/****************************************************************************** * $Id$ * * Copyright (c) 2007 Transmission authors and contributors * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *****************************************************************************/ #import "BadgeView.h" #import "NSStringAdditions.h" #define BOTTOM_PADDING 2.0 #define BETWEEN_PADDING 2.0 @interface BadgeView (Private) - (void) badge: (NSImage *) badge string: (NSString *) string atHeight: (float) height; @end @implementation BadgeView - (id) initWithFrame: (NSRect) frame lib: (tr_handle *) lib { if ((self = [super initWithFrame: frame])) { fLib = lib; fQuitting = NO; } return self; } - (void) setQuitting { fQuitting = YES; } - (void) dealloc { [fAttributes release]; [super dealloc]; } - (void) drawRect: (NSRect) rect { [[NSImage imageNamed: @"NSApplicationIcon"] drawInRect: rect fromRect: NSZeroRect operation: NSCompositeSourceOver fraction: 1.0]; if (fQuitting) { return; } BOOL checkDownload = [[NSUserDefaults standardUserDefaults] boolForKey: @"BadgeDownloadRate"], checkUpload = [[NSUserDefaults standardUserDefaults] boolForKey: @"BadgeUploadRate"]; if (checkDownload || checkUpload) { //set upload and download rate badges NSString * downloadRateString = nil, * uploadRateString = nil; float downloadRate, uploadRate; tr_torrentRates(fLib, &downloadRate, &uploadRate); if (checkDownload && downloadRate >= 0.1) downloadRateString = [NSString stringForSpeedAbbrev: downloadRate]; if (checkUpload && uploadRate >= 0.1) uploadRateString = [NSString stringForSpeedAbbrev: uploadRate]; if (uploadRateString || downloadRateString) { if (uploadRateString) [self badge: [NSImage imageNamed: @"UploadBadge"] string: uploadRateString atHeight: 0.0]; if (downloadRateString) { //download rate above upload rate float bottom = uploadRateString ? [[NSImage imageNamed: @"UploadBadge"] size].height + BETWEEN_PADDING : 0.0; [self badge: [NSImage imageNamed: @"DownloadBadge"] string: downloadRateString atHeight: bottom]; } } } } @end @implementation BadgeView (Private) //dock icon must have locked focus - (void) badge: (NSImage *) badge string: (NSString *) string atHeight: (float) height { if (!fAttributes) { NSShadow * stringShadow = [[NSShadow alloc] init]; [stringShadow setShadowOffset: NSMakeSize(2.0, -2.0)]; [stringShadow setShadowBlurRadius: 4.0]; fAttributes = [[NSDictionary alloc] initWithObjectsAndKeys: [NSColor whiteColor], NSForegroundColorAttributeName, [NSFont boldSystemFontOfSize: 26.0], NSFontAttributeName, stringShadow, NSShadowAttributeName, nil]; [stringShadow release]; } NSRect badgeRect = NSZeroRect; badgeRect.size = [badge size]; badgeRect.origin.y = height; [badge drawInRect: badgeRect fromRect: NSZeroRect operation: NSCompositeSourceOver fraction: 1.0]; //string is in center of image NSSize stringSize = [string sizeWithAttributes: fAttributes]; NSRect stringRect = badgeRect; stringRect.origin.x += (badgeRect.size.width - stringSize.width) * 0.5; stringRect.origin.y += (badgeRect.size.height - stringSize.height) * 0.5; stringRect.size = stringSize; //adjust for shadow stringRect.origin.y += 1.0; [string drawInRect: stringRect withAttributes: fAttributes]; } @end