mirror of
https://github.com/transmission/transmission
synced 2024-12-27 01:57:52 +00:00
150 lines
5 KiB
Objective-C
150 lines
5 KiB
Objective-C
/******************************************************************************
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* $Id$
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*
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* Copyright (c) 2006 Transmission authors and contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*****************************************************************************/
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#import "BarButton.h"
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@implementation BarButton
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- (id) initWithCoder: (NSCoder *) coder
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{
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if ((self = [super initWithCoder: coder]))
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{
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fEnabled = NO;
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NSSize buttonSize = [self frame].size;
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fButtonNormal = [[NSImage alloc] initWithSize: buttonSize];
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fButtonIn = [[NSImage alloc] initWithSize: buttonSize];
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fButtonDown = [[NSImage alloc] initWithSize: buttonSize];
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//create shape
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NSBezierPath * rect = [NSBezierPath bezierPath];
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float ovalDiamater = 20.0;
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[rect appendBezierPathWithOvalInRect:
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NSMakeRect(0, 0, ovalDiamater, buttonSize.height)];
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[rect appendBezierPathWithOvalInRect:
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NSMakeRect(buttonSize.width - ovalDiamater, 0, ovalDiamater, buttonSize.height)];
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[rect appendBezierPathWithRect:
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NSMakeRect(ovalDiamater * 0.5, 0, buttonSize.width - ovalDiamater, buttonSize.height)];
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//create highlighted button
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[fButtonIn lockFocus];
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[[NSColor colorWithCalibratedWhite: 0.0 alpha: 0.25] set];
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[rect fill];
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[fButtonIn unlockFocus];
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//create pushed button
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[fButtonDown lockFocus];
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[[NSColor colorWithCalibratedWhite: 0.0 alpha: 0.5] set];
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[rect fill];
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[fButtonDown unlockFocus];
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}
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return self;
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}
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- (void) awakeFromNib
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{
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[self addTrackingRect: [self bounds] owner: self userData: nil assumeInside: NO];
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}
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- (void) dealloc
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{
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[fButtonNormal release];
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[fButtonIn release];
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[fButtonDown release];
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[super dealloc];
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}
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//call only once to avoid overlap
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- (void) setText: (NSString *) text
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{
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NSDictionary * normalAttributes = [[NSDictionary alloc] initWithObjectsAndKeys:
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[NSColor blackColor], NSForegroundColorAttributeName,
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[NSFont messageFontOfSize: 11.0], NSFontAttributeName, nil];
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NSDictionary * highlightedAttributes = [[NSDictionary alloc] initWithObjectsAndKeys:
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[NSColor whiteColor], NSForegroundColorAttributeName,
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[NSFont messageFontOfSize: 11.0], NSFontAttributeName, nil];
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NSSize textSize = [text sizeWithAttributes: normalAttributes];
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NSRect textRect = NSMakeRect(([self frame].size.width - textSize.width) * 0.5,
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([self frame].size.height - textSize.height) * 0.5, textSize.width, textSize.height);
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//create normal button
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[fButtonNormal lockFocus];
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[text drawInRect: textRect withAttributes: normalAttributes];
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[fButtonNormal unlockFocus];
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//create highlighted button
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[fButtonIn lockFocus];
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[text drawInRect: textRect withAttributes: highlightedAttributes];
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[fButtonIn unlockFocus];
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//create pushed button
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[fButtonDown lockFocus];
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[text drawInRect: textRect withAttributes: highlightedAttributes];
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[fButtonDown unlockFocus];
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[self setImage: fButtonNormal];
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[normalAttributes release];
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[highlightedAttributes release];
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}
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- (void) mouseEntered: (NSEvent *) event
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{
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if (!fEnabled)
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[self setImage: fButtonIn];
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[super mouseEntered: event];
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}
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- (void) mouseExited: (NSEvent *) event
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{
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if (!fEnabled)
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[self setImage: fButtonNormal];
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[super mouseExited: event];
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}
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- (void) mouseDown: (NSEvent *) event
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{
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[self setImage: fButtonDown];
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[super mouseDown: event];
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//mouse up after mouse down
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if (NSPointInRect([self convertPoint: [[self window] convertScreenToBase:
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[NSEvent mouseLocation]] fromView: nil], [self bounds]))
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[NSApp sendAction: [self action] to: [self target] from: self];
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[self setImage: fButtonIn];
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}
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- (void) setEnabled: (BOOL) enable
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{
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fEnabled = enable;
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[self setImage: fEnabled ? fButtonIn : fButtonNormal];
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}
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@end
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