mirror of
https://github.com/transmission/transmission
synced 2025-02-22 14:10:34 +00:00
Further reading: * https://forum.qt.io/topic/78540/qstringliteral-vs-qlatin1string/2 * https://woboq.com/blog/qstringliteral.html * https://www.qt.io/blog/2014/06/13/qt-weekly-13-qstringliteral tl;dr: QLatin1Literal uses less memory than QStringLiteral; however, since most Qt APIs require a QString argument, there's extra runtime cost of converting QLatin1Strings to QStrings. QStringLiteral uses a little more memory but constructs its QStrings at compile time. ok, the `prefer-qstringliteral` branch is getting out of control: the secondary goal of fixing a .clang-tidy issue is causing more diffs than the primary goal. So, I'm breaking it into two separate PRs.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* This file Copyright (C) 2009-2015 Mnemosyne LLC
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*
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* It may be used under the GNU GPL versions 2 or 3
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* or any future license endorsed by Mnemosyne LLC.
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*
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*/
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#include <QApplication>
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#include <QIcon>
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#include <QMessageBox>
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#include <QPushButton>
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#include <libtransmission/transmission.h>
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#include <libtransmission/version.h>
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#include "AboutDialog.h"
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#include "LicenseDialog.h"
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#include "Utils.h"
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AboutDialog::AboutDialog(QWidget* parent) :
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BaseDialog(parent)
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{
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ui_.setupUi(this);
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ui_.iconLabel->setPixmap(qApp->windowIcon().pixmap(48));
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ui_.titleLabel->setText(tr("<b style='font-size:x-large'>Transmission %1</b>").arg(QStringLiteral(LONG_VERSION_STRING)));
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QPushButton* b;
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b = ui_.dialogButtons->addButton(tr("C&redits"), QDialogButtonBox::ActionRole);
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connect(b, SIGNAL(clicked()), this, SLOT(showCredits()));
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b = ui_.dialogButtons->addButton(tr("&License"), QDialogButtonBox::ActionRole);
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connect(b, SIGNAL(clicked()), this, SLOT(showLicense()));
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ui_.dialogButtons->button(QDialogButtonBox::Close)->setDefault(true);
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}
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void AboutDialog::showCredits()
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{
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QMessageBox::about(this, tr("Credits"), QString::fromUtf8(
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"Charles Kerr (Backend; Daemon; GTK+; Qt)\n"
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"Mitchell Livingston (OS X)\n"
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"Mike Gelfand\n"));
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}
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void AboutDialog::showLicense()
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{
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Utils::openDialog(license_dialog_, this);
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}
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