919 lines
25 KiB
Objective-C
919 lines
25 KiB
Objective-C
//
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// CTGradient.m
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//
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// Created by Chad Weider on 2/14/07.
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// Copyright (c) 2007 Chad Weider.
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// Some rights reserved: <http://creativecommons.org/licenses/by/2.5/>
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//
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// Version: 1.6
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#import "CTGradient.h"
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@interface CTGradient (Private)
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- (void)_commonInit;
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- (void)setBlendingMode:(CTGradientBlendingMode)mode;
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- (void)addElement:(CTGradientElement*)newElement;
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- (CTGradientElement *)elementAtIndex:(unsigned)index;
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- (CTGradientElement)removeElementAtIndex:(unsigned)index;
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- (CTGradientElement)removeElementAtPosition:(float)position;
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@end
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//C Fuctions for color blending
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static void linearEvaluation (void *info, const float *in, float *out);
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static void chromaticEvaluation(void *info, const float *in, float *out);
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static void inverseChromaticEvaluation(void *info, const float *in, float *out);
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static void transformRGB_HSV(float *components);
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static void transformHSV_RGB(float *components);
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static void resolveHSV(float *color1, float *color2);
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@implementation CTGradient
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/////////////////////////////////////Initialization Type Stuff
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- (id)init
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{
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self = [super init];
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if (self != nil)
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{
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[self _commonInit];
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[self setBlendingMode:CTLinearBlendingMode];
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}
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return self;
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}
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- (void)_commonInit
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{
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elementList = nil;
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}
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- (void)dealloc
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{
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CGFunctionRelease(gradientFunction);
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CTGradientElement *elementToRemove = elementList;
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while(elementList != nil)
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{
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elementToRemove = elementList;
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elementList = elementList->nextElement;
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free(elementToRemove);
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}
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[super dealloc];
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}
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- (id)copyWithZone:(NSZone *)zone
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{
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CTGradient *copy = [[[self class] allocWithZone:zone] init];
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//now just copy my elementlist
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CTGradientElement *currentElement = elementList;
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while(currentElement != nil)
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{
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[copy addElement:currentElement];
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currentElement = currentElement->nextElement;
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}
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[copy setBlendingMode:blendingMode];
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return copy;
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}
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- (void)encodeWithCoder:(NSCoder *)coder
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{
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if([coder allowsKeyedCoding])
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{
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unsigned count = 0;
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CTGradientElement *currentElement = elementList;
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while(currentElement != nil)
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{
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[coder encodeValueOfObjCType:@encode(float) at:&(currentElement->red)];
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[coder encodeValueOfObjCType:@encode(float) at:&(currentElement->green)];
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[coder encodeValueOfObjCType:@encode(float) at:&(currentElement->blue)];
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[coder encodeValueOfObjCType:@encode(float) at:&(currentElement->alpha)];
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[coder encodeValueOfObjCType:@encode(float) at:&(currentElement->position)];
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count++;
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currentElement = currentElement->nextElement;
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}
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[coder encodeInt:count forKey:@"CTGradientElementCount"];
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[coder encodeInt:blendingMode forKey:@"CTGradientBlendingMode"];
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}
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else
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[NSException raise:NSInvalidArchiveOperationException format:@"Only supports NSKeyedArchiver coders"];
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}
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- (id)initWithCoder:(NSCoder *)coder
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{
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[self _commonInit];
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[self setBlendingMode:[coder decodeIntForKey:@"CTGradientBlendingMode"]];
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unsigned count = [coder decodeIntForKey:@"CTGradientElementCount"];
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while(count != 0)
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{
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CTGradientElement newElement;
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[coder decodeValueOfObjCType:@encode(float) at:&(newElement.red)];
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[coder decodeValueOfObjCType:@encode(float) at:&(newElement.green)];
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[coder decodeValueOfObjCType:@encode(float) at:&(newElement.blue)];
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[coder decodeValueOfObjCType:@encode(float) at:&(newElement.alpha)];
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[coder decodeValueOfObjCType:@encode(float) at:&(newElement.position)];
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count--;
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[self addElement:&newElement];
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}
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return self;
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}
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#pragma mark -
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#pragma mark Creation
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+ (id)gradientWithBeginningColor:(NSColor *)begin endingColor:(NSColor *)end
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{
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id newInstance = [[[self class] alloc] init];
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CTGradientElement color1;
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CTGradientElement color2;
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[[begin colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&color1.red
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green:&color1.green
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blue:&color1.blue
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alpha:&color1.alpha];
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[[end colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&color2.red
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green:&color2.green
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blue:&color2.blue
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alpha:&color2.alpha];
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color1.position = 0;
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color2.position = 1;
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[newInstance addElement:&color1];
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[newInstance addElement:&color2];
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return [newInstance autorelease];
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}
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#pragma mark -
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#pragma mark Modification
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- (CTGradient *)gradientWithAlphaComponent:(float)alpha
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{
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id newInstance = [[[self class] alloc] init];
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CTGradientElement *curElement = elementList;
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CTGradientElement tempElement;
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while(curElement != nil)
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{
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tempElement = *curElement;
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tempElement.alpha = alpha;
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[newInstance addElement:&tempElement];
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curElement = curElement->nextElement;
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}
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return [newInstance autorelease];
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}
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- (CTGradient *)gradientWithBlendingMode:(CTGradientBlendingMode)mode
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{
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CTGradient *newGradient = [self copy];
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[newGradient setBlendingMode:mode];
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return [newGradient autorelease];
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}
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//Adds a color stop with <color> at <position> in elementList
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//(if two elements are at the same position then added imediatly after the one that was there already)
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- (CTGradient *)addColorStop:(NSColor *)color atPosition:(float)position
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{
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CTGradient *newGradient = [self copy];
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CTGradientElement newGradientElement;
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//put the components of color into the newGradientElement - must make sure it is a RGB color (not Gray or CMYK)
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[[color colorUsingColorSpaceName:NSCalibratedRGBColorSpace] getRed:&newGradientElement.red
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green:&newGradientElement.green
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blue:&newGradientElement.blue
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alpha:&newGradientElement.alpha];
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newGradientElement.position = position;
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//Pass it off to addElement to take care of adding it to the elementList
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[newGradient addElement:&newGradientElement];
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return [newGradient autorelease];
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}
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//Removes the color stop at <position> from elementList
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- (CTGradient *)removeColorStopAtPosition:(float)position
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{
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CTGradient *newGradient = [self copy];
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CTGradientElement removedElement = [newGradient removeElementAtPosition:position];
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if(isnan(removedElement.position))
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[NSException raise:NSRangeException format:@"-[%@ removeColorStopAtPosition:]: no such colorStop at position (%f)", [self class], position];
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return [newGradient autorelease];
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}
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- (CTGradient *)removeColorStopAtIndex:(unsigned)index
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{
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CTGradient *newGradient = [self copy];
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CTGradientElement removedElement = [newGradient removeElementAtIndex:index];
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if(isnan(removedElement.position))
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[NSException raise:NSRangeException format:@"-[%@ removeColorStopAtIndex:]: index (%i) beyond bounds", [self class], index];
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return [newGradient autorelease];
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}
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#pragma mark -
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#pragma mark Information
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- (CTGradientBlendingMode)blendingMode
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{
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return blendingMode;
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}
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//Returns color at <position> in gradient
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- (NSColor *)colorStopAtIndex:(unsigned)index
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{
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CTGradientElement *element = [self elementAtIndex:index];
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if(element != nil)
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return [NSColor colorWithCalibratedRed:element->red
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green:element->green
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blue:element->blue
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alpha:element->alpha];
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[NSException raise:NSRangeException format:@"-[%@ removeColorStopAtIndex:]: index (%i) beyond bounds", [self class], index];
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return nil;
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}
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- (NSColor *)colorAtPosition:(float)position
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{
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float components[4];
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switch(blendingMode)
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{
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case CTLinearBlendingMode:
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linearEvaluation(&elementList, &position, components); break;
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case CTChromaticBlendingMode:
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chromaticEvaluation(&elementList, &position, components); break;
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case CTInverseChromaticBlendingMode:
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inverseChromaticEvaluation(&elementList, &position, components); break;
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}
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return [NSColor colorWithCalibratedRed:components[0]
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green:components[1]
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blue:components[2]
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alpha:components[3]];
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}
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#pragma mark -
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#pragma mark Drawing
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- (void)drawSwatchInRect:(NSRect)rect
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{
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[self fillRect:rect angle:45];
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}
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- (void)fillRect:(NSRect)rect angle:(float)angle
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{
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//First Calculate where the beginning and ending points should be
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CGPoint startPoint;
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CGPoint endPoint;
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if(angle == 0) //screw the calculations - we know the answer
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{
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startPoint = CGPointMake(NSMinX(rect), NSMinY(rect)); //right of rect
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endPoint = CGPointMake(NSMaxX(rect), NSMinY(rect)); //left of rect
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}
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else if(angle == 90) //same as above
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{
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startPoint = CGPointMake(NSMinX(rect), NSMinY(rect)); //bottom of rect
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endPoint = CGPointMake(NSMinX(rect), NSMaxY(rect)); //top of rect
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}
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else //ok, we'll do the calculations now
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{
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float x,y;
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float sina, cosa, tana;
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float length;
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float deltax,
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deltay;
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float rangle = angle * pi/180; //convert the angle to radians
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if(fabsf(tan(rangle))<=1) //for range [-45,45], [135,225]
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{
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x = NSWidth(rect);
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y = NSHeight(rect);
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sina = sin(rangle);
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cosa = cos(rangle);
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tana = tan(rangle);
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length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina);
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deltax = length*cosa/2;
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deltay = length*sina/2;
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}
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else //for range [45,135], [225,315]
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{
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x = NSHeight(rect);
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y = NSWidth(rect);
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sina = sin(rangle - 90*pi/180);
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cosa = cos(rangle - 90*pi/180);
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tana = tan(rangle - 90*pi/180);
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length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina);
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deltax =-length*sina/2;
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deltay = length*cosa/2;
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}
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startPoint = CGPointMake(NSMidX(rect)-deltax, NSMidY(rect)-deltay);
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endPoint = CGPointMake(NSMidX(rect)+deltax, NSMidY(rect)+deltay);
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}
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//Calls to CoreGraphics
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CGContextRef currentContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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CGContextSaveGState(currentContext);
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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#else
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CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
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#endif
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CGShadingRef myCGShading = CGShadingCreateAxial(colorspace, startPoint, endPoint, gradientFunction, false, false);
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CGContextClipToRect (currentContext, *(CGRect *)&rect); //This is where the action happens
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CGContextDrawShading(currentContext, myCGShading);
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CGShadingRelease(myCGShading);
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CGColorSpaceRelease(colorspace );
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CGContextRestoreGState(currentContext);
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}
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- (void)radialFillRect:(NSRect)rect
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{
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CGPoint startPoint , endPoint;
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float startRadius, endRadius;
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float scalex, scaley, transx, transy;
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startPoint = endPoint = CGPointMake(NSMidX(rect), NSMidY(rect));
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startRadius = -1;
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if(NSHeight(rect)>NSWidth(rect))
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{
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scalex = NSWidth(rect)/NSHeight(rect);
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transx = (NSHeight(rect)-NSWidth(rect))/2;
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scaley = 1;
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transy = 1;
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endRadius = NSHeight(rect)/2;
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}
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else
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{
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scalex = 1;
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transx = 1;
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scaley = NSHeight(rect)/NSWidth(rect);
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transy = (NSWidth(rect)-NSHeight(rect))/2;
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endRadius = NSWidth(rect)/2;
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}
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//Calls to CoreGraphics
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CGContextRef currentContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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CGContextSaveGState(currentContext);
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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#else
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CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
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#endif
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CGShadingRef myCGShading = CGShadingCreateRadial(colorspace, startPoint, startRadius, endPoint, endRadius, gradientFunction, true, true);
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CGContextClipToRect (currentContext, *(CGRect *)&rect);
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CGContextScaleCTM (currentContext, scalex, scaley);
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CGContextTranslateCTM(currentContext, transx, transy);
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CGContextDrawShading (currentContext, myCGShading); //This is where the action happens
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CGShadingRelease(myCGShading);
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CGColorSpaceRelease(colorspace);
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CGContextRestoreGState(currentContext);
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}
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- (void)fillBezierPath:(NSBezierPath *)path angle:(float)angle
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{
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NSGraphicsContext *currentContext = [NSGraphicsContext currentContext];
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[currentContext saveGraphicsState];
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NSAffineTransform *transform = [[NSAffineTransform alloc] init];
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[transform rotateByDegrees:-angle];
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[path transformUsingAffineTransform:transform];
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[transform invert];
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[transform concat];
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[path addClip];
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[self fillRect:[path bounds] angle:0];
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[path transformUsingAffineTransform:transform];
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[transform release];
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[currentContext restoreGraphicsState];
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}
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- (void)radialFillBezierPath:(NSBezierPath *)path
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{
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NSGraphicsContext *currentContext = [NSGraphicsContext currentContext];
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[currentContext saveGraphicsState];
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[path addClip];
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[self radialFillRect:[path bounds]];
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[currentContext restoreGraphicsState];
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}
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#pragma mark -
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#pragma mark Private Methods
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- (void)setBlendingMode:(CTGradientBlendingMode)mode;
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{
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blendingMode = mode;
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//Choose what blending function to use
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void *evaluationFunction;
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switch(blendingMode)
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{
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case CTLinearBlendingMode:
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evaluationFunction = &linearEvaluation; break;
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case CTChromaticBlendingMode:
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evaluationFunction = &chromaticEvaluation; break;
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case CTInverseChromaticBlendingMode:
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evaluationFunction = &inverseChromaticEvaluation; break;
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}
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//replace the current CoreGraphics Function with new one
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if(gradientFunction != NULL)
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CGFunctionRelease(gradientFunction);
|
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CGFunctionCallbacks evaluationCallbackInfo = {0 , evaluationFunction, NULL}; //Version, evaluator function, cleanup function
|
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static const float input_value_range [2] = { 0, 1 }; //range for the evaluator input
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static const float output_value_ranges [8] = { 0, 1, 0, 1, 0, 1, 0, 1 }; //ranges for the evaluator output (4 returned values)
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gradientFunction = CGFunctionCreate(&elementList, //the two transition colors
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1, input_value_range , //number of inputs (just fraction of progression)
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4, output_value_ranges, //number of outputs (4 - RGBa)
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&evaluationCallbackInfo); //info for using the evaluator function
|
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}
|
||
|
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- (void)addElement:(CTGradientElement *)newElement
|
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{
|
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if(elementList == nil || newElement->position < elementList->position) //inserting at beginning of list
|
||
{
|
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CTGradientElement *tmpNext = elementList;
|
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elementList = malloc(sizeof(CTGradientElement));
|
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*elementList = *newElement;
|
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elementList->nextElement = tmpNext;
|
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}
|
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else //inserting somewhere inside list
|
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{
|
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CTGradientElement *curElement = elementList;
|
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|
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while(curElement->nextElement != nil && !((curElement->position <= newElement->position) && (newElement->position < curElement->nextElement->position)))
|
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{
|
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curElement = curElement->nextElement;
|
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}
|
||
|
||
CTGradientElement *tmpNext = curElement->nextElement;
|
||
curElement->nextElement = malloc(sizeof(CTGradientElement));
|
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*(curElement->nextElement) = *newElement;
|
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curElement->nextElement->nextElement = tmpNext;
|
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}
|
||
}
|
||
|
||
- (CTGradientElement)removeElementAtIndex:(unsigned)index
|
||
{
|
||
CTGradientElement removedElement;
|
||
|
||
if(elementList != nil)
|
||
{
|
||
if(index == 0)
|
||
{
|
||
CTGradientElement *tmpNext = elementList;
|
||
elementList = elementList->nextElement;
|
||
|
||
removedElement = *tmpNext;
|
||
free(tmpNext);
|
||
|
||
return removedElement;
|
||
}
|
||
|
||
unsigned count = 1; //we want to start one ahead
|
||
CTGradientElement *currentElement = elementList;
|
||
while(currentElement->nextElement != nil)
|
||
{
|
||
if(count == index)
|
||
{
|
||
CTGradientElement *tmpNext = currentElement->nextElement;
|
||
currentElement->nextElement = currentElement->nextElement->nextElement;
|
||
|
||
removedElement = *tmpNext;
|
||
free(tmpNext);
|
||
|
||
return removedElement;
|
||
}
|
||
|
||
count++;
|
||
currentElement = currentElement->nextElement;
|
||
}
|
||
}
|
||
|
||
//element is not found, return empty element
|
||
removedElement.red = 0.0;
|
||
removedElement.green = 0.0;
|
||
removedElement.blue = 0.0;
|
||
removedElement.alpha = 0.0;
|
||
removedElement.position = NAN;
|
||
removedElement.nextElement = nil;
|
||
|
||
return removedElement;
|
||
}
|
||
|
||
- (CTGradientElement)removeElementAtPosition:(float)position
|
||
{
|
||
CTGradientElement removedElement;
|
||
|
||
if(elementList != nil)
|
||
{
|
||
if(elementList->position == position)
|
||
{
|
||
CTGradientElement *tmpNext = elementList;
|
||
elementList = elementList->nextElement;
|
||
|
||
removedElement = *tmpNext;
|
||
free(tmpNext);
|
||
|
||
return removedElement;
|
||
}
|
||
else
|
||
{
|
||
CTGradientElement *curElement = elementList;
|
||
while(curElement->nextElement != nil)
|
||
{
|
||
if(curElement->nextElement->position == position)
|
||
{
|
||
CTGradientElement *tmpNext = curElement->nextElement;
|
||
curElement->nextElement = curElement->nextElement->nextElement;
|
||
|
||
removedElement = *tmpNext;
|
||
free(tmpNext);
|
||
|
||
return removedElement;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//element is not found, return empty element
|
||
removedElement.red = 0.0;
|
||
removedElement.green = 0.0;
|
||
removedElement.blue = 0.0;
|
||
removedElement.alpha = 0.0;
|
||
removedElement.position = NAN;
|
||
removedElement.nextElement = nil;
|
||
|
||
return removedElement;
|
||
}
|
||
|
||
|
||
- (CTGradientElement *)elementAtIndex:(unsigned)index;
|
||
{
|
||
unsigned count = 0;
|
||
CTGradientElement *currentElement = elementList;
|
||
|
||
while(currentElement != nil)
|
||
{
|
||
if(count == index)
|
||
return currentElement;
|
||
|
||
count++;
|
||
currentElement = currentElement->nextElement;
|
||
}
|
||
|
||
return nil;
|
||
}
|
||
#pragma mark -
|
||
|
||
|
||
|
||
#pragma mark Core Graphics
|
||
//////////////////////////////////////Blending Functions/////////////////////////////////////
|
||
void linearEvaluation (void *info, const float *in, float *out)
|
||
{
|
||
float position = *in;
|
||
|
||
if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color
|
||
{
|
||
out[0] = out[1] = out[2] = out[3] = 1;
|
||
return;
|
||
}
|
||
|
||
//This grabs the first two colors in the sequence
|
||
CTGradientElement *color1 = *(CTGradientElement **)info;
|
||
CTGradientElement *color2 = color1->nextElement;
|
||
|
||
//make sure first color and second color are on other sides of position
|
||
while(color2 != nil && color2->position < position)
|
||
{
|
||
color1 = color2;
|
||
color2 = color1->nextElement;
|
||
}
|
||
//if we don't have another color then make next color the same color
|
||
if(color2 == nil)
|
||
{
|
||
color2 = color1;
|
||
}
|
||
|
||
//----------FailSafe settings----------
|
||
//color1->red = 1; color2->red = 0;
|
||
//color1->green = 1; color2->green = 0;
|
||
//color1->blue = 1; color2->blue = 0;
|
||
//color1->alpha = 1; color2->alpha = 1;
|
||
//color1->position = .5;
|
||
//color2->position = .5;
|
||
//-------------------------------------
|
||
|
||
if(position <= color1->position) //Make all below color color1's position equal to color1
|
||
{
|
||
out[0] = color1->red;
|
||
out[1] = color1->green;
|
||
out[2] = color1->blue;
|
||
out[3] = color1->alpha;
|
||
}
|
||
else if (position >= color2->position) //Make all above color color2's position equal to color2
|
||
{
|
||
out[0] = color2->red;
|
||
out[1] = color2->green;
|
||
out[2] = color2->blue;
|
||
out[3] = color2->alpha;
|
||
}
|
||
else //Interpolate color at postions between color1 and color1
|
||
{
|
||
//adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position
|
||
position = (position-color1->position)/(color2->position - color1->position);
|
||
|
||
out[0] = (color2->red - color1->red )*position + color1->red;
|
||
out[1] = (color2->green - color1->green)*position + color1->green;
|
||
out[2] = (color2->blue - color1->blue )*position + color1->blue;
|
||
out[3] = (color2->alpha - color1->alpha)*position + color1->alpha;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
//Chromatic Evaluation -
|
||
// This blends colors by their Hue, Saturation, and Value(Brightness) right now I just
|
||
// transform the RGB values stored in the CTGradientElements to HSB, in the future I may
|
||
// streamline it to avoid transforming in and out of HSB colorspace *for later*
|
||
//
|
||
// For the chromatic blend we shift the hue of color1 to meet the hue of color2. To do
|
||
// this we will add to the hue's angle (if we subtract we'll be doing the inverse
|
||
// chromatic...scroll down more for that). All we need to do is keep adding to the hue
|
||
// until we wrap around the colorwheel and get to color2.
|
||
void chromaticEvaluation(void *info, const float *in, float *out)
|
||
{
|
||
float position = *in;
|
||
|
||
if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color
|
||
{
|
||
out[0] = out[1] = out[2] = out[3] = 1;
|
||
return;
|
||
}
|
||
|
||
//This grabs the first two colors in the sequence
|
||
CTGradientElement *color1 = *(CTGradientElement **)info;
|
||
CTGradientElement *color2 = color1->nextElement;
|
||
|
||
float c1[4];
|
||
float c2[4];
|
||
|
||
//make sure first color and second color are on other sides of position
|
||
while(color2 != nil && color2->position < position)
|
||
{
|
||
color1 = color2;
|
||
color2 = color1->nextElement;
|
||
}
|
||
//if we don't have another color then make next color the same color
|
||
if(color2 == nil)
|
||
{
|
||
color2 = color1;
|
||
}
|
||
|
||
|
||
c1[0] = color1->red;
|
||
c1[1] = color1->green;
|
||
c1[2] = color1->blue;
|
||
c1[3] = color1->alpha;
|
||
|
||
c2[0] = color2->red;
|
||
c2[1] = color2->green;
|
||
c2[2] = color2->blue;
|
||
c2[3] = color2->alpha;
|
||
|
||
transformRGB_HSV(c1);
|
||
transformRGB_HSV(c2);
|
||
resolveHSV(c1,c2);
|
||
|
||
if(c1[0] > c2[0]) //if color1's hue is higher than color2's hue then
|
||
c2[0] += 360; // we need to move c2 one revolution around the wheel
|
||
|
||
|
||
if(position <= color1->position) //Make all below color color1's position equal to color1
|
||
{
|
||
out[0] = c1[0];
|
||
out[1] = c1[1];
|
||
out[2] = c1[2];
|
||
out[3] = c1[3];
|
||
}
|
||
else if (position >= color2->position) //Make all above color color2's position equal to color2
|
||
{
|
||
out[0] = c2[0];
|
||
out[1] = c2[1];
|
||
out[2] = c2[2];
|
||
out[3] = c2[3];
|
||
}
|
||
else //Interpolate color at postions between color1 and color1
|
||
{
|
||
//adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position
|
||
position = (position-color1->position)/(color2->position - color1->position);
|
||
|
||
out[0] = (c2[0] - c1[0])*position + c1[0];
|
||
out[1] = (c2[1] - c1[1])*position + c1[1];
|
||
out[2] = (c2[2] - c1[2])*position + c1[2];
|
||
out[3] = (c2[3] - c1[3])*position + c1[3];
|
||
}
|
||
|
||
transformHSV_RGB(out);
|
||
}
|
||
|
||
|
||
|
||
//Inverse Chromatic Evaluation -
|
||
// Inverse Chromatic is about the same story as Chromatic Blend, but here the Hue
|
||
// is strictly decreasing, that is we need to get from color1 to color2 by decreasing
|
||
// the 'angle' (i.e. 90<39> -> 180<38> would be done by subtracting 270<37> and getting -180<38>...
|
||
// which is equivalent to 180<38> mod 360<36>
|
||
void inverseChromaticEvaluation(void *info, const float *in, float *out)
|
||
{
|
||
float position = *in;
|
||
|
||
if(*(CTGradientElement **)info == nil) //if elementList is empty return clear color
|
||
{
|
||
out[0] = out[1] = out[2] = out[3] = 1;
|
||
return;
|
||
}
|
||
|
||
//This grabs the first two colors in the sequence
|
||
CTGradientElement *color1 = *(CTGradientElement **)info;
|
||
CTGradientElement *color2 = color1->nextElement;
|
||
|
||
float c1[4];
|
||
float c2[4];
|
||
|
||
//make sure first color and second color are on other sides of position
|
||
while(color2 != nil && color2->position < position)
|
||
{
|
||
color1 = color2;
|
||
color2 = color1->nextElement;
|
||
}
|
||
//if we don't have another color then make next color the same color
|
||
if(color2 == nil)
|
||
{
|
||
color2 = color1;
|
||
}
|
||
|
||
c1[0] = color1->red;
|
||
c1[1] = color1->green;
|
||
c1[2] = color1->blue;
|
||
c1[3] = color1->alpha;
|
||
|
||
c2[0] = color2->red;
|
||
c2[1] = color2->green;
|
||
c2[2] = color2->blue;
|
||
c2[3] = color2->alpha;
|
||
|
||
transformRGB_HSV(c1);
|
||
transformRGB_HSV(c2);
|
||
resolveHSV(c1,c2);
|
||
|
||
if(c1[0] < c2[0]) //if color1's hue is higher than color2's hue then
|
||
c1[0] += 360; // we need to move c2 one revolution back on the wheel
|
||
|
||
|
||
if(position <= color1->position) //Make all below color color1's position equal to color1
|
||
{
|
||
out[0] = c1[0];
|
||
out[1] = c1[1];
|
||
out[2] = c1[2];
|
||
out[3] = c1[3];
|
||
}
|
||
else if (position >= color2->position) //Make all above color color2's position equal to color2
|
||
{
|
||
out[0] = c2[0];
|
||
out[1] = c2[1];
|
||
out[2] = c2[2];
|
||
out[3] = c2[3];
|
||
}
|
||
else //Interpolate color at postions between color1 and color1
|
||
{
|
||
//adjust position so that it goes from 0 to 1 in the range from color 1 & 2's position
|
||
position = (position-color1->position)/(color2->position - color1->position);
|
||
|
||
out[0] = (c2[0] - c1[0])*position + c1[0];
|
||
out[1] = (c2[1] - c1[1])*position + c1[1];
|
||
out[2] = (c2[2] - c1[2])*position + c1[2];
|
||
out[3] = (c2[3] - c1[3])*position + c1[3];
|
||
}
|
||
|
||
transformHSV_RGB(out);
|
||
}
|
||
|
||
|
||
|
||
void transformRGB_HSV(float *components) //H,S,B -> R,G,B
|
||
{
|
||
float H, S, V;
|
||
float R = components[0],
|
||
G = components[1],
|
||
B = components[2];
|
||
|
||
float MAX = R > G ? (R > B ? R : B) : (G > B ? G : B),
|
||
MIN = R < G ? (R < B ? R : B) : (G < B ? G : B);
|
||
|
||
if(MAX == MIN)
|
||
H = NAN;
|
||
else if(MAX == R)
|
||
if(G >= B)
|
||
H = 60*(G-B)/(MAX-MIN)+0;
|
||
else
|
||
H = 60*(G-B)/(MAX-MIN)+360;
|
||
else if(MAX == G)
|
||
H = 60*(B-R)/(MAX-MIN)+120;
|
||
else if(MAX == B)
|
||
H = 60*(R-G)/(MAX-MIN)+240;
|
||
|
||
S = MAX == 0 ? 0 : 1 - MIN/MAX;
|
||
V = MAX;
|
||
|
||
components[0] = H;
|
||
components[1] = S;
|
||
components[2] = V;
|
||
}
|
||
|
||
void transformHSV_RGB(float *components) //H,S,B -> R,G,B
|
||
{
|
||
float R, G, B;
|
||
float H = fmodf(components[0],359), //map to [0,360)
|
||
S = components[1],
|
||
V = components[2];
|
||
|
||
int Hi = (int)floorf(H/60.) % 6;
|
||
float f = H/60-Hi,
|
||
p = V*(1-S),
|
||
q = V*(1-f*S),
|
||
t = V*(1-(1-f)*S);
|
||
|
||
switch (Hi)
|
||
{
|
||
case 0: R=V;G=t;B=p; break;
|
||
case 1: R=q;G=V;B=p; break;
|
||
case 2: R=p;G=V;B=t; break;
|
||
case 3: R=p;G=q;B=V; break;
|
||
case 4: R=t;G=p;B=V; break;
|
||
case 5: R=V;G=p;B=q; break;
|
||
}
|
||
|
||
components[0] = R;
|
||
components[1] = G;
|
||
components[2] = B;
|
||
}
|
||
|
||
void resolveHSV(float *color1, float *color2) //H value may be undefined (i.e. graycale color)
|
||
{ // we want to fill it with a sensible value
|
||
if(isnan(color1[0]) && isnan(color2[0]))
|
||
color1[0] = color2[0] = 0;
|
||
else if(isnan(color1[0]))
|
||
color1[0] = color2[0];
|
||
else if(isnan(color2[0]))
|
||
color2[0] = color1[0];
|
||
}
|
||
|
||
@end
|