// $Id$ #ifndef TR_TRANSFER #define TR_TRANSFER #include #include #include #include #include #include class TRTransfer : public BListItem { public: // Construction and Controll methods. TRTransfer(const char *fullpath, node_ref node, tr_torrent_t *torrentRef); ~TRTransfer(); inline node_ref GetCachedNodeRef() { return cachedNodeRef; }; inline const char* GetCachedPath() { return cachedPath->String(); }; inline tr_torrent_t* GetTorrent() { return torrent; }; bool UpdateStatus(tr_stat_t *stat, bool shade); bool IsRunning(); public: // BListItem virtual void Update(BView *owner, const BFont *font); virtual void DrawItem(BView *owner, BRect frame, bool complete = false); private: node_ref cachedNodeRef; BString *cachedPath; tr_torrent_t *torrent; private: // Private members used for rendering. float fBaselineOffset; float fLineSpacing; BLocker *fStatusLock; tr_stat_t *fStatus; BString *fName; rgb_color fBarColor; char* fTimeStr; char* fTransStr; bool fShade; }; #endif /* TR_TRANSFER */