300 lines
8.2 KiB
C++
300 lines
8.2 KiB
C++
// This file Copyright © 2007-2023 Mnemosyne LLC.
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// It may be used under GPLv2 (SPDX: GPL-2.0-only), GPLv3 (SPDX: GPL-3.0-only),
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// or any future license endorsed by Mnemosyne LLC.
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// License text can be found in the licenses/ folder.
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <utility> // for std::move(), std::swap()
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#include <csignal>
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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#include <event2/event.h>
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#include <event2/thread.h>
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#include "transmission.h"
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#include "log.h"
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#include "session-thread.h"
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#include "tr-assert.h"
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#include "utils.h" // for tr_net_init()
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#include "utils-ev.h"
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using namespace std::literals;
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// ---
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namespace
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{
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namespace tr_evthread_init_helpers
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{
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void* lock_alloc(unsigned /*locktype*/)
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{
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return new std::recursive_mutex{};
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}
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void lock_free(void* vlock, unsigned /*locktype*/)
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{
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delete static_cast<std::recursive_mutex*>(vlock);
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}
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int lock_lock(unsigned mode, void* vlock)
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{
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auto* lock = static_cast<std::recursive_mutex*>(vlock);
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if ((mode & EVTHREAD_TRY) != 0U)
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{
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auto const success = lock->try_lock();
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return success ? 0 : -1;
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}
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lock->lock();
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return 0;
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}
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int lock_unlock(unsigned /*mode*/, void* vlock)
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{
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static_cast<std::recursive_mutex*>(vlock)->unlock();
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return 0;
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}
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void* cond_alloc(unsigned /*condflags*/)
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{
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return new std::condition_variable_any();
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}
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void cond_free(void* vcond)
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{
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delete static_cast<std::condition_variable_any*>(vcond);
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}
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int cond_signal(void* vcond, int broadcast)
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{
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auto* cond = static_cast<std::condition_variable_any*>(vcond);
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if (broadcast != 0)
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{
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cond->notify_all();
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}
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else
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{
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cond->notify_one();
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}
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return 0;
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}
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int cond_wait(void* vcond, void* vlock, struct timeval const* tv)
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{
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auto* cond = static_cast<std::condition_variable_any*>(vcond);
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auto* lock = static_cast<std::recursive_mutex*>(vlock);
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if (tv == nullptr)
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{
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cond->wait(*lock);
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return 0;
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}
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auto const duration = std::chrono::seconds(tv->tv_sec) + std::chrono::microseconds(tv->tv_usec);
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auto const success = cond->wait_for(*lock, duration);
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return success == std::cv_status::timeout ? 1 : 0;
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}
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unsigned long thread_current_id()
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{
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thread_local auto const hashed = std::hash<std::thread::id>()(std::this_thread::get_id());
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return hashed;
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}
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void initEvthreadsOnce()
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{
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tr_net_init();
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evthread_lock_callbacks constexpr LockCbs{
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EVTHREAD_LOCK_API_VERSION, EVTHREAD_LOCKTYPE_RECURSIVE, lock_alloc, lock_free, lock_lock, lock_unlock
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};
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evthread_set_lock_callbacks(&LockCbs);
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evthread_condition_callbacks constexpr CondCbs{ EVTHREAD_CONDITION_API_VERSION,
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cond_alloc,
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cond_free,
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cond_signal,
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cond_wait };
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evthread_set_condition_callbacks(&CondCbs);
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evthread_set_id_callback(thread_current_id);
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}
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} // namespace tr_evthread_init_helpers
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auto makeEventBase()
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{
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tr_session_thread::tr_evthread_init();
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return libtransmission::evhelpers::evbase_unique_ptr{ event_base_new() };
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}
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} // namespace
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// ---
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void tr_session_thread::tr_evthread_init()
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{
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using namespace tr_evthread_init_helpers;
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static auto evthread_flag = std::once_flag{};
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std::call_once(evthread_flag, initEvthreadsOnce);
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}
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class tr_session_thread_impl final : public tr_session_thread
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{
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public:
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explicit tr_session_thread_impl()
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{
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auto lock = std::unique_lock(is_looping_mutex_);
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thread_ = std::thread(&tr_session_thread_impl::sessionThreadFunc, this, eventBase());
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thread_id_ = thread_.get_id();
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// wait for the session thread's main loop to start
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is_looping_cv_.wait(lock, [this]() { return is_looping_.load(); });
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}
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tr_session_thread_impl(tr_session_thread_impl&&) = delete;
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tr_session_thread_impl(tr_session_thread_impl const&) = delete;
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tr_session_thread_impl& operator=(tr_session_thread_impl&&) = delete;
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tr_session_thread_impl& operator=(tr_session_thread_impl const&) = delete;
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~tr_session_thread_impl() override
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{
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TR_ASSERT(!amInSessionThread());
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TR_ASSERT(is_looping_);
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// Stop the first event loop. This is the steady-state loop that runs
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// continuously, even when there are no events. See: sessionThreadFunc()
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is_shutting_down_ = true;
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event_base_loopexit(eventBase(), nullptr);
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// Wait on the second event loop. This is the shutdown loop that exits
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// as soon as there are no events. This step is to give pending tasks
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// a chance to finish.
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auto lock = std::unique_lock(is_looping_mutex_);
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is_looping_cv_.wait_for(lock, Deadline, [this]() { return !is_looping_; });
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event_base_loopexit(eventBase(), nullptr);
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thread_.join();
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}
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[[nodiscard]] struct event_base* eventBase() noexcept override
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{
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return evbase_.get();
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}
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[[nodiscard]] bool amInSessionThread() const noexcept override
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{
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return thread_id_ == std::this_thread::get_id();
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}
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void run(std::function<void(void)>&& func) override
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{
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if (amInSessionThread())
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{
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func();
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}
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else
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{
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work_queue_mutex_.lock();
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work_queue_.emplace_back(std::move(func));
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work_queue_mutex_.unlock();
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event_active(work_queue_event_.get(), 0, {});
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}
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}
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private:
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using callback = std::function<void(void)>;
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using work_queue_t = std::list<callback>;
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void sessionThreadFunc(struct event_base* evbase)
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{
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#ifndef _WIN32
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/* Don't exit when writing on a broken socket */
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(void)signal(SIGPIPE, SIG_IGN);
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#endif
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tr_evthread_init();
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constexpr auto ToggleLooping = [](evutil_socket_t, short /*evtype*/, void* vself)
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{
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auto* const self = static_cast<tr_session_thread_impl*>(vself);
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self->is_looping_mutex_.lock();
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self->is_looping_ = !self->is_looping_;
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self->is_looping_mutex_.unlock();
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self->is_looping_cv_.notify_one();
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};
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event_base_once(evbase, -1, EV_TIMEOUT, ToggleLooping, this, nullptr);
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// Start the first event loop. This is the steady-state loop that runs
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// continuously until `this` is destroyed. See: ~tr_session_thread_impl()
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TR_ASSERT(!is_shutting_down_);
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event_base_loop(evbase, EVLOOP_NO_EXIT_ON_EMPTY);
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// Start the second event loop. This is the shutdown loop that exits as
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// soon as there are no events. It's used to give any remaining events
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// a chance to finish up before we exit.
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TR_ASSERT(is_shutting_down_);
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event_base_loop(evbase, 0);
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ToggleLooping({}, {}, this);
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}
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static void onWorkAvailableStatic(evutil_socket_t /*fd*/, short /*flags*/, void* vself)
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{
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static_cast<tr_session_thread_impl*>(vself)->onWorkAvailable();
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}
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void onWorkAvailable()
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{
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TR_ASSERT(amInSessionThread());
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// steal the work queue
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auto work_queue_lock = std::unique_lock(work_queue_mutex_);
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auto work_queue = work_queue_t{};
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std::swap(work_queue, work_queue_);
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work_queue_lock.unlock();
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// process the work queue
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for (auto const& func : work_queue)
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{
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func();
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}
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}
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libtransmission::evhelpers::evbase_unique_ptr const evbase_{ makeEventBase() };
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libtransmission::evhelpers::event_unique_ptr const work_queue_event_{
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event_new(evbase_.get(), -1, 0, onWorkAvailableStatic, this)
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};
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work_queue_t work_queue_;
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std::mutex work_queue_mutex_;
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std::thread thread_;
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std::thread::id thread_id_;
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std::mutex is_looping_mutex_;
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std::condition_variable is_looping_cv_;
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std::atomic<bool> is_looping_ = false;
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std::atomic<bool> is_shutting_down_ = false;
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static constexpr std::chrono::seconds Deadline = 5s;
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};
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std::unique_ptr<tr_session_thread> tr_session_thread::create()
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{
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return std::make_unique<tr_session_thread_impl>();
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}
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