect.right, rect.top)); owner->SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), BPoint(rect.right, rect.bottom)); owner->StrokeLine(BPoint(rect.right, rect.top + 1.0f)); rect.InsetBy(1.0f, 1.0f); // Filling owner->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_MAX_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->FillRect(rect); if (fStatus->progress != 0.0f) { rect.right = rect.left + (float)ceil(fStatus->progress * (rect.Width() - 4)), // Bevel owner->SetHighColor(tint_color(fBarColor, B_LIGHTEN_2_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top)); owner->StrokeLine(BPoint(rect.right, rect.top)); owner->SetHighColor(tint_color(fBarColor, B_DARKEN_2_TINT)); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.right, rect.bottom)); owner->StrokeLine(BPoint(rect.right, rect.top)); rect.InsetBy(1.0f, 1.0f); // Filling owner->SetHighColor(fBarColor); if (IsSelected()) { owner->SetHighColor(tint_color(owner->HighColor(), B_DARKEN_1_TINT)); } owner->FillRect(rect); } fStatusLock->Unlock(); } else { owner->DrawString("loading...", textLoc); } owner->PopState(); }