#ifndef TR_TRANSFER #define TR_TRANSFER #include #include #include #include #include #include "transmission.h" class TRTransfer : public BListItem { public: // Construction and Controll methods. TRTransfer(const char *fullpath, node_ref node); ~TRTransfer(); inline node_ref GetCachedNodeRef() { return cachedNodeRef; }; inline const char* GetCachedPath() { return cachedPath->String(); }; bool SetStatus(tr_stat_t *stat, bool shade); public: // BListItem virtual void Update(BView *owner, const BFont *font); virtual void DrawItem(BView *owner, BRect frame, bool complete = false); private: /* * Cached data. The items stored here are _NOT_ necessairly * the torrent we'll be rendering. It's likely they will be, * but NOT guaranteed. They are not used for anything relating * to rendering. * * Specifically we needed a way to cache the node_ref and * reverse-lookup the node from the string path in the * transmission structs. This seemed the logical place to store * that information, since it ends up in a BList(View). */ node_ref cachedNodeRef; BString *cachedPath; private: // Private members used for rendering. float fBaselineOffset; float fLineSpacing; BLocker *fStatusLock; tr_stat_t *fStatus; rgb_color fBarColor; char* fTimeStr; char* fTransStr; bool fShade; }; #endif /* TR_TRANSFER */