mirror of
https://github.com/transmission/transmission
synced 2024-12-25 09:13:06 +00:00
971cc6d2d9
We don't currently (if ever) provide context help, so the button is useless. Moreover, on Windows 10 it's even larger than before and sometimes title text doesn't fit because of it.
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
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* This file Copyright (C) 2009-2015 Mnemosyne LLC
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*
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* It may be used under the GNU GPL versions 2 or 3
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* or any future license endorsed by Mnemosyne LLC.
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*
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* $Id$
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*/
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#include <QDir>
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#include "RelocateDialog.h"
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#include "Session.h"
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#include "Torrent.h"
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#include "TorrentModel.h"
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bool RelocateDialog::myMoveFlag = true;
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void
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RelocateDialog::onSetLocation ()
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{
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mySession.torrentSetLocation (myIds, newLocation (), myMoveFlag);
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close ();
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}
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void
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RelocateDialog::onMoveToggled (bool b)
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{
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myMoveFlag = b;
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}
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RelocateDialog::RelocateDialog (Session & session,
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const TorrentModel & model,
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const QSet<int> & ids,
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QWidget * parent):
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BaseDialog (parent),
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mySession (session),
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myIds (ids)
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{
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ui.setupUi (this);
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QString path;
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for (const int id: myIds)
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{
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const Torrent * tor = model.getTorrentFromId (id);
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if (path.isEmpty ())
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{
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path = tor->getPath ();
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}
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else if (path != tor->getPath ())
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{
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if (mySession.isServer ())
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path = QDir::homePath ();
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else
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path = QDir::rootPath ();
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break;
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}
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}
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if (mySession.isServer ())
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{
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ui.newLocationStack->setCurrentWidget (ui.newLocationButton);
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ui.newLocationButton->setMode (PathButton::DirectoryMode);
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ui.newLocationButton->setTitle (tr ("Select Location"));
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ui.newLocationButton->setPath (path);
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}
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else
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{
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ui.newLocationStack->setCurrentWidget (ui.newLocationEdit);
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ui.newLocationEdit->setText (path);
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ui.newLocationEdit->selectAll ();
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}
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ui.newLocationStack->setFixedHeight (ui.newLocationStack->currentWidget ()->sizeHint ().height ());
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ui.newLocationLabel->setBuddy (ui.newLocationStack->currentWidget ());
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if (myMoveFlag)
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ui.moveDataRadio->setChecked (true);
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else
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ui.findDataRadio->setChecked (true);
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connect (ui.moveDataRadio, SIGNAL (toggled (bool)), this, SLOT (onMoveToggled (bool)));
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connect (ui.dialogButtons, SIGNAL (rejected ()), this, SLOT (close ()));
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connect (ui.dialogButtons, SIGNAL (accepted ()), this, SLOT (onSetLocation ()));
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}
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QString
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RelocateDialog::newLocation () const
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{
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return ui.newLocationStack->currentWidget () == ui.newLocationButton ?
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ui.newLocationButton->path () : ui.newLocationEdit->text ();
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}
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