transmission/beos/TRTransfer.h

59 lines
1.4 KiB
C++

// $Id$
#ifndef TR_TRANSFER
#define TR_TRANSFER
#include <Entry.h>
#include <ListItem.h>
#include <Locker.h>
#include <String.h>
#include <View.h>
#include "transmission.h"
class TRTransfer : public BListItem {
public: // Construction and Controll methods.
TRTransfer(const char *fullpath, node_ref node);
~TRTransfer();
inline node_ref GetCachedNodeRef() { return cachedNodeRef; };
inline const char* GetCachedPath() { return cachedPath->String(); };
bool SetStatus(tr_stat_t *stat, bool shade);
public: // BListItem
virtual void Update(BView *owner, const BFont *font);
virtual void DrawItem(BView *owner, BRect frame, bool complete = false);
private:
/*
* Cached data. The items stored here are _NOT_ necessairly
* the torrent we'll be rendering. It's likely they will be,
* but NOT guaranteed. They are not used for anything relating
* to rendering.
*
* Specifically we needed a way to cache the node_ref and
* reverse-lookup the node from the string path in the
* transmission structs. This seemed the logical place to store
* that information, since it ends up in a BList(View).
*/
node_ref cachedNodeRef;
BString *cachedPath;
private: // Private members used for rendering.
float fBaselineOffset;
float fLineSpacing;
BLocker *fStatusLock;
tr_stat_t *fStatus;
rgb_color fBarColor;
char* fTimeStr;
char* fTransStr;
bool fShade;
};
#endif /* TR_TRANSFER */