59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
// $Id$
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#ifndef TR_TRANSFER
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#define TR_TRANSFER
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#include <Entry.h>
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#include <ListItem.h>
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#include <Locker.h>
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#include <String.h>
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#include <View.h>
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#include "transmission.h"
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class TRTransfer : public BListItem {
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public: // Construction and Controll methods.
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TRTransfer(const char *fullpath, node_ref node);
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~TRTransfer();
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inline node_ref GetCachedNodeRef() { return cachedNodeRef; };
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inline const char* GetCachedPath() { return cachedPath->String(); };
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bool SetStatus(tr_stat_t *stat, bool shade);
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public: // BListItem
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virtual void Update(BView *owner, const BFont *font);
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virtual void DrawItem(BView *owner, BRect frame, bool complete = false);
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private:
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/*
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* Cached data. The items stored here are _NOT_ necessairly
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* the torrent we'll be rendering. It's likely they will be,
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* but NOT guaranteed. They are not used for anything relating
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* to rendering.
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*
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* Specifically we needed a way to cache the node_ref and
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* reverse-lookup the node from the string path in the
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* transmission structs. This seemed the logical place to store
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* that information, since it ends up in a BList(View).
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*/
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node_ref cachedNodeRef;
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BString *cachedPath;
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private: // Private members used for rendering.
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float fBaselineOffset;
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float fLineSpacing;
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BLocker *fStatusLock;
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tr_stat_t *fStatus;
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rgb_color fBarColor;
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char* fTimeStr;
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char* fTransStr;
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bool fShade;
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};
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#endif /* TR_TRANSFER */
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