177 lines
4.7 KiB
C++
177 lines
4.7 KiB
C++
// This file Copyright © 2021-2023 Mnemosyne LLC.
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// It may be used under GPLv2 (SPDX: GPL-2.0-only), GPLv3 (SPDX: GPL-3.0-only),
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// or any future license endorsed by Mnemosyne LLC.
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// License text can be found in the licenses/ folder.
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#include <algorithm>
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#include <cstddef>
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#include <set>
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#include <utility>
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#include <vector>
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#define LIBTRANSMISSION_PEER_MODULE
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#include "transmission.h"
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#include "crypto-utils.h" // for tr_salt_shaker
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#include "peer-mgr-wishlist.h"
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#include "tr-assert.h"
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namespace
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{
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struct Candidate
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{
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tr_piece_index_t piece;
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size_t n_blocks_missing;
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tr_priority_t priority;
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uint8_t salt;
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Candidate(tr_piece_index_t piece_in, size_t missing_in, tr_priority_t priority_in, uint8_t salt_in)
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: piece{ piece_in }
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, n_blocks_missing{ missing_in }
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, priority{ priority_in }
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, salt{ salt_in }
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{
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}
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[[nodiscard]] int compare(Candidate const& that) const // <=>
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{
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// prefer pieces closer to completion
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if (n_blocks_missing != that.n_blocks_missing)
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{
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return n_blocks_missing < that.n_blocks_missing ? -1 : 1;
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}
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// prefer higher priority
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if (priority != that.priority)
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{
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return priority > that.priority ? -1 : 1;
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}
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if (salt != that.salt)
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{
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return salt < that.salt ? -1 : 1;
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}
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return 0;
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}
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bool operator<(Candidate const& that) const // less than
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{
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return compare(that) < 0;
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}
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};
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std::vector<Candidate> getCandidates(Wishlist::Mediator const& mediator)
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{
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// count up the pieces that we still want
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auto wanted_pieces = std::vector<std::pair<tr_piece_index_t, size_t>>{};
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auto const n_pieces = mediator.countAllPieces();
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wanted_pieces.reserve(n_pieces);
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for (tr_piece_index_t i = 0; i < n_pieces; ++i)
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{
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if (!mediator.clientCanRequestPiece(i))
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{
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continue;
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}
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size_t const n_missing = mediator.countMissingBlocks(i);
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if (n_missing == 0)
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{
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continue;
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}
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wanted_pieces.emplace_back(i, n_missing);
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}
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// transform them into candidates
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auto salter = tr_salt_shaker{};
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auto const n = std::size(wanted_pieces);
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auto candidates = std::vector<Candidate>{};
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candidates.reserve(n);
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for (size_t i = 0; i < n; ++i)
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{
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auto const [piece, n_missing] = wanted_pieces[i];
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candidates.emplace_back(piece, n_missing, mediator.priority(piece), salter());
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}
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return candidates;
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}
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std::vector<tr_block_span_t> makeSpans(tr_block_index_t const* sorted_blocks, size_t n_blocks)
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{
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if (n_blocks == 0)
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{
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return {};
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}
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auto spans = std::vector<tr_block_span_t>{};
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auto cur = tr_block_span_t{ sorted_blocks[0], sorted_blocks[0] + 1 };
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for (size_t i = 1; i < n_blocks; ++i)
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{
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if (cur.end == sorted_blocks[i])
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{
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++cur.end;
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}
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else
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{
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spans.push_back(cur);
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cur = tr_block_span_t{ sorted_blocks[i], sorted_blocks[i] + 1 };
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}
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}
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spans.push_back(cur);
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return spans;
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}
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} // namespace
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std::vector<tr_block_span_t> Wishlist::next(size_t n_wanted_blocks)
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{
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if (n_wanted_blocks == 0)
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{
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return {};
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}
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// We usually won't need all the candidates until endgame, so don't
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// waste cycles sorting all of them here. partial sort is enough.
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auto candidates = getCandidates(mediator_);
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auto constexpr MaxSortedPieces = size_t{ 30 };
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auto const middle = std::min(std::size(candidates), MaxSortedPieces);
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std::partial_sort(std::begin(candidates), std::begin(candidates) + middle, std::end(candidates));
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auto blocks = std::set<tr_block_index_t>{};
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for (auto const& candidate : candidates)
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{
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// do we have enough?
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if (std::size(blocks) >= n_wanted_blocks)
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{
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break;
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}
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// walk the blocks in this piece
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auto const [begin, end] = mediator_.blockSpan(candidate.piece);
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for (tr_block_index_t block = begin; block < end && std::size(blocks) < n_wanted_blocks; ++block)
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{
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// don't request blocks we've already got
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if (!mediator_.clientCanRequestBlock(block))
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{
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continue;
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}
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// don't request from too many peers
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size_t const n_peers = mediator_.countActiveRequests(block);
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if (size_t const max_peers = mediator_.isEndgame() ? 2 : 1; n_peers >= max_peers)
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{
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continue;
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}
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blocks.insert(block);
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}
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}
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auto const blocks_v = std::vector<tr_block_index_t>{ std::begin(blocks), std::end(blocks) };
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return makeSpans(std::data(blocks_v), std::size(blocks_v));
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}
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